1224 lines
54 KiB
XML
1224 lines
54 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="CLEARABILITY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Disabilita Weapon Ability</value>
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</data>
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<data name="FLY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Gargoyle vola se non sta già volando</value>
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</data>
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<data name="FLYING_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Se stai volando</value>
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</data>
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<data name="LAND_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Gargoyle smette di volare se sta volando</value>
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</data>
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<data name="SETABILITY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Attiva Weapon Ability Primaria/Secondaria</value>
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</data>
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<data name="ATTACK_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Attacca (seriale o alias)</value>
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</data>
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<data name="BANDAGESELF_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Applica le bende su di se'</value>
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</data>
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<data name="CLEARHANDS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Sposta nello zaino quello che si impugna (Left, Right, o Both)</value>
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</data>
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<data name="CLEARUSEONCE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Pulisci oggetti registrati nella lista UsaUnaVolta</value>
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</data>
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<data name="CLICKOBJECT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Clicca una volta su di un oggetto (seriale o alias)</value>
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</data>
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<data name="CONTENTS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se in un contenitore ci sono un Tot di oggetti (seriale o alias)</value>
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</data>
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<data name="CONTEXTMENU_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Seleziona un opzione in un menu contestuale</value>
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</data>
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<data name="EQUIPITEM_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Dressa un oggetto specifico in un layer specifico. Usa il comando Ispeziona Oggetto per determinare il valore del layer</value>
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</data>
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<data name="EQUIPLASTWEAPON_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Dressa l'arma che si aveva in mano precedentemente istantaneamente (probabilmente non supportato sui server pre-Aos)</value>
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</data>
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<data name="EQUIPTYPE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Dressa un Type specifico in un layer specifico. Usa il comando Ispeziona Oggetto per determinare il valore del layer</value>
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</data>
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<data name="FEED_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Nutri (seriale o alias)</value>
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</data>
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<data name="FINDLAYER_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta e aggiorna l'alias trovato se esiste un elemento nel layer specificato, opzione seriale / alias per il controllo da mobile.</value>
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</data>
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<data name="INREGION_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se la zona del oggetto/mobile è in quella richiesta</value>
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</data>
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<data name="PING_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Ping approssimato con il server. -1 in caso di fallimento.</value>
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</data>
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<data name="RENAME_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Rinomina un alias rinominabile (tipo, un pet)</value>
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</data>
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<data name="SHOWNAMES_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Visualizza i nomi dei cadaveri e/o degli elementi mobili (mobiles, corpses)</value>
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</data>
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<data name="TOGGLEMOUNTED_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Smonta se montato, o monta se smontato. Richiede di impostare la mount se non è gia presente un alias chiamato "mount"</value>
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</data>
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<data name="USEOBJECT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Utilizza un oggetto (seriale o alias)</value>
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</data>
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<data name="USEONCE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Usa una singola volta un tipo specifico di oggetti (seriale grafico) dallo zaino</value>
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</data>
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<data name="USETYPE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Usa un tipo specifico di oggetti (seriale grafico), parametri opzionali come contenitore e / o colore si possono scegliere (predefinito: zaino) (parametri possono essere seriali o alias).</value>
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</data>
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<data name="WAITFORCONTENTS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Attendere che il contenuto del contenitore per un determinato contenitore sia caricato correttamente</value>
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</data>
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<data name="WAITFORCONTEXT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Attendere che il contenuto del del menu contestuale sia caricato correttamente</value>
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</data>
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<data name="COUNTER_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Conta il numero di oggetti di uno specifico Agente Contatore</value>
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</data>
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<data name="DRESS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Vesti tutti gli oggetti presenti in un Agente di Dress</value>
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</data>
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<data name="DRESSCONFIG_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Aggiunge tutti gli elementi equipaggiati a un elenco temporaneo che non è persistito alla chiusura del client</value>
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</data>
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<data name="DRESSING_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se un Agente di Dress sta correntemente vestendo o svestendo qualcosa</value>
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</data>
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<data name="ORGANIZER_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Esegui un Agente Organizzatore</value>
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</data>
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<data name="ORGANIZING_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se un Agente Organizzatore sta correntemente spostanto oggetti</value>
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</data>
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<data name="UNDRESS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Svesti tutti gli oggetti presenti in un Agente di Dress</value>
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</data>
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<data name="FINDALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se un dato alias puo' essere trovato sullo schermo</value>
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</data>
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<data name="GETALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Aggancia l'alias desiderato</value>
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</data>
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<data name="PROMPTALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Richiedi con un cursore target nel gioco per creare/sostituire un alias</value>
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</data>
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<data name="SETALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Crea/sostituisci un alias con un seriale specifico</value>
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</data>
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<data name="SETMACROALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Crea/sostituisci un alias con un seriale specifico, l'alias è valido solo per lo script corrente</value>
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</data>
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<data name="UNSETALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Rimuovi un alias</value>
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</data>
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<data name="ADDFRIEND_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Aggiunge un mobile all'elenco amici, verra richiesto un target se nessun seriale è inserito</value>
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</data>
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<data name="ALLY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se la notorietà del mobile è Ally</value>
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</data>
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<data name="BUFFEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se un buff/debuff è presente</value>
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</data>
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<data name="CLEARIGNORELIST_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Pulisci la IgnoreList</value>
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</data>
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<data name="COUNTTYPE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Conta gli oggetti in un continer (seriale grafico)</value>
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</data>
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<data name="COUNTTYPEGROUND_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Conta gli oggetti a terra o mobili in schermo</value>
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</data>
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<data name="CRIMINAL_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se la notorietà del mobile è Criminal</value>
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</data>
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<data name="DEAD_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se l'alias è morto (predefinito: self)</value>
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</data>
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<data name="DEX_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta in base alla destrezza</value>
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</data>
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<data name="DIFFHITS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta la differenza tra HP massimi e HP correnti</value>
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</data>
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<data name="DIFFWEIGHT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta la differenza tra peso e peso massimo</value>
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</data>
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<data name="DIRECTIONTO_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Rivolge l'orientamento del giocatore verso l'alias desiderato</value>
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</data>
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<data name="DISTANCE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta la distanza di un alias (se in schermata)</value>
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</data>
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<data name="ENEMY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se la notorietà del mobile è Enemy</value>
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</data>
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<data name="FINDOBJECT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Cerca per un alias o un seriale e lo imposta come found. Cerca in schermata, se nessuna origine è indicata </value>
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</data>
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<data name="FINDTYPE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Cerca per un seriale grafico e lo imposta come found. Cerca in schermata, se nessuna origine è indicata </value>
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</data>
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<data name="FOLLOWERS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta il numero di Followers</value>
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</data>
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<data name="GOLD_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta il Gold presente nello zaino</value>
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</data>
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<data name="GRAPHIC_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta seriale grafico di un oggetto (alias o seriale)</value>
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</data>
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<data name="GRAY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se notorietà del mobile è attaccabile senza diventare criminal</value>
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</data>
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<data name="HIDDEN_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se sei hiddato (se non specificato, predefinito: self)</value>
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</data>
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<data name="HITS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta gli HP di un alias (se non specificato, predefinito: self)</value>
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</data>
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<data name="HUE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta il colore di un oggetto (alias o seriale)</value>
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</data>
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<data name="IGNOREOBJECT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Inserisci nella IgnoreList un oggetto. Non verra più considerato.</value>
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</data>
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<data name="INFRIENDLIST_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se il mobile è presente in FriendList</value>
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</data>
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<data name="INNOCENT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se la notorietà del mobile è Innocent</value>
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</data>
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<data name="INPARTY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se il mobile è presente in Party</value>
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</data>
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<data name="INRANGE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Calcola la portata tra il tuo personaggio e un altro mobile od oggetto</value>
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</data>
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<data name="INT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta in base all'intelligenza</value>
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</data>
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<data name="INVULNERABLE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se la notorietà del mobile è Invulnerable</value>
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</data>
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<data name="LUCK_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta il valore di Luck</value>
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</data>
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<data name="MANA_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta l'ammontare di mana di un mobile</value>
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</data>
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<data name="MAXFOLLOWERS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se i Follower sono al massimo</value>
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</data>
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<data name="MAXHITS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se gli HP del mobile sono al massimo</value>
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</data>
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<data name="MAXMANA_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se il mana del mobile è al massimo</value>
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</data>
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<data name="MAXSTAM_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se la stamina del mobile è al massimo</value>
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</data>
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<data name="MAXWEIGHT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta il peso massimo</value>
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</data>
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<data name="MOUNTED_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Risulta se il mobile è montato</value>
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</data>
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<data name="MOVEITEM_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Muovi un oggetto in un contenitore (alias o seriale)</value>
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</data>
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<data name="MOVEITEMOFFSET_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Muovi un alias/seriale in una posizione x,y,z specifica attorno a te. Se nessuna (o -1) quantità è specificata, verra spostata l'intero stock dell'oggetto</value>
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</data>
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<data name="MOVETYPE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Muovi un seriale grafico da contenitore di origine ad uno di destinazione (seriale o alias)</value>
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</data>
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<data name="MOVETYPEOFFSET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Muovi un seriale grafico in una posizione x,y,z specifica attorno a te. Se nessuna (o -1) quantità è specificata, verra spostata l'intero stock dell'oggetto</value>
|
|
</data>
|
|
<data name="MURDERER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se la notorietà di un mobile è Murderer</value>
|
|
</data>
|
|
<data name="NAME_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta il nome di un mobile</value>
|
|
</data>
|
|
<data name="PARALYZED_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se un mobile è frozen</value>
|
|
</data>
|
|
<data name="POISONED_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se un mobile è poisoned</value>
|
|
</data>
|
|
<data name="REMOVEFRIEND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Rimuovi un mobile dalla FriendList, mosta il target se non specificato</value>
|
|
</data>
|
|
<data name="SPECIALMOVEEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se una Special Ability è attivata</value>
|
|
</data>
|
|
<data name="STAM_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta la quantità di stamina di un mobile</value>
|
|
</data>
|
|
<data name="STR_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta in base la forza</value>
|
|
</data>
|
|
<data name="TITHINGPOINTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta i TithingPoints correnti</value>
|
|
</data>
|
|
<data name="WAR_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se in War</value>
|
|
</data>
|
|
<data name="WEIGHT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta il peso corrente</value>
|
|
</data>
|
|
<data name="X_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta le cordinate X di un oggetto (alias o seriale)</value>
|
|
</data>
|
|
<data name="Y_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta le cordinate Y di un oggetto (alias o seriale)</value>
|
|
</data>
|
|
<data name="YELLOWHITS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se il mobile ha YellowHits</value>
|
|
</data>
|
|
<data name="Z_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta le cordinate Z di un oggetto (alias o seriale)</value>
|
|
</data>
|
|
<data name="CLOSEGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Chiudi un gump (seriale)</value>
|
|
</data>
|
|
<data name="GUMPEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Controlla se un Gump esiste (seriale)</value>
|
|
</data>
|
|
<data name="INGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Cerca un determinato testo in un Gump</value>
|
|
</data>
|
|
<data name="REPLYGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Seleziona un opzione nel Gump, i parametri sono gumpID e buttonID</value>
|
|
</data>
|
|
<data name="WAITFORGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Attendi finche le propietà del Gump vengono caricate completamente</value>
|
|
</data>
|
|
<data name="CLEARJOURNAL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Pulisci il Journal dal testo presente</value>
|
|
</data>
|
|
<data name="INJOURNAL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Cerca del testo all'interno del Journal, il tipo di fonte del testo è opzionale (system, nome pg..)</value>
|
|
</data>
|
|
<data name="WAITFORJOURNAL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Attendi per un dato ammontare di tempo che si presenti nel Journal il testo desiderato</value>
|
|
</data>
|
|
<data name="CLEARLIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Pulisci la lista desiderata</value>
|
|
</data>
|
|
<data name="CREATELIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Crea una lista. Se già esiste, viene sovrascritta</value>
|
|
</data>
|
|
<data name="GETLIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta la matrice di tutte le voci di una lista, da utilizzare con For, Loop, etc.</value>
|
|
</data>
|
|
<data name="INLIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Controlla se in una lista è presente un dato elemento</value>
|
|
</data>
|
|
<data name="LIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta il numero degli elementi presenti in una lista</value>
|
|
</data>
|
|
<data name="LISTEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se una lista esiste</value>
|
|
</data>
|
|
<data name="PUSHLIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Inserisce un valore alla fine di una lista, crea la lista se non esiste</value>
|
|
</data>
|
|
<data name="REMOVELIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Rimuove la lista desiderata</value>
|
|
</data>
|
|
<data name="PLAYMACRO_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Avvia lo Script desiderato</value>
|
|
</data>
|
|
<data name="STOP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Ferma lo Script corrente</value>
|
|
</data>
|
|
<data name="HOTKEYS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Abilita/Disabilita i Tasti Rapidi</value>
|
|
</data>
|
|
<data name="INFO_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Ispeziona Oggetto (seriale o alias. Altrimenti apre un Target)</value>
|
|
</data>
|
|
<data name="INVOKEVIRTUE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Utilizza una Virtù</value>
|
|
</data>
|
|
<data name="MESSAGEBOX_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Fai apparire un Box di avviso con titolo, testo, e tasto ok</value>
|
|
</data>
|
|
<data name="PAUSE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Pausa. In millisecondi</value>
|
|
</data>
|
|
<data name="PLAYING_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se un altro Script è in svolgimento. Utile per non far sovrapporre Scripts negli script in background</value>
|
|
</data>
|
|
<data name="PLAYSOUND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Riproduci un suono. In base a ID o file .wav di sistema</value>
|
|
</data>
|
|
<data name="RESYNC_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risincronizza il client con il server</value>
|
|
</data>
|
|
<data name="SETQUIETMODE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Abilita/Disabilita la modalita Script Silenziosi (riduce la quantita di avvisi che gli script producono)</value>
|
|
</data>
|
|
<data name="SYSMESSAGE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Invia un messaggio come fosse di sistema</value>
|
|
</data>
|
|
<data name="WARMODE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>War ON/OFF. Attiva/Disattiva se nessun parametro è fornito</value>
|
|
</data>
|
|
<data name="ALLYMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Invia un messaggio nella Chat Ally</value>
|
|
</data>
|
|
<data name="CANCELPROMPT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Cancella un prompt aperto di sistema</value>
|
|
</data>
|
|
<data name="EMOTEMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Invia un messaggio Emote</value>
|
|
</data>
|
|
<data name="GUILDMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Invia un messaggio nella Chat Guild</value>
|
|
</data>
|
|
<data name="HEADMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Fai apparire del testo sopra un mobile / alias / seriale (gli altri player non lo vedranno)</value>
|
|
</data>
|
|
<data name="MSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Scrivi in game</value>
|
|
</data>
|
|
<data name="PARTYMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Invia un messaggio nella Chat Party</value>
|
|
</data>
|
|
<data name="PROMPTMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Rispondi automaticamente alle domande di sistema (per esempio: "Enter a new rune name..")</value>
|
|
</data>
|
|
<data name="WAITFORPROMPT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Attendi che una domanda di sistema venga posta</value>
|
|
</data>
|
|
<data name="WHISPERMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Invia un messaggio Whisper</value>
|
|
</data>
|
|
<data name="YELLMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Invia un messaggio Yell</value>
|
|
</data>
|
|
<data name="RUN_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Corri nella direzione desiderata</value>
|
|
</data>
|
|
<data name="SETFORCEWALK_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Imposta Camminata Forzata (True o False)</value>
|
|
</data>
|
|
<data name="TOGGLEFORCEWALK_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Abilita/Disabilita Camminata Forzata</value>
|
|
</data>
|
|
<data name="TURN_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Girati nella direzione desiderata</value>
|
|
</data>
|
|
<data name="WALK_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Cammina nella direzione desiderata</value>
|
|
</data>
|
|
<data name="PROPERTY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se la propietà desiderata è presente in un oggetto (alias)</value>
|
|
</data>
|
|
<data name="PROPERTYVALUE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta il valore della proprietà desiderata. Indice argomento opzionale (int, str).</value>
|
|
</data>
|
|
<data name="WAITFORPROPERTIES_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Attendi che le propietà di un oggetto siano completamente caricate</value>
|
|
</data>
|
|
<data name="SETSKILL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Imposta lo stato di una Skill (locked, up, down)</value>
|
|
</data>
|
|
<data name="SKILL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta il valore di una Skill</value>
|
|
</data>
|
|
<data name="SKILLSTATE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta lo stato di una Skill (locked, up, down)</value>
|
|
</data>
|
|
<data name="USESKILL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Attiva una Skill</value>
|
|
</data>
|
|
<data name="CAST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Casta una Spell su di un alias</value>
|
|
</data>
|
|
<data name="CANCELTARGET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Cancella il Target aperto corrente</value>
|
|
</data>
|
|
<data name="CLEARTARGETQUEUE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Pulisti la Coda Target quando la Coda Target è abilitata</value>
|
|
</data>
|
|
<data name="GETENEMY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Acquisisci un mobile e impostalo come Enemy</value>
|
|
</data>
|
|
<data name="GETFRIEND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Acquisisci un mobile e impostalo come Friend</value>
|
|
</data>
|
|
<data name="GETFRIENDLISTONLY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Acquisisci un Friend che è presente nella solo nella FriendList, parametri di distanza: 'Closest'/'Nearest'/'Next'</value>
|
|
</data>
|
|
<data name="TARGET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Targetta un oggetto/mobile (seriale o alias)</value>
|
|
</data>
|
|
<data name="TARGETEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se il Target è aperto. E' possibile specificare il tipo di target, se 'Any', 'Beneficial', 'Harmful' o 'Neutral'</value>
|
|
</data>
|
|
<data name="TARGETGROUND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Targetta un seriale grafico in schermata, parametri opzionali per colore e distanza</value>
|
|
</data>
|
|
<data name="TARGETTILERELATIVE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Targetta un tile ad una distanza desiderata, relativa ad un alias o seriale. Boolean opzionale per modalità inversa.</value>
|
|
</data>
|
|
<data name="TARGETTYPE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Usa un seriale grafico dallo zaino. Parametri opzionali per colore e livello</value>
|
|
</data>
|
|
<data name="WAITFORTARGET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Attendi finche un Target aperto è disponibile (se non specificato, è a 5000)</value>
|
|
</data>
|
|
<data name="WAITINGFORTARGET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta se stai aspettando che un Target aperto è disponibile</value>
|
|
</data>
|
|
<data name="CREATETIMER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Crea un timer</value>
|
|
</data>
|
|
<data name="REMOVETIMER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Rimuovi un timer</value>
|
|
</data>
|
|
<data name="SETTIMER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Imposta il valore di un timer (millisecondi)</value>
|
|
</data>
|
|
<data name="TIMER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Ritorna il valore di un timer (millisecondi)</value>
|
|
</data>
|
|
<data name="TIMEREXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Ritorna se un timer esiste</value>
|
|
</data>
|
|
<data name="TIMERMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Mostra il valore di un timer come messaggio di sistema</value>
|
|
</data>
|
|
<data name="ADDFRIEND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>AddFriend()</value>
|
|
</data>
|
|
<data name="ALLY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="ALLYMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>AllyMsg("alert")</value>
|
|
</data>
|
|
<data name="ATTACK_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Attack("last")</value>
|
|
</data>
|
|
<data name="BANDAGESELF_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>BandageSelf()</value>
|
|
</data>
|
|
<data name="BUFFEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if BuffExists("Blood Oath"):</value>
|
|
</data>
|
|
<data name="CANCELPROMPT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CancelPrompt()</value>
|
|
</data>
|
|
<data name="CANCELTARGET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CancelTarget()</value>
|
|
</data>
|
|
<data name="YELLMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>YellMsg("hi")</value>
|
|
</data>
|
|
<data name="Z_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>y = Y("self")</value>
|
|
</data>
|
|
<data name="Y_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>y = Y("self")</value>
|
|
</data>
|
|
<data name="X_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>x = X("self")</value>
|
|
</data>
|
|
<data name="WHISPERMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WhisperMsg("hi")</value>
|
|
</data>
|
|
<data name="WARMODE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WarMode("on")</value>
|
|
</data>
|
|
<data name="WALK_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Walk("east")</value>
|
|
</data>
|
|
<data name="WAITFORTARGET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForTarget(5000)</value>
|
|
</data>
|
|
<data name="WAITFORPROPERTIES_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForProperties("backpack", 5000)</value>
|
|
</data>
|
|
<data name="WAITFORPROMPT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForPrompt(5000)</value>
|
|
</data>
|
|
<data name="WAITFORGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForGump(0xff, 5000)</value>
|
|
</data>
|
|
<data name="WAITFORCONTEXT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForContext(0x00aabbcc, 1, 5000)</value>
|
|
</data>
|
|
<data name="WAITFORCONTENTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForContents("backpack", 5000)</value>
|
|
</data>
|
|
<data name="PROPERTYVALUE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>val = PropertyValue[int]("backpack", "Contents")</value>
|
|
</data>
|
|
<data name="TARGETTYPE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TargetType(0xff, 0, 3)</value>
|
|
</data>
|
|
<data name="USETYPE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>UseType(0xff)</value>
|
|
</data>
|
|
<data name="USESKILL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>UseSkill("Hiding")</value>
|
|
</data>
|
|
<data name="USEONCE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>UseOnce(0xff)</value>
|
|
</data>
|
|
<data name="USEOBJECT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>UseObject("mount")</value>
|
|
</data>
|
|
<data name="UNSETALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>UnsetAlias("mount")</value>
|
|
</data>
|
|
<data name="UNDRESS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Undress("Dress-1")</value>
|
|
</data>
|
|
<data name="TURN_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Turn("east")</value>
|
|
</data>
|
|
<data name="TOGGLEMOUNTED_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ToggleMounted()</value>
|
|
</data>
|
|
<data name="TOGGLEFORCEWALK_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ToggleForceWalk()</value>
|
|
</data>
|
|
<data name="TIMERMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TimerMsg("shmoo")</value>
|
|
</data>
|
|
<data name="TARGETTILERELATIVE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TargetTileRelative("self", 1, False)</value>
|
|
</data>
|
|
<data name="TARGETGROUND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TargetGround(0x190, -1, 10)</value>
|
|
</data>
|
|
<data name="TARGET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Target("self")</value>
|
|
</data>
|
|
<data name="SYSMESSAGE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SysMessage("hello")</value>
|
|
</data>
|
|
<data name="STOP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Stop()</value>
|
|
</data>
|
|
<data name="MAXSTAM_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>stam = MaxStam("self")</value>
|
|
</data>
|
|
<data name="SHOWNAMES_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ShowNames("corpses")</value>
|
|
</data>
|
|
<data name="SETTIMER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetTimer("shmoo", 0)</value>
|
|
</data>
|
|
<data name="SETSKILL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetSkill("hiding", "locked")</value>
|
|
</data>
|
|
<data name="SETQUIETMODE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetQuietMode(True)</value>
|
|
</data>
|
|
<data name="SETMACROALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetMacroAlias("mount", 0x40000001")</value>
|
|
</data>
|
|
<data name="SETFORCEWALK_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetForceWalk(True)</value>
|
|
</data>
|
|
<data name="SETALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetAlias("mount", 0x40000001")</value>
|
|
</data>
|
|
<data name="SETABILITY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetAbility("primary")</value>
|
|
</data>
|
|
<data name="DIRECTIONTO_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Run(DirectionTo("enemy"))</value>
|
|
</data>
|
|
<data name="RUN_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Run("east")</value>
|
|
</data>
|
|
<data name="RESYNC_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Resync()</value>
|
|
</data>
|
|
<data name="REPLYGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ReplyGump(0xff, 0)</value>
|
|
</data>
|
|
<data name="RENAME_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Rename("mount", "Snoopy")</value>
|
|
</data>
|
|
<data name="REMOVETIMER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>RemoveTimer("shmoo")</value>
|
|
</data>
|
|
<data name="REMOVELIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>RemoveList("list")</value>
|
|
</data>
|
|
<data name="REMOVEFRIEND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>RemoveFriend()</value>
|
|
</data>
|
|
<data name="PUSHLIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PushList("list", 1)</value>
|
|
</data>
|
|
<data name="PROMPTMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PromptMsg("hello")</value>
|
|
</data>
|
|
<data name="PROMPTALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PromptAlias("mount")</value>
|
|
</data>
|
|
<data name="PLAYSOUND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PlaySound("Bike Horn.wav")</value>
|
|
</data>
|
|
<data name="PLAYMACRO_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PlayMacro("beep")</value>
|
|
</data>
|
|
<data name="PING_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Ping()</value>
|
|
</data>
|
|
<data name="PAUSE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Pause(1000)</value>
|
|
</data>
|
|
<data name="PARTYMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PartyMsg("alert")</value>
|
|
</data>
|
|
<data name="ORGANIZER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Organize("Organizer-1")</value>
|
|
</data>
|
|
<data name="MSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Msg("hi")</value>
|
|
</data>
|
|
<data name="MOVETYPEOFFSET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>MoveTypeOffset(0xf0e, "backpack", 0, 1, 0, -1)</value>
|
|
</data>
|
|
<data name="MOVETYPE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>MoveType(0xff, "backpack", "bank")</value>
|
|
</data>
|
|
<data name="MOVEITEMOFFSET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>MoveItemOffset("trashitem", 0, 1, 0, -1)</value>
|
|
</data>
|
|
<data name="MOVEITEM_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>MoveItem("source", "destination")</value>
|
|
</data>
|
|
<data name="MESSAGEBOX_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>MessageBox("title", "message")</value>
|
|
</data>
|
|
<data name="MAXMANA_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>mana = MaxMana("self")</value>
|
|
</data>
|
|
<data name="LAND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Land()</value>
|
|
</data>
|
|
<data name="INVOKEVIRTUE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>InvokeVirtue("Honor")</value>
|
|
</data>
|
|
<data name="INFO_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Info("self")</value>
|
|
</data>
|
|
<data name="IGNOREOBJECT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>IgnoreObject("self")</value>
|
|
</data>
|
|
<data name="YELLOWHITS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if YellowHits("self"):</value>
|
|
</data>
|
|
<data name="WEIGHT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Weight() > 300:</value>
|
|
</data>
|
|
<data name="WAR_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if War("self"):</value>
|
|
</data>
|
|
<data name="WAITINGFORTARGET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if WaitingForTarget():</value>
|
|
</data>
|
|
<data name="WAITFORJOURNAL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if WaitForJournal("town guards", 5000, "system"):</value>
|
|
</data>
|
|
<data name="TITHINGPOINTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if TithingPoints() < 1000:</value>
|
|
</data>
|
|
<data name="TIMEREXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if TimerExists("shmoo"):</value>
|
|
</data>
|
|
<data name="TIMER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Timer("shmoo") > 10000:</value>
|
|
</data>
|
|
<data name="TARGETEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if TargetExists("Harmful"):</value>
|
|
</data>
|
|
<data name="INT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Str() < 100:</value>
|
|
</data>
|
|
<data name="STR_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Str() < 100:</value>
|
|
</data>
|
|
<data name="DEX_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Str() < 100:</value>
|
|
</data>
|
|
<data name="STAM_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Stam("self") < 25:</value>
|
|
</data>
|
|
<data name="SPECIALMOVEEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if SpecialMoveExists("Death Strike"):</value>
|
|
</data>
|
|
<data name="SKILLSTATE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if SkillState("hiding') == "locked":</value>
|
|
</data>
|
|
<data name="SKILL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Skill("hiding") < 100:</value>
|
|
</data>
|
|
<data name="PROPERTY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Property("item", "Defense Chance Increase")</value>
|
|
</data>
|
|
<data name="POISONED_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Poisoned("self"):</value>
|
|
</data>
|
|
<data name="PLAYING_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Playing():</value>
|
|
</data>
|
|
<data name="PARALYZED_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Paralyzed("self"):</value>
|
|
</data>
|
|
<data name="ORGANIZING_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Organizing():</value>
|
|
</data>
|
|
<data name="NAME_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Name("self") == "Shmoo":</value>
|
|
</data>
|
|
<data name="MOUNTED_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Mounted("self"):</value>
|
|
</data>
|
|
<data name="MAXWEIGHT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if MaxWeight() < 300:</value>
|
|
</data>
|
|
<data name="MANA_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Mana("self") < 25:</value>
|
|
</data>
|
|
<data name="LUCK_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Luck() < 800:</value>
|
|
</data>
|
|
<data name="LISTEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if ListExists("list"):</value>
|
|
</data>
|
|
<data name="LIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if List("list") < 5:</value>
|
|
</data>
|
|
<data name="INREGION_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InRegion("Guarded", "self")</value>
|
|
</data>
|
|
<data name="INRANGE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InRange("enemy", 10):</value>
|
|
</data>
|
|
<data name="INPARTY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InParty("friend"):</value>
|
|
</data>
|
|
<data name="INLIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InList("shmoo", 1):</value>
|
|
</data>
|
|
<data name="INJOURNAL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InJournal("town guards", "system"):</value>
|
|
</data>
|
|
<data name="INGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InGump(0xf00f, "lethal darts"):</value>
|
|
</data>
|
|
<data name="INFRIENDLIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InFriendList("last"):</value>
|
|
</data>
|
|
<data name="HUE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Hue("mount") == 0:</value>
|
|
</data>
|
|
<data name="HIDDEN_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Hidden("self"):</value>
|
|
</data>
|
|
<data name="GUMPEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if GumpExists(0xff):</value>
|
|
</data>
|
|
<data name="GOLD_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Gold() < 2000:</value>
|
|
</data>
|
|
<data name="MAXFOLLOWERS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Followers() == MaxFollowers():</value>
|
|
</data>
|
|
<data name="FOLLOWERS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Followers() < 1:</value>
|
|
</data>
|
|
<data name="FLYING_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Flying("self"):</value>
|
|
</data>
|
|
<data name="FINDLAYER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if FindLayer("OneHanded"):</value>
|
|
</data>
|
|
<data name="FINDALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if FindAlias("mount"):</value>
|
|
</data>
|
|
<data name="DRESSING_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Dressing():</value>
|
|
</data>
|
|
<data name="DISTANCE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Distance("mount") < 4:</value>
|
|
</data>
|
|
<data name="DIFFWEIGHT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if DiffWeight() > 50:</value>
|
|
</data>
|
|
<data name="DIFFHITS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if DiffHits("self") > 50:</value>
|
|
</data>
|
|
<data name="DEAD_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Dead("self"):</value>
|
|
</data>
|
|
<data name="CRIMINAL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="ENEMY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="GRAY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="INNOCENT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="MURDERER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="INVULNERABLE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="COUNTTYPEGROUND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if CountGround(0xff, 0, 10) < 1:</value>
|
|
</data>
|
|
<data name="CONTENTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Contents("backpack") > 120:</value>
|
|
</data>
|
|
<data name="HOTKEYS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Hotkeys()</value>
|
|
</data>
|
|
<data name="MAXHITS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>hits = MaxHits("self")</value>
|
|
</data>
|
|
<data name="HITS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>hits = Hits("self")</value>
|
|
</data>
|
|
<data name="HEADMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>HeadMsg("hi", "backpack")</value>
|
|
</data>
|
|
<data name="GUILDMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GuildMsg("alert")</value>
|
|
</data>
|
|
<data name="GRAPHIC_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Graphic("mount")</value>
|
|
</data>
|
|
<data name="GETLIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GetList("list")</value>
|
|
</data>
|
|
<data name="GETFRIENDLISTONLY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GetFriendListOnly("Closest")</value>
|
|
</data>
|
|
<data name="GETFRIEND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GetFriend(["Murderer"])</value>
|
|
</data>
|
|
<data name="GETENEMY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GetEnemy(["Murderer"])</value>
|
|
</data>
|
|
<data name="GETALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GetAlias("mount")</value>
|
|
</data>
|
|
<data name="FLY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Fly()</value>
|
|
</data>
|
|
<data name="FINDTYPE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>FindType(0xff)</value>
|
|
</data>
|
|
<data name="FINDOBJECT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>FindObject("mount")</value>
|
|
</data>
|
|
<data name="FEED_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Feed("mount", 0xff)</value>
|
|
</data>
|
|
<data name="EQUIPTYPE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>EquipType(0xff, "TwoHanded")</value>
|
|
</data>
|
|
<data name="EQUIPLASTWEAPON_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>EquipLastWeapon()</value>
|
|
</data>
|
|
<data name="EQUIPITEM_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>EquipItem("axe", "TwoHanded")</value>
|
|
</data>
|
|
<data name="EMOTEMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>EmoteMsg("hi")</value>
|
|
</data>
|
|
<data name="DRESSCONFIG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>DressConfig()</value>
|
|
</data>
|
|
<data name="DRESS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Dress("Dress-1")</value>
|
|
</data>
|
|
<data name="CREATETIMER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CreateTimer("shmoo")</value>
|
|
</data>
|
|
<data name="CREATELIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CreateList("list")</value>
|
|
</data>
|
|
<data name="COUNTTYPE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CountType(0xff, "backpack")</value>
|
|
</data>
|
|
<data name="COUNTER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Counter("bm")</value>
|
|
</data>
|
|
<data name="CONTEXTMENU_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ContextMenu(0x00aabbcc, 1)</value>
|
|
</data>
|
|
<data name="CLOSEGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CloseGump(0x454ddef)</value>
|
|
</data>
|
|
<data name="CLICKOBJECT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClickObject("last")</value>
|
|
</data>
|
|
<data name="CLEARUSEONCE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClearUseOnce()</value>
|
|
</data>
|
|
<data name="CLEARTARGETQUEUE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClearTargetQueue()</value>
|
|
</data>
|
|
<data name="CLEARLIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClearList("list")</value>
|
|
</data>
|
|
<data name="CLEARJOURNAL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClearJournal()</value>
|
|
</data>
|
|
<data name="CLEARIGNORELIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClearIgnoreList()</value>
|
|
</data>
|
|
<data name="CLEARHANDS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClearHands("both")</value>
|
|
</data>
|
|
<data name="CLEARABILITY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClearAbility()</value>
|
|
</data>
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<data name="CAST_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Cast("Recall", "runebook")</value>
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</data>
|
|
<data name="MOVETYPE_COMMAND_EXAMPLE" xml:space="preserve">
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<value>#To move a type to another container...
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MoveType(0x170f, "backpack", "bank")
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|
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#Destination can be the ground by specifying destination container to -1 and specifying the coordinates...
|
|
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MoveType(0x170f, "backpack", -1, 1928, 2526, 0)
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|
|
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#Optional parameters exist for Hue and Amount, to move 10 maximum with the a Hue of 50...
|
|
MoveType(0x170f, "backpack", "bank", -1, -1, 0, 50, 10)</value>
|
|
</data>
|
|
<data name="REPLAY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Ripeti lo Script corrente</value>
|
|
</data>
|
|
<data name="REPLAY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Replay()</value>
|
|
</data>
|
|
<data name="FINDWAND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Cerca una Want e la imposta come Alias "found"</value>
|
|
</data>
|
|
<data name="EQUIPWAND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Cerca una Wand nel tuo Zaino e la Equippa</value>
|
|
</data>
|
|
<data name="SETAUTOLOOTCONTAINER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Imposta il contenitore per l'Autoloot Agent, dove mettere gli oggetti lotati.</value>
|
|
</data>
|
|
<data name="INIGNORELIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Controlla se un Serial o un Alias è presente nella Ignore List</value>
|
|
</data>
|
|
<data name="SETFRIEND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Imposta come Friend un Serial o un Alias</value>
|
|
</data>
|
|
<data name="SETENEMY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Imposta come Enemy un Serial o un Alias</value>
|
|
</data>
|
|
<data name="SETLASTTARGET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Imposta come Last Target un Serial o un Alias</value>
|
|
</data>
|
|
<data name="WAITFORTARGETORFIZZLE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Attende un ammontare di tempo specifico che il Target si apra, interrompendo l'attesa in caso di flizz / impossibilità di cast.</value>
|
|
</data>
|
|
<data name="CHATMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Invia un messaggio in chat.</value>
|
|
</data>
|
|
<data name="OPENGUILDGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Apre il Gump di gilda</value>
|
|
</data>
|
|
<data name="OPENQUESTSGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Apre il Gump quests</value>
|
|
</data>
|
|
<data name="TARGETXYZ_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Targetta il pavimento alle coordinate fornite</value>
|
|
</data>
|
|
<data name="REHUE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Ricolora un elemento / mobile con la tonalità specificata, impostare su 0 per rimuovere. (Sperimentale)</value>
|
|
</data>
|
|
<data name="STOPALL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Ferma tutti gli scripts, compresi quelli in background</value>
|
|
</data>
|
|
<data name="SETSTATUS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Imposta lo stato di una Stat, su, giù o bloccata.</value>
|
|
</data>
|
|
<data name="TARGETTILEOFFSET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Targetta il pavimento alla distanza data, relativa a se</value>
|
|
</data>
|
|
<data name="BUFFTIME_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta i millisecondi rimanenti di un buff. 0 se scaduto / non abilitato.</value>
|
|
</data>
|
|
<data name="TARGETBYRESOURCE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Usa un Tool e targetta uno specifico Type di risorse (Richiede supporto server OSI / ServUO)</value>
|
|
</data>
|
|
<data name="WAITFORMENU_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Aspetta fino alla ricezione del menu packet, parametri opzionali di gump ID e timeout</value>
|
|
</data>
|
|
<data name="REPLYMENU_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Invia risposta tasto ad un menu del server</value>
|
|
</data>
|
|
<data name="INMENU_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta True se il titolo del menu o i titoli inseriti contengono il testo dato</value>
|
|
</data>
|
|
<data name="MENUEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta True se l'ID di un menu esiste</value>
|
|
</data>
|
|
<data name="CLOSEMENU_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Chiude uno specifico menu (ID)</value>
|
|
</data>
|
|
<data name="SKILLCAP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Risulta lo SkillCap di una skill</value>
|
|
</data>
|
|
<data name="CONFIRMPROMPT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Visualizza in game una finestra con un messaggio. Ritorna True se si preme Ok, altrimenti False</value>
|
|
</data>
|
|
<data name="TARGETTILEOFFSETRESOURCE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Targetta un Tile ad una distanza relativa a se (targetta automaticamente alberi/grotte/acqua tiles se presenti)</value>
|
|
</data>
|
|
</root> |