Files
ClassicAssist.Avalonia/ClassicAssist.Shared/Resources/Strings.Designer.cs
T
Beyhan Oğur d5f52cc3d3 first commit
2026-09-03 04:45:36 +03:00

3985 lines
131 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ClassicAssist.Shared.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ClassicAssist.Shared.Resources.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to {0} items, {1} selected, {2} total amount.
/// </summary>
public static string _0__items___1__selected___2__total_amount {
get {
return ResourceManager.GetString("{0} items, {1} selected, {2} total amount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Abilities.
/// </summary>
public static string Abilities {
get {
return ResourceManager.GetString("Abilities", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Abilities Gump.
/// </summary>
public static string Abilities_Gump {
get {
return ResourceManager.GetString("Abilities Gump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ability already set....
/// </summary>
public static string Ability_already_set___ {
get {
return ResourceManager.GetString("Ability already set...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ability not set....
/// </summary>
public static string Ability_not_set___ {
get {
return ResourceManager.GetString("Ability not set...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About.
/// </summary>
public static string About {
get {
return ResourceManager.GetString("About", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Action Delay:.
/// </summary>
public static string Action_Delay_ {
get {
return ResourceManager.GetString("Action Delay:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Actions.
/// </summary>
public static string Actions {
get {
return ResourceManager.GetString("Actions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Active Objects.
/// </summary>
public static string Active_Objects {
get {
return ResourceManager.GetString("Active Objects", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add.
/// </summary>
public static string Add {
get {
return ResourceManager.GetString("Add", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add Friend.
/// </summary>
public static string Add_Friend {
get {
return ResourceManager.GetString("Add Friend", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Additional Assemblies.
/// </summary>
public static string Additional_Assemblies {
get {
return ResourceManager.GetString("Additional Assemblies", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Additional assemblies to load:.
/// </summary>
public static string Additional_assemblies_to_load_ {
get {
return ResourceManager.GetString("Additional assemblies to load:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Address:.
/// </summary>
public static string Address_ {
get {
return ResourceManager.GetString("Address:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Agents.
/// </summary>
public static string Agents {
get {
return ResourceManager.GetString("Agents", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Agility Potion.
/// </summary>
public static string Agility_Potion {
get {
return ResourceManager.GetString("Agility Potion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Aliases.
/// </summary>
public static string Aliases {
get {
return ResourceManager.GetString("Aliases", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to All Enabled.
/// </summary>
public static string All_Enabled {
get {
return ResourceManager.GetString("All Enabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to All Packets.
/// </summary>
public static string All_Packets {
get {
return ResourceManager.GetString("All Packets", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to All skills:.
/// </summary>
public static string All_skills_ {
get {
return ResourceManager.GetString("All skills:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Always On Top.
/// </summary>
public static string Always_On_Top {
get {
return ResourceManager.GetString("Always On Top", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Amount.
/// </summary>
public static string Amount {
get {
return ResourceManager.GetString("Amount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Any.
/// </summary>
public static string Any {
get {
return ResourceManager.GetString("Any", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Applies to hotkeys / macros only..
/// </summary>
public static string Applies_to_hotkeys___macros_only_ {
get {
return ResourceManager.GetString("Applies to hotkeys / macros only.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply.
/// </summary>
public static string Apply {
get {
return ResourceManager.GetString("Apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Arguments.
/// </summary>
public static string Arguments {
get {
return ResourceManager.GetString("Arguments", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Attack Enemy.
/// </summary>
public static string Attack_Enemy {
get {
return ResourceManager.GetString("Attack Enemy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Attack Last.
/// </summary>
public static string Attack_Last {
get {
return ResourceManager.GetString("Attack Last", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Attack request blocked....
/// </summary>
public static string Attack_request_blocked___ {
get {
return ResourceManager.GetString("Attack request blocked...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Author.
/// </summary>
public static string Author {
get {
return ResourceManager.GetString("Author", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto accept only from friends.
/// </summary>
public static string Auto_accept_only_from_friends {
get {
return ResourceManager.GetString("Auto accept only from friends", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto accept party invites.
/// </summary>
public static string Auto_accept_party_invites {
get {
return ResourceManager.GetString("Auto accept party invites", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Autoloot.
/// </summary>
public static string Autoloot {
get {
return ResourceManager.GetString("Autoloot", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Autoloot matching items.
/// </summary>
public static string Autoloot_matching_items {
get {
return ResourceManager.GetString("Autoloot matching items", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Autolooting &apos;{0}&apos;.
/// </summary>
public static string Autolooting___0__ {
get {
return ResourceManager.GetString("Autolooting \'{0}\'", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Autostart.
/// </summary>
public static string Autostart {
get {
return ResourceManager.GetString("Autostart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Avalonia port assistance provided by Kevin_.
/// </summary>
public static string Avalonia_port_assistance_provided_by_Kevin_ {
get {
return ResourceManager.GetString("Avalonia port assistance provided by Kevin_", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Background macro &apos;{0}&apos; started....
/// </summary>
public static string Background_macro___0___started___ {
get {
return ResourceManager.GetString("Background macro \'{0}\' started...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Background macro &apos;{0}&apos; stopped....
/// </summary>
public static string Background_macro___0___stopped___ {
get {
return ResourceManager.GetString("Background macro \'{0}\' stopped...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bandage Self.
/// </summary>
public static string Bandage_Self {
get {
return ResourceManager.GetString("Bandage Self", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bards Music.
/// </summary>
public static string Bards_Music {
get {
return ResourceManager.GetString("Bards Music", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Base.
/// </summary>
public static string Base {
get {
return ResourceManager.GetString("Base", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Blank.
/// </summary>
public static string Blank {
get {
return ResourceManager.GetString("Blank", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bola.
/// </summary>
public static string Bola {
get {
return ResourceManager.GetString("Bola", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Both.
/// </summary>
public static string Both {
get {
return ResourceManager.GetString("Both", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bought.
/// </summary>
public static string Bought {
get {
return ResourceManager.GetString("Bought", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to BuffIcon.
/// </summary>
public static string BuffIcon {
get {
return ResourceManager.GetString("BuffIcon", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Buffs / Penalties.
/// </summary>
public static string Buffs___Penalties {
get {
return ResourceManager.GetString("Buffs / Penalties", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Build Date:.
/// </summary>
public static string Build_Date_ {
get {
return ResourceManager.GetString("Build Date:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Buy Agent: No matches found..
/// </summary>
public static string Buy_Agent__No_matches_found_ {
get {
return ResourceManager.GetString("Buy Agent: No matches found.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
public static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel action.
/// </summary>
public static string Cancel_action {
get {
return ResourceManager.GetString("Cancel action", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot find container....
/// </summary>
public static string Cannot_find_container___ {
get {
return ResourceManager.GetString("Cannot find container...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot find item....
/// </summary>
public static string Cannot_find_item___ {
get {
return ResourceManager.GetString("Cannot find item...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot find sound file....
/// </summary>
public static string Cannot_find_sound_file___ {
get {
return ResourceManager.GetString("Cannot find sound file...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot PlayMacro from background macro....
/// </summary>
public static string Cannot_PlayMacro_from_background_macro___ {
get {
return ResourceManager.GetString("Cannot PlayMacro from background macro...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cap.
/// </summary>
public static string Cap {
get {
return ResourceManager.GetString("Cap", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Capture Packets.
/// </summary>
public static string Capture_Packets {
get {
return ResourceManager.GetString("Capture Packets", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cast Last Spell.
/// </summary>
public static string Cast_Last_Spell {
get {
return ResourceManager.GetString("Cast Last Spell", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Category.
/// </summary>
public static string Category {
get {
return ResourceManager.GetString("Category", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Character.
/// </summary>
public static string Character {
get {
return ResourceManager.GetString("Character", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Chat.
/// </summary>
public static string Chat {
get {
return ResourceManager.GetString("Chat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Check For Updates.
/// </summary>
public static string Check_For_Updates {
get {
return ResourceManager.GetString("Check For Updates", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Check hands before potions.
/// </summary>
public static string Check_hands_before_potions {
get {
return ResourceManager.GetString("Check hands before potions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Choose by Cliloc.
/// </summary>
public static string Choose_by_Cliloc {
get {
return ResourceManager.GetString("Choose by Cliloc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Choose from Item.
/// </summary>
public static string Choose_from_Item {
get {
return ResourceManager.GetString("Choose from Item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear.
/// </summary>
public static string Clear {
get {
return ResourceManager.GetString("Clear", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear All.
/// </summary>
public static string Clear_All {
get {
return ResourceManager.GetString("Clear All", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear All Objects.
/// </summary>
public static string Clear_All_Objects {
get {
return ResourceManager.GetString("Clear All Objects", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear Object Queue.
/// </summary>
public static string Clear_Object_Queue {
get {
return ResourceManager.GetString("Clear Object Queue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear Target Queue.
/// </summary>
public static string Clear_Target_Queue {
get {
return ResourceManager.GetString("Clear Target Queue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear Weapon Ability.
/// </summary>
public static string Clear_Weapon_Ability {
get {
return ResourceManager.GetString("Clear Weapon Ability", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cliloc.
/// </summary>
public static string Cliloc {
get {
return ResourceManager.GetString("Cliloc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cliloc Filter.
/// </summary>
public static string Cliloc_Filter {
get {
return ResourceManager.GetString("Cliloc Filter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Close.
/// </summary>
public static string Close {
get {
return ResourceManager.GetString("Close", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color.
/// </summary>
public static string Color {
get {
return ResourceManager.GetString("Color", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Combat.
/// </summary>
public static string Combat {
get {
return ResourceManager.GetString("Combat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Command Prefix:.
/// </summary>
public static string Command_Prefix_ {
get {
return ResourceManager.GetString("Command Prefix:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Commands.
/// </summary>
public static string Commands {
get {
return ResourceManager.GetString("Commands", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Commands:.
/// </summary>
public static string Commands_ {
get {
return ResourceManager.GetString("Commands:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Complete.
/// </summary>
public static string Complete {
get {
return ResourceManager.GetString("Complete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Conflagration Potion.
/// </summary>
public static string Conflagration_Potion {
get {
return ResourceManager.GetString("Conflagration Potion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Confusion Blast Potion.
/// </summary>
public static string Confusion_Blast_Potion {
get {
return ResourceManager.GetString("Confusion Blast Potion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connected:.
/// </summary>
public static string Connected_ {
get {
return ResourceManager.GetString("Connected:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Consume.
/// </summary>
public static string Consume {
get {
return ResourceManager.GetString("Consume", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Context menu request.
/// </summary>
public static string Context_menu_request {
get {
return ResourceManager.GetString("Context menu request", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copy.
/// </summary>
public static string Copy {
get {
return ResourceManager.GetString("Copy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copy All.
/// </summary>
public static string Copy_All {
get {
return ResourceManager.GetString("Copy All", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copy to clipboard.
/// </summary>
public static string Copy_to_clipboard {
get {
return ResourceManager.GetString("Copy to clipboard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Count.
/// </summary>
public static string Count {
get {
return ResourceManager.GetString("Count", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Counter &quot;{0}&quot; amount is now {1}....
/// </summary>
public static string Counter___0___amount_is_now__1____ {
get {
return ResourceManager.GetString("Counter \"{0}\" amount is now {1}...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Counters.
/// </summary>
public static string Counters {
get {
return ResourceManager.GetString("Counters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Create Macro.
/// </summary>
public static string Create_Macro {
get {
return ResourceManager.GetString("Create Macro", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cure Potion.
/// </summary>
public static string Cure_Potion {
get {
return ResourceManager.GetString("Cure Potion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Current Ability Cleared.
/// </summary>
public static string Current_Ability_Cleared {
get {
return ResourceManager.GetString("Current Ability Cleared", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Current Location:.
/// </summary>
public static string Current_Location_ {
get {
return ResourceManager.GetString("Current Location:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Define Custom Properties.
/// </summary>
public static string Define_Custom_Properties {
get {
return ResourceManager.GetString("Define Custom Properties", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disable inside guardzone.
/// </summary>
public static string Disable_inside_guardzone {
get {
return ResourceManager.GetString("Disable inside guardzone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disarm.
/// </summary>
public static string Disarm {
get {
return ResourceManager.GetString("Disarm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do not auto interupt.
/// </summary>
public static string Do_not_auto_interupt {
get {
return ResourceManager.GetString("Do not auto interupt", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Donating helps support continued development, your support is appreciated..
/// </summary>
public static string Donating_helps_support_continued_development__your_support_is_appreciated_ {
get {
return ResourceManager.GetString("Donating helps support continued development, your support is appreciated.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Down.
/// </summary>
public static string Down {
get {
return ResourceManager.GetString("Down", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dress.
/// </summary>
public static string Dress {
get {
return ResourceManager.GetString("Dress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dress Type.
/// </summary>
public static string Dress_Type {
get {
return ResourceManager.GetString("Dress Type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Drop Holding Object.
/// </summary>
public static string Drop_Holding_Object {
get {
return ResourceManager.GetString("Drop Holding Object", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Duplicate.
/// </summary>
public static string Duplicate {
get {
return ResourceManager.GetString("Duplicate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enabled.
/// </summary>
public static string Enabled {
get {
return ResourceManager.GetString("Enabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enabled Packets:.
/// </summary>
public static string Enabled_Packets_ {
get {
return ResourceManager.GetString("Enabled Packets:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enchanted Apple.
/// </summary>
public static string Enchanted_Apple {
get {
return ResourceManager.GetString("Enchanted Apple", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enemy.
/// </summary>
public static string Enemy {
get {
return ResourceManager.GetString("Enemy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enemy target message:.
/// </summary>
public static string Enemy_target_message_ {
get {
return ResourceManager.GetString("Enemy target message:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Entity.
/// </summary>
public static string Entity {
get {
return ResourceManager.GetString("Entity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Entity Collection Viewer.
/// </summary>
public static string Entity_Collection_Viewer {
get {
return ResourceManager.GetString("Entity Collection Viewer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Entity not found....
/// </summary>
public static string Entity_not_found___ {
get {
return ResourceManager.GetString("Entity not found...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Entity Viewer.
/// </summary>
public static string Entity_Viewer {
get {
return ResourceManager.GetString("Entity Viewer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Equip Item.
/// </summary>
public static string Equip_Item {
get {
return ResourceManager.GetString("Equip Item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Equip Last Weapon (Quick Weapon Switch) *.
/// </summary>
public static string Equip_Last_Weapon__Quick_Weapon_Switch_ {
get {
return ResourceManager.GetString("Equip Last Weapon (Quick Weapon Switch)", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Era.
/// </summary>
public static string Era {
get {
return ResourceManager.GetString("Era", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
public static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error: Cannot find player backpack.
/// </summary>
public static string Error__Cannot_find_player_backpack {
get {
return ResourceManager.GetString("Error: Cannot find player backpack", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error: Cannot find type.
/// </summary>
public static string Error__Cannot_find_type {
get {
return ResourceManager.GetString("Error: Cannot find type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error: No Player.
/// </summary>
public static string Error__No_Player {
get {
return ResourceManager.GetString("Error: No Player", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error loading assembly: {0}.
/// </summary>
public static string Error_loading_assembly___0_ {
get {
return ResourceManager.GetString("Error loading assembly: {0}", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Execute.
/// </summary>
public static string Execute {
get {
return ResourceManager.GetString("Execute", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Explosion Potion.
/// </summary>
public static string Explosion_Potion {
get {
return ResourceManager.GetString("Explosion Potion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to download macro....
/// </summary>
public static string Failed_to_download_macro___ {
get {
return ResourceManager.GetString("Failed to download macro...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to download manifest....
/// </summary>
public static string Failed_to_download_manifest___ {
get {
return ResourceManager.GetString("Failed to download manifest...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Features:.
/// </summary>
public static string Features_ {
get {
return ResourceManager.GetString("Features:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Filter:.
/// </summary>
public static string Filter_ {
get {
return ResourceManager.GetString("Filter:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Filtered Time:.
/// </summary>
public static string Filtered_Time_ {
get {
return ResourceManager.GetString("Filtered Time:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Filters.
/// </summary>
public static string Filters {
get {
return ResourceManager.GetString("Filters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Force Walk Off.
/// </summary>
public static string Force_Walk_Off {
get {
return ResourceManager.GetString("Force Walk Off", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Force Walk On.
/// </summary>
public static string Force_Walk_On {
get {
return ResourceManager.GetString("Force Walk On", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Friend.
/// </summary>
public static string Friend {
get {
return ResourceManager.GetString("Friend", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Friend target message:.
/// </summary>
public static string Friend_target_message_ {
get {
return ResourceManager.GetString("Friend target message:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Friends.
/// </summary>
public static string Friends {
get {
return ResourceManager.GetString("Friends", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fruit Bowl.
/// </summary>
public static string Fruit_Bowl {
get {
return ResourceManager.GetString("Fruit Bowl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to General.
/// </summary>
public static string General {
get {
return ResourceManager.GetString("General", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Closest Gray.
/// </summary>
public static string Get_Closest_Gray {
get {
return ResourceManager.GetString("Get Closest Gray", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Next Any.
/// </summary>
public static string Get_Next_Any {
get {
return ResourceManager.GetString("Get Next Any", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Next Criminal.
/// </summary>
public static string Get_Next_Criminal {
get {
return ResourceManager.GetString("Get Next Criminal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Next Enemy.
/// </summary>
public static string Get_Next_Enemy {
get {
return ResourceManager.GetString("Get Next Enemy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Next Friend.
/// </summary>
public static string Get_Next_Friend {
get {
return ResourceManager.GetString("Get Next Friend", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Next Gray.
/// </summary>
public static string Get_Next_Gray {
get {
return ResourceManager.GetString("Get Next Gray", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Next Gray / Criminal.
/// </summary>
public static string Get_Next_Gray___Criminal {
get {
return ResourceManager.GetString("Get Next Gray / Criminal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Next Innocent.
/// </summary>
public static string Get_Next_Innocent {
get {
return ResourceManager.GetString("Get Next Innocent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Next Murderer.
/// </summary>
public static string Get_Next_Murderer {
get {
return ResourceManager.GetString("Get Next Murderer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Get Next Unfriendly.
/// </summary>
public static string Get_Next_Unfriendly {
get {
return ResourceManager.GetString("Get Next Unfriendly", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GetFriend/GetEnemy uses ignore list.
/// </summary>
public static string GetFriend_GetEnemy_uses_ignore_list {
get {
return ResourceManager.GetString("GetFriend/GetEnemy uses ignore list", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Global.
/// </summary>
public static string Global {
get {
return ResourceManager.GetString("Global", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Grapes of Wrath.
/// </summary>
public static string Grapes_of_Wrath {
get {
return ResourceManager.GetString("Grapes of Wrath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Graphic.
/// </summary>
public static string Graphic {
get {
return ResourceManager.GetString("Graphic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Grid Container Viewer.
/// </summary>
public static string Grid_Container_Viewer {
get {
return ResourceManager.GetString("Grid Container Viewer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Gumps.
/// </summary>
public static string Gumps {
get {
return ResourceManager.GetString("Gumps", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Heal Potion.
/// </summary>
public static string Heal_Potion {
get {
return ResourceManager.GetString("Heal Potion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide.
/// </summary>
public static string Hide {
get {
return ResourceManager.GetString("Hide", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hotkey will still trigger with hotkeys disabled.
/// </summary>
public static string Hotkey_will_still_trigger_with_hotkeys_disabled {
get {
return ResourceManager.GetString("Hotkey will still trigger with hotkeys disabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hotkeys.
/// </summary>
public static string Hotkeys {
get {
return ResourceManager.GetString("Hotkeys", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hotkeys disabled....
/// </summary>
public static string Hotkeys_disabled___ {
get {
return ResourceManager.GetString("Hotkeys disabled...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hotkeys enabled....
/// </summary>
public static string Hotkeys_enabled___ {
get {
return ResourceManager.GetString("Hotkeys enabled...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hue Picker.
/// </summary>
public static string Hue_Picker {
get {
return ResourceManager.GetString("Hue Picker", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ID.
/// </summary>
public static string ID {
get {
return ResourceManager.GetString("ID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ignore List.
/// </summary>
public static string Ignore_List {
get {
return ResourceManager.GetString("Ignore List", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ignore ping packets.
/// </summary>
public static string Ignore_ping_packets {
get {
return ResourceManager.GetString("Ignore ping packets", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Import.
/// </summary>
public static string Import {
get {
return ResourceManager.GetString("Import", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Include Backpack Amount.
/// </summary>
public static string Include_Backpack_Amount {
get {
return ResourceManager.GetString("Include Backpack Amount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Include party members.
/// </summary>
public static string Include_party_members {
get {
return ResourceManager.GetString("Include party members", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Include Purchased Amount.
/// </summary>
public static string Include_Purchased_Amount {
get {
return ResourceManager.GetString("Include Purchased Amount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Insert.
/// </summary>
public static string Insert {
get {
return ResourceManager.GetString("Insert", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Instance.
/// </summary>
public static string Instance {
get {
return ResourceManager.GetString("Instance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Interrupt Spell.
/// </summary>
public static string Interrupt_Spell {
get {
return ResourceManager.GetString("Interrupt Spell", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid container....
/// </summary>
public static string Invalid_container___ {
get {
return ResourceManager.GetString("Invalid container...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid counter agent name....
/// </summary>
public static string Invalid_counter_agent_name___ {
get {
return ResourceManager.GetString("Invalid counter agent name...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid destination container....
/// </summary>
public static string Invalid_destination_container___ {
get {
return ResourceManager.GetString("Invalid destination container...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid gump....
/// </summary>
public static string Invalid_gump___ {
get {
return ResourceManager.GetString("Invalid gump...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid layer value....
/// </summary>
public static string Invalid_layer_value___ {
get {
return ResourceManager.GetString("Invalid layer value...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid mount....
/// </summary>
public static string Invalid_mount___ {
get {
return ResourceManager.GetString("Invalid mount...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid or unknown object id.
/// </summary>
public static string Invalid_or_unknown_object_id {
get {
return ResourceManager.GetString("Invalid or unknown object id", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid skill name &quot;{0}&quot;.
/// </summary>
public static string Invalid_skill_name___0__ {
get {
return ResourceManager.GetString("Invalid skill name \"{0}\"", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid source container....
/// </summary>
public static string Invalid_source_container___ {
get {
return ResourceManager.GetString("Invalid source container...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid type....
/// </summary>
public static string Invalid_type___ {
get {
return ResourceManager.GetString("Invalid type...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invisibility Potion.
/// </summary>
public static string Invisibility_Potion {
get {
return ResourceManager.GetString("Invisibility Potion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Item.
/// </summary>
public static string Item {
get {
return ResourceManager.GetString("Item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Item out of range....
/// </summary>
public static string Item_out_of_range___ {
get {
return ResourceManager.GetString("Item out of range...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Item properties null or not loaded....
/// </summary>
public static string Item_properties_null_or_not_loaded___ {
get {
return ResourceManager.GetString("Item properties null or not loaded...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to items.
/// </summary>
public static string items {
get {
return ResourceManager.GetString("items", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Items:.
/// </summary>
public static string Items_ {
get {
return ResourceManager.GetString("Items:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Journal.
/// </summary>
public static string Journal {
get {
return ResourceManager.GetString("Journal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Journal receives filtered messages.
/// </summary>
public static string Journal_receives_filtered_messages {
get {
return ResourceManager.GetString("Journal receives filtered messages", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Language.
/// </summary>
public static string Language {
get {
return ResourceManager.GetString("Language", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Last Object.
/// </summary>
public static string Last_Object {
get {
return ResourceManager.GetString("Last Object", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Last Target.
/// </summary>
public static string Last_Target {
get {
return ResourceManager.GetString("Last Target", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Last Target:.
/// </summary>
public static string Last_Target_ {
get {
return ResourceManager.GetString("Last Target:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Last target message:.
/// </summary>
public static string Last_target_message_ {
get {
return ResourceManager.GetString("Last target message:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Latency:.
/// </summary>
public static string Latency_ {
get {
return ResourceManager.GetString("Latency:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Learn how to contribute your own macros....
/// </summary>
public static string Learn_how_to_contribute_your_own_macros___ {
get {
return ResourceManager.GetString("Learn how to contribute your own macros...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Light.
/// </summary>
public static string Light {
get {
return ResourceManager.GetString("Light", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Light Level.
/// </summary>
public static string Light_Level {
get {
return ResourceManager.GetString("Light Level", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Limit Mouse Wheel Retrigger.
/// </summary>
public static string Limit_Mouse_Wheel_Retrigger {
get {
return ResourceManager.GetString("Limit Mouse Wheel Retrigger", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Line Number.
/// </summary>
public static string Line_Number {
get {
return ResourceManager.GetString("Line Number", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lists.
/// </summary>
public static string Lists {
get {
return ResourceManager.GetString("Lists", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Load.
/// </summary>
public static string Load {
get {
return ResourceManager.GetString("Load", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loaded to all profiles.
/// </summary>
public static string Loaded_to_all_profiles {
get {
return ResourceManager.GetString("Loaded to all profiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Location:.
/// </summary>
public static string Location_ {
get {
return ResourceManager.GetString("Location:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Locked.
/// </summary>
public static string Locked {
get {
return ResourceManager.GetString("Locked", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop.
/// </summary>
public static string Loop {
get {
return ResourceManager.GetString("Loop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop time: {0}.
/// </summary>
public static string Loop_time___0_ {
get {
return ResourceManager.GetString("Loop time: {0}", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Macro Commands Wiki (Launches in Browser).
/// </summary>
public static string Macro_Commands_Wiki__Launches_in_Browser_ {
get {
return ResourceManager.GetString("Macro Commands Wiki (Launches in Browser)", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Macro error: {0}.
/// </summary>
public static string Macro_error___0_ {
get {
return ResourceManager.GetString("Macro error: {0}", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Macro name must be unique..
/// </summary>
public static string Macro_name_must_be_unique_ {
get {
return ResourceManager.GetString("Macro name must be unique.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Running malicious macros could compromise your account or computer!
///
///You should understand what the macro is doing before running.
///
///Whist all care has been taken to ensure macros are not malicious, no responsibility will be taken.
///
///Are you sure you wish to continue?.
/// </summary>
public static string Macro_Warning {
get {
return ResourceManager.GetString("Macro Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to https://github.com/Reetus/ClassicAssist/wiki/Macro-Commands.
/// </summary>
public static string MACRO_WIKI_URL {
get {
return ResourceManager.GetString("MACRO_WIKI_URL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Macros.
/// </summary>
public static string Macros {
get {
return ResourceManager.GetString("Macros", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Macros default to quiet mode.
/// </summary>
public static string Macros_default_to_quiet_mode {
get {
return ResourceManager.GetString("Macros default to quiet mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &quot;Made For Malo&quot;.
/// </summary>
public static string Made_For_Malo {
get {
return ResourceManager.GetString("Made_For_Malo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Magical.
/// </summary>
public static string Magical {
get {
return ResourceManager.GetString("Magical", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Main.
/// </summary>
public static string Main {
get {
return ResourceManager.GetString("Main", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Map:.
/// </summary>
public static string Map_ {
get {
return ResourceManager.GetString("Map:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Masteries.
/// </summary>
public static string Masteries {
get {
return ResourceManager.GetString("Masteries", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Match Any ID.
/// </summary>
public static string Match_Any_ID {
get {
return ResourceManager.GetString("Match Any ID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Max Price.
/// </summary>
public static string Max_Price {
get {
return ResourceManager.GetString("Max Price", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Max Target Queue Length:.
/// </summary>
public static string Max_Target_Queue_Length_ {
get {
return ResourceManager.GetString("Max Target Queue Length:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maximum distance exceeded..
/// </summary>
public static string Maximum_distance_exceeded_ {
get {
return ResourceManager.GetString("Maximum distance exceeded.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Menu.
/// </summary>
public static string Menu {
get {
return ResourceManager.GetString("Menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Menus.
/// </summary>
public static string Menus {
get {
return ResourceManager.GetString("Menus", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Message Limit:.
/// </summary>
public static string Message_Limit_ {
get {
return ResourceManager.GetString("Message Limit:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Messages.
/// </summary>
public static string Messages {
get {
return ResourceManager.GetString("Messages", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Min Price.
/// </summary>
public static string Min_Price {
get {
return ResourceManager.GetString("Min Price", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Misc.
/// </summary>
public static string Misc {
get {
return ResourceManager.GetString("Misc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Miscellaneous.
/// </summary>
public static string Miscellaneous {
get {
return ResourceManager.GetString("Miscellaneous", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mobile.
/// </summary>
public static string Mobile {
get {
return ResourceManager.GetString("Mobile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mobile not found....
/// </summary>
public static string Mobile_not_found___ {
get {
return ResourceManager.GetString("Mobile not found...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mobiles:.
/// </summary>
public static string Mobiles_ {
get {
return ResourceManager.GetString("Mobiles:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move conflicting items.
/// </summary>
public static string Move_conflicting_items {
get {
return ResourceManager.GetString("Move conflicting items", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to backpack.
/// </summary>
public static string Move_to_backpack {
get {
return ResourceManager.GetString("Move to backpack", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move to container.
/// </summary>
public static string Move_to_container {
get {
return ResourceManager.GetString("Move to container", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Movement.
/// </summary>
public static string Movement {
get {
return ResourceManager.GetString("Movement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Name.
/// </summary>
public static string Name {
get {
return ResourceManager.GetString("Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Name:.
/// </summary>
public static string Name_ {
get {
return ResourceManager.GetString("Name:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New.
/// </summary>
public static string New {
get {
return ResourceManager.GetString("New", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New Item.
/// </summary>
public static string New_Item {
get {
return ResourceManager.GetString("New Item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New Profile.
/// </summary>
public static string New_Profile {
get {
return ResourceManager.GetString("New Profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New version available:.
/// </summary>
public static string New_version_available_ {
get {
return ResourceManager.GetString("New version available:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Next Target: {0}.
/// </summary>
public static string Next_Target___0_ {
get {
return ResourceManager.GetString("Next Target: {0}", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No Target.
/// </summary>
public static string No_Target {
get {
return ResourceManager.GetString("No Target", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No temporary dress layout configured....
/// </summary>
public static string No_temporary_dress_layout_configured___ {
get {
return ResourceManager.GetString("No temporary dress layout configured...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to None.
/// </summary>
public static string None {
get {
return ResourceManager.GetString("None", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Object &quot;{0}&quot; updated....
/// </summary>
public static string Object___0___updated___ {
get {
return ResourceManager.GetString("Object \"{0}\" updated...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Object Inspector.
/// </summary>
public static string Object_Inspector {
get {
return ResourceManager.GetString("Object Inspector", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Objects.
/// </summary>
public static string Objects {
get {
return ResourceManager.GetString("Objects", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
public static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Only overwrite blank password.
/// </summary>
public static string Only_overwrite_blank_password {
get {
return ResourceManager.GetString("Only overwrite blank password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open in Github.
/// </summary>
public static string Open_in_Github {
get {
return ResourceManager.GetString("Open in Github", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Operator.
/// </summary>
public static string Operator {
get {
return ResourceManager.GetString("Operator", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Options.
/// </summary>
public static string Options {
get {
return ResourceManager.GetString("Options", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Orange Petal.
/// </summary>
public static string Orange_Petal {
get {
return ResourceManager.GetString("Orange Petal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Organizer.
/// </summary>
public static string Organizer {
get {
return ResourceManager.GetString("Organizer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Organizer &quot;{0}&quot; not found....
/// </summary>
public static string Organizer___0___not_found___ {
get {
return ResourceManager.GetString("Organizer \"{0}\" not found...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Organizer &quot;{0}&quot; finished....
/// </summary>
public static string Organizer__0__finished___ {
get {
return ResourceManager.GetString("Organizer {0} finished...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Organizer &quot;{0}&quot; running....
/// </summary>
public static string Organizer__0__running___ {
get {
return ResourceManager.GetString("Organizer {0} running...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Organizer containers set....
/// </summary>
public static string Organizer_containers_set___ {
get {
return ResourceManager.GetString("Organizer containers set...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Original.
/// </summary>
public static string Original {
get {
return ResourceManager.GetString("Original", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Overwrite existing hotkey &apos;{0}&apos; ?.
/// </summary>
public static string Overwrite_existing_hotkey___0____ {
get {
return ResourceManager.GetString("Overwrite existing hotkey \'{0}\' ?", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pass to UO.
/// </summary>
public static string Pass_to_UO {
get {
return ResourceManager.GetString("Pass to UO", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Persist Use Once.
/// </summary>
public static string Persist_Use_Once {
get {
return ResourceManager.GetString("Persist Use Once", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Play.
/// </summary>
public static string Play {
get {
return ResourceManager.GetString("Play", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Player.
/// </summary>
public static string Player {
get {
return ResourceManager.GetString("Player", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Port:.
/// </summary>
public static string Port_ {
get {
return ResourceManager.GetString("Port:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prevent attacking friends in war mode.
/// </summary>
public static string Prevent_attacking_friends_in_war_mode {
get {
return ResourceManager.GetString("Prevent attacking friends in war mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prevent attacking innocents in guardzone.
/// </summary>
public static string Prevent_attacking_innocents_in_guardzone {
get {
return ResourceManager.GetString("Prevent attacking innocents in guardzone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prevent targeting friends with Harmful spells.
/// </summary>
public static string Prevent_targeting_friends_with_Harmful_spells {
get {
return ResourceManager.GetString("Prevent targeting friends with Harmful spells", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prevent targeting innocents in guardzone.
/// </summary>
public static string Prevent_targeting_innocents_in_guardzone {
get {
return ResourceManager.GetString("Prevent targeting innocents in guardzone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Product:.
/// </summary>
public static string Product_ {
get {
return ResourceManager.GetString("Product:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ClassicAssist.
/// </summary>
public static string ProductName {
get {
return ResourceManager.GetString("ProductName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profile name contains illegal characters..
/// </summary>
public static string Profile_name_contains_illegal_characters_ {
get {
return ResourceManager.GetString("Profile name contains illegal characters.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profile saved....
/// </summary>
public static string Profile_saved___ {
get {
return ResourceManager.GetString("Profile saved...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profiles.
/// </summary>
public static string Profiles {
get {
return ResourceManager.GetString("Profiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Project Homepage.
/// </summary>
public static string Project_Homepage {
get {
return ResourceManager.GetString("Project Homepage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Properties.
/// </summary>
public static string Properties {
get {
return ResourceManager.GetString("Properties", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Property.
/// </summary>
public static string Property {
get {
return ResourceManager.GetString("Property", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Public Macros.
/// </summary>
public static string Public_Macros {
get {
return ResourceManager.GetString("Public Macros", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Public Properties.
/// </summary>
public static string Public_Properties {
get {
return ResourceManager.GetString("Public Properties", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Queue Last Target / Target Self.
/// </summary>
public static string Queue_Last_Target___Target_Self {
get {
return ResourceManager.GetString("Queue Last Target / Target Self", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Range check last target.
/// </summary>
public static string Range_check_last_target {
get {
return ResourceManager.GetString("Range check last target", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ready....
/// </summary>
public static string Ready___ {
get {
return ResourceManager.GetString("Ready...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Really remove macro &quot;{0}&quot;?.
/// </summary>
public static string Really_remove_macro___0___ {
get {
return ResourceManager.GetString("Really remove macro \"{0}\"?", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Record.
/// </summary>
public static string Record {
get {
return ResourceManager.GetString("Record", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Recount.
/// </summary>
public static string Recount {
get {
return ResourceManager.GetString("Recount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Refresh.
/// </summary>
public static string Refresh {
get {
return ResourceManager.GetString("Refresh", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Refresh Potion.
/// </summary>
public static string Refresh_Potion {
get {
return ResourceManager.GetString("Refresh Potion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Regeneration.
/// </summary>
public static string Regeneration {
get {
return ResourceManager.GetString("Regeneration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rehue friends.
/// </summary>
public static string Rehue_friends {
get {
return ResourceManager.GetString("Rehue friends", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rehue matching items.
/// </summary>
public static string Rehue_matching_items {
get {
return ResourceManager.GetString("Rehue matching items", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remove.
/// </summary>
public static string Remove {
get {
return ResourceManager.GetString("Remove", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remove Friend.
/// </summary>
public static string Remove_Friend {
get {
return ResourceManager.GetString("Remove Friend", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Repeated Messages.
/// </summary>
public static string Repeated_Messages {
get {
return ResourceManager.GetString("Repeated Messages", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Replacement.
/// </summary>
public static string Replacement {
get {
return ResourceManager.GetString("Replacement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Requires Server Support.
/// </summary>
public static string Requires_Server_Support {
get {
return ResourceManager.GetString("Requires Server Support", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
public static string Reset {
get {
return ResourceManager.GetString("Reset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset +/-.
/// </summary>
public static string Reset____ {
get {
return ResourceManager.GetString("Reset +/-", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset Container.
/// </summary>
public static string Reset_Container {
get {
return ResourceManager.GetString("Reset Container", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Resistances.
/// </summary>
public static string Resistances {
get {
return ResourceManager.GetString("Resistances", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Restart game for changes to take effect....
/// </summary>
public static string Restart_game_for_changes_to_take_effect___ {
get {
return ResourceManager.GetString("Restart game for changes to take effect...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Resurrection Point: {0} - Direction: {1} - Distance: {2}.
/// </summary>
public static string Resurrection_Point___0____Direction___1____Distance___2_ {
get {
return ResourceManager.GetString("Resurrection Point: {0} - Direction: {1} - Distance: {2}", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Resync.
/// </summary>
public static string Resync {
get {
return ResourceManager.GetString("Resync", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Run in background.
/// </summary>
public static string Run_in_background {
get {
return ResourceManager.GetString("Run in background", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save.
/// </summary>
public static string Save {
get {
return ResourceManager.GetString("Save", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saved Passwords:.
/// </summary>
public static string Saved_Passwords_ {
get {
return ResourceManager.GetString("Saved Passwords:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scavenger.
/// </summary>
public static string Scavenger {
get {
return ResourceManager.GetString("Scavenger", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scavenging &apos;{0}&apos;....
/// </summary>
public static string Scavenging___0__ {
get {
return ResourceManager.GetString("Scavenging \'{0}\'", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Seasons.
/// </summary>
public static string Seasons {
get {
return ResourceManager.GetString("Seasons", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to seconds.
/// </summary>
public static string seconds {
get {
return ResourceManager.GetString("seconds", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to See More.
/// </summary>
public static string See_More {
get {
return ResourceManager.GetString("See More", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select destination container....
/// </summary>
public static string Select_destination_container___ {
get {
return ResourceManager.GetString("Select destination container...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select source container....
/// </summary>
public static string Select_source_container___ {
get {
return ResourceManager.GetString("Select source container...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select undress container....
/// </summary>
public static string Select_undress_container___ {
get {
return ResourceManager.GetString("Select undress container...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Serial.
/// </summary>
public static string Serial {
get {
return ResourceManager.GetString("Serial", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Serial:.
/// </summary>
public static string Serial_ {
get {
return ResourceManager.GetString("Serial:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Server.
/// </summary>
public static string Server {
get {
return ResourceManager.GetString("Server", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set.
/// </summary>
public static string Set {
get {
return ResourceManager.GetString("Set", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Container.
/// </summary>
public static string Set_Container {
get {
return ResourceManager.GetString("Set Container", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Containers.
/// </summary>
public static string Set_Containers {
get {
return ResourceManager.GetString("Set Containers", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Down.
/// </summary>
public static string Set_Down {
get {
return ResourceManager.GetString("Set Down", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Enemy.
/// </summary>
public static string Set_Enemy {
get {
return ResourceManager.GetString("Set Enemy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Friend.
/// </summary>
public static string Set_Friend {
get {
return ResourceManager.GetString("Set Friend", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Last Target.
/// </summary>
public static string Set_Last_Target {
get {
return ResourceManager.GetString("Set Last Target", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Locked.
/// </summary>
public static string Set_Locked {
get {
return ResourceManager.GetString("Set Locked", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Primary Ability.
/// </summary>
public static string Set_Primary_Ability {
get {
return ResourceManager.GetString("Set Primary Ability", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Secondary Ability.
/// </summary>
public static string Set_Secondary_Ability {
get {
return ResourceManager.GetString("Set Secondary Ability", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Undress Container.
/// </summary>
public static string Set_Undress_Container {
get {
return ResourceManager.GetString("Set Undress Container", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Up.
/// </summary>
public static string Set_Up {
get {
return ResourceManager.GetString("Set Up", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Setting ability &quot;{0}&quot;....
/// </summary>
public static string Setting_ability___0_____ {
get {
return ResourceManager.GetString("Setting ability \"{0}\"...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shard.
/// </summary>
public static string Shard {
get {
return ResourceManager.GetString("Shard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shard:.
/// </summary>
public static string Shard_ {
get {
return ResourceManager.GetString("Shard:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show.
/// </summary>
public static string Show {
get {
return ResourceManager.GetString("Show", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Chat Window.
/// </summary>
public static string Show_Chat_Window {
get {
return ResourceManager.GetString("Show Chat Window", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show GIF Capture.
/// </summary>
public static string Show_GIF_Capture {
get {
return ResourceManager.GetString("Show GIF Capture", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Next Target In Queue.
/// </summary>
public static string Show_Next_Target_In_Queue {
get {
return ResourceManager.GetString("Show Next Target In Queue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Profile Name In Title.
/// </summary>
public static string Show_Profile_Name_In_Title {
get {
return ResourceManager.GetString("Show Profile Name In Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show resurrection waypoints.
/// </summary>
public static string Show_resurrection_waypoints {
get {
return ResourceManager.GetString("Show resurrection waypoints", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show running macros gump.
/// </summary>
public static string Show_running_macros_gump {
get {
return ResourceManager.GetString("Show running macros gump", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show World Items.
/// </summary>
public static string Show_World_Items {
get {
return ResourceManager.GetString("Show World Items", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Skills.
/// </summary>
public static string Skills {
get {
return ResourceManager.GetString("Skills", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Smart last target:.
/// </summary>
public static string Smart_last_target_ {
get {
return ResourceManager.GetString("Smart last target:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Smoke Bomb.
/// </summary>
public static string Smoke_Bomb {
get {
return ResourceManager.GetString("Smoke Bomb", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Software.
/// </summary>
public static string Software {
get {
return ResourceManager.GetString("Software", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sort Macros Alphabetical.
/// </summary>
public static string Sort_Macros_Alphabetical {
get {
return ResourceManager.GetString("Sort Macros Alphabetical", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Special Moves.
/// </summary>
public static string Special_Moves {
get {
return ResourceManager.GetString("Special Moves", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Spells.
/// </summary>
public static string Spells {
get {
return ResourceManager.GetString("Spells", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stack.
/// </summary>
public static string Stack {
get {
return ResourceManager.GetString("Stack", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stats.
/// </summary>
public static string Stats {
get {
return ResourceManager.GetString("Stats", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Status.
/// </summary>
public static string Status {
get {
return ResourceManager.GetString("Status", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Status:.
/// </summary>
public static string Status_ {
get {
return ResourceManager.GetString("Status:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop.
/// </summary>
public static string Stop {
get {
return ResourceManager.GetString("Stop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop All Macros.
/// </summary>
public static string Stop_All_Macros {
get {
return ResourceManager.GetString("Stop All Macros", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop Current Macro.
/// </summary>
public static string Stop_Current_Macro {
get {
return ResourceManager.GetString("Stop Current Macro", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stops all running macros including background and autostart macros..
/// </summary>
public static string Stops_all_running_macros_including_background_and_autostart_macros_ {
get {
return ResourceManager.GetString("Stops all running macros including background and autostart macros.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Strength Potion.
/// </summary>
public static string Strength_Potion {
get {
return ResourceManager.GetString("Strength Potion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stun.
/// </summary>
public static string Stun {
get {
return ResourceManager.GetString("Stun", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target.
/// </summary>
public static string Target {
get {
return ResourceManager.GetString("Target", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target Acquisition - Enemy.
/// </summary>
public static string Target_Acquisition___Enemy {
get {
return ResourceManager.GetString("Target Acquisition - Enemy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target Acquisition - Friend.
/// </summary>
public static string Target_Acquisition___Friend {
get {
return ResourceManager.GetString("Target Acquisition - Friend", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target blocked... try again....
/// </summary>
public static string Target_blocked____try_again___ {
get {
return ResourceManager.GetString("Target blocked... try again...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target clothing item....
/// </summary>
public static string Target_clothing_item___ {
get {
return ResourceManager.GetString("Target clothing item...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target container....
/// </summary>
public static string Target_container___ {
get {
return ResourceManager.GetString("Target container...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target Enemy.
/// </summary>
public static string Target_Enemy {
get {
return ResourceManager.GetString("Target Enemy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target Friend.
/// </summary>
public static string Target_Friend {
get {
return ResourceManager.GetString("Target Friend", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target friend to remove....
/// </summary>
public static string Target_friend_to_remove___ {
get {
return ResourceManager.GetString("Target friend to remove...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target Last.
/// </summary>
public static string Target_Last {
get {
return ResourceManager.GetString("Target Last", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target new friend....
/// </summary>
public static string Target_new_friend___ {
get {
return ResourceManager.GetString("Target new friend...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target new item....
/// </summary>
public static string Target_new_item___ {
get {
return ResourceManager.GetString("Target new item...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target new mount....
/// </summary>
public static string Target_new_mount___ {
get {
return ResourceManager.GetString("Target new mount...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target object....
/// </summary>
public static string Target_object___ {
get {
return ResourceManager.GetString("Target object...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target object &apos;{0}&apos;....
/// </summary>
public static string Target_object___0_____ {
get {
return ResourceManager.GetString("Target object \'{0}\'...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target out of range, try again....
/// </summary>
public static string Target_out_of_range__try_again___ {
get {
return ResourceManager.GetString("Target out of range, try again...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target queue cleared....
/// </summary>
public static string Target_queue_cleared___ {
get {
return ResourceManager.GetString("Target queue cleared...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target queue is not enabled....
/// </summary>
public static string Target_queue_is_not_enabled___ {
get {
return ResourceManager.GetString("Target queue is not enabled...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target Queued.
/// </summary>
public static string Target_Queued {
get {
return ResourceManager.GetString("Target Queued", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target Self.
/// </summary>
public static string Target_Self {
get {
return ResourceManager.GetString("Target Self", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target timeout....
/// </summary>
public static string Target_timeout___ {
get {
return ResourceManager.GetString("Target timeout...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Targeting.
/// </summary>
public static string Targeting {
get {
return ResourceManager.GetString("Targeting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The item needs to be equipped....
/// </summary>
public static string The_item_needs_to_be_equipped___ {
get {
return ResourceManager.GetString("The item needs to be equipped...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Time Limit:.
/// </summary>
public static string Time_Limit_ {
get {
return ResourceManager.GetString("Time Limit:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Timeout....
/// </summary>
public static string Timeout___ {
get {
return ResourceManager.GetString("Timeout...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Timers.
/// </summary>
public static string Timers {
get {
return ResourceManager.GetString("Timers", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Dress Type.
/// </summary>
public static string Toggle_Dress_Type {
get {
return ResourceManager.GetString("Toggle Dress Type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Force Walk.
/// </summary>
public static string Toggle_Force_Walk {
get {
return ResourceManager.GetString("Toggle Force Walk", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle hotkeys.
/// </summary>
public static string Toggle_hotkeys {
get {
return ResourceManager.GetString("Toggle hotkeys", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle item properties.
/// </summary>
public static string Toggle_item_properties {
get {
return ResourceManager.GetString("Toggle item properties", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle mounted.
/// </summary>
public static string Toggle_mounted {
get {
return ResourceManager.GetString("Toggle mounted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Primary Ability.
/// </summary>
public static string Toggle_Primary_Ability {
get {
return ResourceManager.GetString("Toggle Primary Ability", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Secondary Ability.
/// </summary>
public static string Toggle_Secondary_Ability {
get {
return ResourceManager.GetString("Toggle Secondary Ability", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Topmost.
/// </summary>
public static string Topmost {
get {
return ResourceManager.GetString("Topmost", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Total base:.
/// </summary>
public static string Total_base_ {
get {
return ResourceManager.GetString("Total base:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Trinsic Rose Petal.
/// </summary>
public static string Trinsic_Rose_Petal {
get {
return ResourceManager.GetString("Trinsic Rose Petal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Type.
/// </summary>
public static string Type {
get {
return ResourceManager.GetString("Type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Undisableable.
/// </summary>
public static string Undisableable {
get {
return ResourceManager.GetString("Undisableable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Undress.
/// </summary>
public static string Undress {
get {
return ResourceManager.GetString("Undress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Undress All.
/// </summary>
public static string Undress_All {
get {
return ResourceManager.GetString("Undress All", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown alias &quot;{0}&quot;..
/// </summary>
public static string Unknown_alias___0___ {
get {
return ResourceManager.GetString("Unknown alias \"{0}\".", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown buff name....
/// </summary>
public static string Unknown_buff_name___ {
get {
return ResourceManager.GetString("Unknown buff name...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown dress agent &quot;{0}&quot;..
/// </summary>
public static string Unknown_dress_agent___0___ {
get {
return ResourceManager.GetString("Unknown dress agent \"{0}\".", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown macro....
/// </summary>
public static string Unknown_macro___ {
get {
return ResourceManager.GetString("Unknown macro...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown spell....
/// </summary>
public static string Unknown_spell___ {
get {
return ResourceManager.GetString("Unknown spell...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unknown timer....
/// </summary>
public static string Unknown_timer___ {
get {
return ResourceManager.GetString("Unknown timer...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unset Primary Ability.
/// </summary>
public static string Unset_Primary_Ability {
get {
return ResourceManager.GetString("Unset Primary Ability", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unset Secondary Ability.
/// </summary>
public static string Unset_Secondary_Ability {
get {
return ResourceManager.GetString("Unset Secondary Ability", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ENU.
/// </summary>
public static string UO_LOCALE {
get {
return ResourceManager.GetString("UO_LOCALE", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Up.
/// </summary>
public static string Up {
get {
return ResourceManager.GetString("Up", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use death screen whilst hidden (Chuckles Mode).
/// </summary>
public static string Use_death_screen_whilst_hidden {
get {
return ResourceManager.GetString("Use death screen whilst hidden", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use experimental fizzle detection.
/// </summary>
public static string Use_experimental_fizzle_detection {
get {
return ResourceManager.GetString("Use experimental fizzle detection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use item.
/// </summary>
public static string Use_item {
get {
return ResourceManager.GetString("Use item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use Last Object.
/// </summary>
public static string Use_Last_Object {
get {
return ResourceManager.GetString("Use Last Object", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use Left Hand.
/// </summary>
public static string Use_Left_Hand {
get {
return ResourceManager.GetString("Use Left Hand", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use object queue.
/// </summary>
public static string Use_object_queue {
get {
return ResourceManager.GetString("Use object queue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use Right Hand.
/// </summary>
public static string Use_Right_Hand {
get {
return ResourceManager.GetString("Use Right Hand", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use skill.
/// </summary>
public static string Use_skill {
get {
return ResourceManager.GetString("Use skill", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use UO3D Packets.
/// </summary>
public static string Use_UO3D_Packets {
get {
return ResourceManager.GetString("Use UO3D Packets", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to UseOnce: Cannot find type....
/// </summary>
public static string UseOnce__Cannot_find_type___ {
get {
return ResourceManager.GetString("UseOnce: Cannot find type...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to UseOnce cleared....
/// </summary>
public static string UseOnce_cleared___ {
get {
return ResourceManager.GetString("UseOnce cleared...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Value.
/// </summary>
public static string Value {
get {
return ResourceManager.GetString("Value", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vendor Buy.
/// </summary>
public static string Vendor_Buy {
get {
return ResourceManager.GetString("Vendor Buy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vendor Sell.
/// </summary>
public static string Vendor_Sell {
get {
return ResourceManager.GetString("Vendor Sell", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version:.
/// </summary>
public static string Version_ {
get {
return ResourceManager.GetString("Version:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Waiting for ClassicAssist to initialize....
/// </summary>
public static string Waiting_for_ClassicAssist_to_initialize___ {
get {
return ResourceManager.GetString("Waiting for ClassicAssist to initialize...", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WarMode Off.
/// </summary>
public static string WarMode_Off {
get {
return ResourceManager.GetString("WarMode Off", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WarMode On.
/// </summary>
public static string WarMode_On {
get {
return ResourceManager.GetString("WarMode On", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WarMode Toggle.
/// </summary>
public static string WarMode_Toggle {
get {
return ResourceManager.GetString("WarMode Toggle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warn when counter amount below:.
/// </summary>
public static string Warn_when_counter_amount_below_ {
get {
return ResourceManager.GetString("Warn when counter amount below:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning.
/// </summary>
public static string Warning {
get {
return ResourceManager.GetString("Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Weather.
/// </summary>
public static string Weather {
get {
return ResourceManager.GetString("Weather", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to When checked macro will execute automatically after login..
/// </summary>
public static string When_checked_macro_will_execute_automatically_after_login_ {
get {
return ResourceManager.GetString("When checked macro will execute automatically after login.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to World Status.
/// </summary>
public static string World_Status {
get {
return ResourceManager.GetString("World_Status", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to X:.
/// </summary>
public static string X_ {
get {
return ResourceManager.GetString("X:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Y:.
/// </summary>
public static string Y_ {
get {
return ResourceManager.GetString("Y:", resourceCulture);
}
}
}
}