1462 lines
64 KiB
XML
1462 lines
64 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="MOVETYPE_COMMAND_EXAMPLE" xml:space="preserve">
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<value>#To move a type to another container...
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MoveType(0x170f, "backpack", "bank")
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#Destination can be the ground by specifying destination container to -1 and specifying the coordinates...
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MoveType(0x170f, "backpack", -1, 1928, 2526, 0)
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#Optional parameters exist for Hue and Amount, to move 10 maximum with the a Hue of 50...
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MoveType(0x170f, "backpack", "bank", -1, -1, 0, 50, 10)</value>
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</data>
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<data name="CLEARABILITY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Clear weapon ability.</value>
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</data>
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<data name="CLEARABILITY_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>ClearAbility()</value>
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</data>
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<data name="FLY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>(Garoyle) Start flying if not already flying.</value>
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</data>
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<data name="FLY_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Fly()</value>
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</data>
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<data name="FLYING_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Returns true if mobile is currently flying.</value>
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</data>
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<data name="FLYING_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>if Flying("self"):</value>
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</data>
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<data name="LAND_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>(Garoyle) Stop flying if currently flying.</value>
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</data>
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<data name="LAND_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Land()</value>
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</data>
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<data name="SETABILITY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Set weapon ability, parameter "primary" / "secondary".</value>
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</data>
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<data name="SETABILITY_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>SetAbility("primary")</value>
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</data>
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<data name="ATTACK_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Attack mobile (parameter can be serial or alias).</value>
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</data>
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<data name="ATTACK_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Attack("last")</value>
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</data>
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<data name="BANDAGESELF_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Applies a bandage to the player.</value>
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</data>
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<data name="BANDAGESELF_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>BandageSelf()</value>
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</data>
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<data name="CLEARHANDS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Clear hands, "left", "right", or "both"</value>
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</data>
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<data name="CLEARHANDS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>ClearHands("both")</value>
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</data>
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<data name="CLEARUSEONCE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Clear UseOnce list.</value>
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</data>
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<data name="CLEARUSEONCE_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>ClearUseOnce()</value>
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</data>
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<data name="CLICKOBJECT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Single click object (parameter can be serial or alias).</value>
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</data>
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<data name="CLICKOBJECT_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>ClickObject("last")</value>
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</data>
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<data name="CONTENTS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Returns the item count for given container.</value>
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</data>
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<data name="CONTENTS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>if Contents("backpack") > 120:</value>
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</data>
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<data name="CONTEXTMENU_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Request a context menu option.</value>
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</data>
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<data name="CONTEXTMENU_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>ContextMenu(0x00aabbcc, 1)</value>
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</data>
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<data name="EQUIPITEM_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Equip a specific item into a given layer. Use object inspector to determine layer value.</value>
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</data>
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<data name="EQUIPITEM_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>EquipItem("axe", "TwoHanded")</value>
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</data>
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<data name="EQUIPLASTWEAPON_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Send quick switch weapon packet (probably not supported on pre-AoS servers.</value>
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</data>
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<data name="EQUIPLASTWEAPON_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>EquipLastWeapon()</value>
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</data>
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<data name="EQUIPTYPE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Equip a specific type into a given layer. Use object inspector to determine layer value.</value>
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</data>
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<data name="EQUIPTYPE_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>EquipType(0xff, "TwoHanded")</value>
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</data>
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<data name="FEED_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Feed a given alias or serial with graphic.</value>
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</data>
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<data name="FEED_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Feed("mount", 0xff)</value>
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</data>
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<data name="FINDLAYER_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Returns true and updates found alias if an item exists in the specified layer, option serial/alias for mobile to check.</value>
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</data>
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<data name="FINDLAYER_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>if FindLayer("OneHanded"):</value>
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</data>
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<data name="INREGION_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Returns true if the region of the target has the specified attribute.</value>
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</data>
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<data name="INREGION_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>if InRegion("Guarded", "self")</value>
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</data>
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<data name="PING_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Retrieve an approximated ping with server. -1 on failure.</value>
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</data>
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<data name="PING_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Ping()</value>
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</data>
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<data name="RENAME_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Sends rename request.</value>
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</data>
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<data name="RENAME_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Rename("mount", "Snoopy")</value>
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</data>
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<data name="SHOWNAMES_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Display corpses and/or mobiles names (parameter "mobiles" or "corpses".</value>
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</data>
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<data name="SHOWNAMES_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>ShowNames("corpses")</value>
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</data>
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<data name="TOGGLEMOUNTED_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Unmounts if mounted, or mounts if unmounted, will prompt for mount if no "mount" alias.</value>
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</data>
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<data name="TOGGLEMOUNTED_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>ToggleMounted()</value>
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</data>
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<data name="USEOBJECT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Sends use (doubleclick) request for given object (parameter can be serial or alias).</value>
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</data>
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<data name="USEOBJECT_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>UseObject("mount")</value>
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</data>
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<data name="USEONCE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Use a specific item type (graphic) from your backpack, only once</value>
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</data>
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<data name="USEONCE_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>UseOnce(0xff)</value>
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</data>
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<data name="USETYPE_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Sends use (doubleclick) request for given type, optional parameters of hue and container object (defaults to player backpack) (parameters can be serial or alias).</value>
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</data>
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<data name="USETYPE_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>UseType(0xff)</value>
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</data>
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<data name="WAITFORCONTENTS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Wait for container contents for given container.</value>
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</data>
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<data name="WAITFORCONTENTS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>WaitForContents("backpack", 5000)</value>
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</data>
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<data name="WAITFORCONTEXT_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Request or wait for a context menu option.</value>
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</data>
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<data name="WAITFORCONTEXT_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>WaitForContext(0x00aabbcc, 1, 5000)</value>
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</data>
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<data name="COUNTER_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Returns the count of the given counter agent.</value>
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</data>
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<data name="COUNTER_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Counter("bm")</value>
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</data>
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<data name="DRESS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Dress all items in the specified dress agent.</value>
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</data>
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<data name="DRESS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Dress("Dress-1")</value>
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</data>
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<data name="DRESSCONFIG_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Adds all equipped items to a temporary list that isn't persisted on client close.</value>
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</data>
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<data name="DRESSCONFIG_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>DressConfig()</value>
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</data>
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<data name="DRESSING_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Returns true if the Dress agent is currently dressing or undressing.</value>
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</data>
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<data name="DRESSING_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>if Dressing():</value>
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</data>
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<data name="ORGANIZER_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Executes the named Organizer agent.</value>
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</data>
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<data name="ORGANIZER_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Organize("Organizer-1")</value>
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</data>
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<data name="ORGANIZING_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Returns true if currently running an organizer agent, or false if not.</value>
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</data>
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<data name="ORGANIZING_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>if Organizing():</value>
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</data>
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<data name="UNDRESS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Undress all items in the specified dress agent.</value>
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</data>
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<data name="UNDRESS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>Undress("Dress-1")</value>
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</data>
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<data name="FINDALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Returns true if alias serial can be found on screen, false if not.</value>
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</data>
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<data name="FINDALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>if FindAlias("mount"):</value>
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</data>
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<data name="GETALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Gets the value of the given alias name.</value>
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</data>
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<data name="GETALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>GetAlias("mount")</value>
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</data>
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<data name="PROMPTALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Prompt with an in-game target cursor to supply value for given alias name.</value>
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</data>
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<data name="PROMPTALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>PromptAlias("mount")</value>
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</data>
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<data name="SETALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Sets the value of the given alias name.</value>
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</data>
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<data name="SETALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>SetAlias("mount", 0x40000001)</value>
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</data>
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<data name="SETMACROALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Sets the value of the given alias name, alias is valid only in the current macro.</value>
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</data>
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<data name="SETMACROALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>SetMacroAlias("mount", 0x40000001)</value>
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</data>
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<data name="UNSETALIAS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Removes the alias name given.</value>
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</data>
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<data name="UNSETALIAS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>UnsetAlias("mount")</value>
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</data>
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<data name="ADDFRIEND_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Adds a mobile to friends list, will display target cursor if no serial/alias supplied.</value>
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</data>
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<data name="ADDFRIEND_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>AddFriend()</value>
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</data>
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<data name="ALLY_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Returns true if the mobile's notoriety is Ally</value>
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</data>
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<data name="ALLY_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>if Criminal("mount"):</value>
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</data>
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<data name="BUFFEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Check for a specific buff</value>
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</data>
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<data name="BUFFEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>if BuffExists("Blood Oath"):</value>
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</data>
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<data name="CLEARIGNORELIST_COMMAND_DESCRIPTION" xml:space="preserve">
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<value>Clears the ignore list.</value>
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</data>
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<data name="CLEARIGNORELIST_COMMAND_INSERTTEXT" xml:space="preserve">
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<value>ClearIgnoreList()</value>
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</data>
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<data name="COUNTTYPE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Amount comparison of item type inside a container.</value>
|
|
</data>
|
|
<data name="COUNTTYPE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CountType(0xff, "backpack")</value>
|
|
</data>
|
|
<data name="COUNTTYPEGROUND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Amount comparison of item or mobile type on the ground.</value>
|
|
</data>
|
|
<data name="COUNTTYPEGROUND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if CountGround(0xff, 0, 10) < 1:</value>
|
|
</data>
|
|
<data name="CRIMINAL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the mobile's notoriety is Criminal</value>
|
|
</data>
|
|
<data name="CRIMINAL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="DEAD_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if given mobile is dead, false if not, if parameter is null, then returns the value from the player (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="DEAD_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Dead("self"):</value>
|
|
</data>
|
|
<data name="DEX_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the dexterity of the player</value>
|
|
</data>
|
|
<data name="DEX_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Str() < 100:</value>
|
|
</data>
|
|
<data name="DIFFHITS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the given mobiles difference between max and current hits, if parameter is null, then returns the value from the player (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="DIFFHITS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if DiffHits("self") > 50:</value>
|
|
</data>
|
|
<data name="DIFFWEIGHT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the difference between max weight and weight.</value>
|
|
</data>
|
|
<data name="DIFFWEIGHT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if DiffWeight() > 50:</value>
|
|
</data>
|
|
<data name="DIRECTIONTO_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the Direction the entity is in relative to the player.</value>
|
|
</data>
|
|
<data name="DIRECTIONTO_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Run(DirectionTo("enemy"))</value>
|
|
</data>
|
|
<data name="DISTANCE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the distance to the given entity.</value>
|
|
</data>
|
|
<data name="DISTANCE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Distance("mount") < 4:</value>
|
|
</data>
|
|
<data name="ENEMY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the mobile's notoriety is Enemy</value>
|
|
</data>
|
|
<data name="ENEMY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="FINDOBJECT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Searches for entity by serial and sets found alias, defaults to ground if no source given.</value>
|
|
</data>
|
|
<data name="FINDOBJECT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>FindObject("mount")</value>
|
|
</data>
|
|
<data name="FINDTYPE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Searches for entity by graphic ID and sets found alias, defaults to ground if no source given.</value>
|
|
</data>
|
|
<data name="FINDTYPE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>FindType(0xff)</value>
|
|
</data>
|
|
<data name="FOLLOWERS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the number of current followers as per status bar data.</value>
|
|
</data>
|
|
<data name="FOLLOWERS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Followers() < 1:</value>
|
|
</data>
|
|
<data name="GOLD_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the gold value as per status bar data.</value>
|
|
</data>
|
|
<data name="GOLD_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Gold() < 2000:</value>
|
|
</data>
|
|
<data name="GRAPHIC_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns Item ID of given object (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="GRAPHIC_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Graphic("mount")</value>
|
|
</data>
|
|
<data name="GRAY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the mobile's notoriety is Attackable</value>
|
|
</data>
|
|
<data name="GRAY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="HIDDEN_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if given mobile is hidden, false if not, if parameter is null, then returns the value from the player (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="HIDDEN_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Hidden("self"):</value>
|
|
</data>
|
|
<data name="HITS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the given mobiles hitpoints, if parameter is null, then returns the value from the player (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="HITS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>hits = Hits("self")</value>
|
|
</data>
|
|
<data name="HUE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns Hue of given object (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="HUE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Hue("mount") == 0:</value>
|
|
</data>
|
|
<data name="IGNOREOBJECT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Ignores the given object from find commands</value>
|
|
</data>
|
|
<data name="IGNOREOBJECT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>IgnoreObject("self")</value>
|
|
</data>
|
|
<data name="INFRIENDLIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if supplied mobile exists in the friends list.</value>
|
|
</data>
|
|
<data name="INFRIENDLIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InFriendList("last"):</value>
|
|
</data>
|
|
<data name="INNOCENT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the mobile's notoriety is Innocent</value>
|
|
</data>
|
|
<data name="INNOCENT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="INPARTY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Return the true if the given serial/alias is in party with you.</value>
|
|
</data>
|
|
<data name="INPARTY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InParty("friend"):</value>
|
|
</data>
|
|
<data name="INRANGE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Check for range between your character and another mobile or an item</value>
|
|
</data>
|
|
<data name="INRANGE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InRange("enemy", 10):</value>
|
|
</data>
|
|
<data name="INT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the intelligence of the player</value>
|
|
</data>
|
|
<data name="INT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Str() < 100:</value>
|
|
</data>
|
|
<data name="INVULNERABLE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the mobile's notoriety is Invulnerable</value>
|
|
</data>
|
|
<data name="INVULNERABLE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="LUCK_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the luck value as per status bar data.</value>
|
|
</data>
|
|
<data name="LUCK_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Luck() < 800:</value>
|
|
</data>
|
|
<data name="MANA_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the given mobiles mana, if parameter is null, then returns the value from the player (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="MANA_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Mana("self") < 25:</value>
|
|
</data>
|
|
<data name="MAXFOLLOWERS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the number of max followers as per status bar data.</value>
|
|
</data>
|
|
<data name="MAXFOLLOWERS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Followers() == MaxFollowers():</value>
|
|
</data>
|
|
<data name="MAXHITS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the given mobiles max hitpoints, if parameter is null, then returns the value from the player (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="MAXHITS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>hits = MaxHits("self")</value>
|
|
</data>
|
|
<data name="MAXMANA_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the given mobiles max mana, if parameter is null, then returns the value from the player (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="MAXMANA_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>mana = MaxMana("self")</value>
|
|
</data>
|
|
<data name="MAXSTAM_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the given mobiles max stamina, if parameter is null, then returns the value from the player (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="MAXSTAM_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>stam = MaxStam("self")</value>
|
|
</data>
|
|
<data name="MAXWEIGHT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the max weight as per status bar data.</value>
|
|
</data>
|
|
<data name="MAXWEIGHT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if MaxWeight() < 300:</value>
|
|
</data>
|
|
<data name="MOUNTED_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the specified mobile is mounted.</value>
|
|
</data>
|
|
<data name="MOUNTED_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Mounted("self"):</value>
|
|
</data>
|
|
<data name="MOVEITEM_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Move item to container (parameters can be serials or aliases).</value>
|
|
</data>
|
|
<data name="MOVEITEM_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>MoveItem("source", "destination")</value>
|
|
</data>
|
|
<data name="MOVEITEMOFFSET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Move the given serial/alias to the specified x,y,z offset of the player, no amount specified or -1 will move the full stack.</value>
|
|
</data>
|
|
<data name="MOVEITEMOFFSET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>MoveItemOffset("trashitem", 0, 1, 0, -1)</value>
|
|
</data>
|
|
<data name="MOVETYPE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Move a type from source to destintion.</value>
|
|
</data>
|
|
<data name="MOVETYPE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>MoveType(0xff, "backpack", "bank")</value>
|
|
</data>
|
|
<data name="MOVETYPEOFFSET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Move the given type from the specified source container to the specified x,y,z offset of the player, no amount specified or -1 will move the full stack.</value>
|
|
</data>
|
|
<data name="MOVETYPEOFFSET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>MoveTypeOffset(0xf0e, "backpack", 0, 1, 0, -1)</value>
|
|
</data>
|
|
<data name="MURDERER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the mobile's notoriety is Murderer</value>
|
|
</data>
|
|
<data name="MURDERER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Criminal("mount"):</value>
|
|
</data>
|
|
<data name="NAME_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Return the name of the given mobile.</value>
|
|
</data>
|
|
<data name="NAME_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Name("self") == "Shmoo":</value>
|
|
</data>
|
|
<data name="PARALYZED_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the specified mobile is frozen.</value>
|
|
</data>
|
|
<data name="PARALYZED_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Paralyzed("self"):</value>
|
|
</data>
|
|
<data name="POISONED_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the specified mobile is poisoned.</value>
|
|
</data>
|
|
<data name="POISONED_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Poisoned("self"):</value>
|
|
</data>
|
|
<data name="REMOVEFRIEND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Removes a mobile from the friends list, will display target cursor if no serial/alias supplied.</value>
|
|
</data>
|
|
<data name="REMOVEFRIEND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>RemoveFriend()</value>
|
|
</data>
|
|
<data name="SPECIALMOVEEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Check for a specific special move</value>
|
|
</data>
|
|
<data name="SPECIALMOVEEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if SpecialMoveExists("Death Strike"):</value>
|
|
</data>
|
|
<data name="STAM_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the given mobiles stamina, if parameter is null, then returns the value from the player (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="STAM_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Stam("self") < 25:</value>
|
|
</data>
|
|
<data name="STR_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the strength of the player</value>
|
|
</data>
|
|
<data name="STR_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Str() < 100:</value>
|
|
</data>
|
|
<data name="TITHINGPOINTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the current players' tithing points.</value>
|
|
</data>
|
|
<data name="TITHINGPOINTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if TithingPoints() < 1000:</value>
|
|
</data>
|
|
<data name="WAR_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Checks whether a mobile is in war mode.</value>
|
|
</data>
|
|
<data name="WAR_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if War("self"):</value>
|
|
</data>
|
|
<data name="WEIGHT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the current weight as as per status bar data.</value>
|
|
</data>
|
|
<data name="WEIGHT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Weight() > 300:</value>
|
|
</data>
|
|
<data name="X_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns X coordinate of given object (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="X_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>x = X("self")</value>
|
|
</data>
|
|
<data name="Y_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns Y coordinate of given object (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="Y_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>y = Y("self")</value>
|
|
</data>
|
|
<data name="YELLOWHITS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the specified mobile is yellowhits.</value>
|
|
</data>
|
|
<data name="YELLOWHITS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if YellowHits("self"):</value>
|
|
</data>
|
|
<data name="Z_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns Z coordinate of given object (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="Z_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>y = Y("self")</value>
|
|
</data>
|
|
<data name="CLOSEGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Close a specified gump serial</value>
|
|
</data>
|
|
<data name="CLOSEGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CloseGump(0x454ddef)</value>
|
|
</data>
|
|
<data name="GUMPEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Checks if a gump id exists or not.</value>
|
|
</data>
|
|
<data name="GUMPEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if GumpExists(0xff):</value>
|
|
</data>
|
|
<data name="INGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Check for a text in gump.</value>
|
|
</data>
|
|
<data name="INGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InGump(0xf00f, "lethal darts"):</value>
|
|
</data>
|
|
<data name="REPLYGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sends a button reply to server gump, parameters are gumpID and buttonID.</value>
|
|
</data>
|
|
<data name="REPLYGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ReplyGump(0xff, 0)</value>
|
|
</data>
|
|
<data name="WAITFORGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Pauses until incoming gump packet is received, optional paramters of gump ID and timeout</value>
|
|
</data>
|
|
<data name="WAITFORGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForGump(0xff, 5000)</value>
|
|
</data>
|
|
<data name="CLEARJOURNAL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Clear all journal texts.</value>
|
|
</data>
|
|
<data name="CLEARJOURNAL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClearJournal()</value>
|
|
</data>
|
|
<data name="INJOURNAL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Check for a text in journal, optional source name.</value>
|
|
</data>
|
|
<data name="INJOURNAL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InJournal("town guards", "system"):</value>
|
|
</data>
|
|
<data name="WAITFORJOURNAL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Wait the given timeout for the journal text to appear.</value>
|
|
</data>
|
|
<data name="WAITFORJOURNAL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if WaitForJournal("town guards", 5000, "system"):</value>
|
|
</data>
|
|
<data name="CLEARLIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Clear a list by name.</value>
|
|
</data>
|
|
<data name="CLEARLIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClearList("list")</value>
|
|
</data>
|
|
<data name="CREATELIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Create list with given name, if list already exists, it is overwritten.</value>
|
|
</data>
|
|
<data name="CREATELIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CreateList("list")</value>
|
|
</data>
|
|
<data name="GETLIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns array of all entries in the list, for use with for loop etc.</value>
|
|
</data>
|
|
<data name="GETLIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GetList("list")</value>
|
|
</data>
|
|
<data name="INLIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Checks whether a list contains a given element.</value>
|
|
</data>
|
|
<data name="INLIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InList("shmoo", 1):</value>
|
|
</data>
|
|
<data name="LIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the number of entries in the list.</value>
|
|
</data>
|
|
<data name="LIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if List("list") < 5:</value>
|
|
</data>
|
|
<data name="LISTEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if list exist, or false if not.</value>
|
|
</data>
|
|
<data name="LISTEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if ListExists("list"):</value>
|
|
</data>
|
|
<data name="PUSHLIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Pushes a value to the end of the list, will create list if it doesn't exist.</value>
|
|
</data>
|
|
<data name="PUSHLIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PushList("list", 1)</value>
|
|
</data>
|
|
<data name="REMOVELIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Removes the list with the given name.</value>
|
|
</data>
|
|
<data name="REMOVELIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>RemoveList("list")</value>
|
|
</data>
|
|
<data name="PLAYMACRO_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Plays the given macro name.</value>
|
|
</data>
|
|
<data name="PLAYMACRO_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PlayMacro("beep")</value>
|
|
</data>
|
|
<data name="STOP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Stops the current macro.</value>
|
|
</data>
|
|
<data name="STOP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Stop()</value>
|
|
</data>
|
|
<data name="HOTKEYS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Enable and disable hotkeys.</value>
|
|
</data>
|
|
<data name="HOTKEYS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Hotkeys()</value>
|
|
</data>
|
|
<data name="INFO_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Show object inspector for supplied serial / alias, will prompt for target if no parameter given.</value>
|
|
</data>
|
|
<data name="INFO_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Info("self")</value>
|
|
</data>
|
|
<data name="INVOKEVIRTUE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Use a virtue by name.</value>
|
|
</data>
|
|
<data name="INVOKEVIRTUE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>InvokeVirtue("Honor")</value>
|
|
</data>
|
|
<data name="MESSAGEBOX_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Show a simple message box with a custom title and body.</value>
|
|
</data>
|
|
<data name="MESSAGEBOX_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>MessageBox("title", "message")</value>
|
|
</data>
|
|
<data name="PAUSE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Pauses execution for the given amount in milliseconds.</value>
|
|
</data>
|
|
<data name="PAUSE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Pause(1000)</value>
|
|
</data>
|
|
<data name="PLAYING_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if there is a macro, use in background macros.</value>
|
|
</data>
|
|
<data name="PLAYING_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Playing():</value>
|
|
</data>
|
|
<data name="PLAYSOUND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Play sound by id or system .wav file.</value>
|
|
</data>
|
|
<data name="PLAYSOUND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PlaySound("Bike Horn.wav")</value>
|
|
</data>
|
|
<data name="RESYNC_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sends Resync request to server.</value>
|
|
</data>
|
|
<data name="RESYNC_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Resync()</value>
|
|
</data>
|
|
<data name="SETQUIETMODE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Set quiet mode True/False, True reduces the number of messages macro commands emit.</value>
|
|
</data>
|
|
<data name="SETQUIETMODE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetQuietMode(True)</value>
|
|
</data>
|
|
<data name="SYSMESSAGE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Send a text message.</value>
|
|
</data>
|
|
<data name="SYSMESSAGE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SysMessage("hello")</value>
|
|
</data>
|
|
<data name="WARMODE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sets war mode status, parameter on, off, or toggle, defaults to toggle if no parameter given.</value>
|
|
</data>
|
|
<data name="WARMODE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WarMode("on")</value>
|
|
</data>
|
|
<data name="ALLYMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sends given message to alliance chat.</value>
|
|
</data>
|
|
<data name="ALLYMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>AllyMsg("alert")</value>
|
|
</data>
|
|
<data name="CANCELPROMPT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Cancels the current prompt.</value>
|
|
</data>
|
|
<data name="CANCELPROMPT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CancelPrompt()</value>
|
|
</data>
|
|
<data name="EMOTEMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Emotes the given message</value>
|
|
</data>
|
|
<data name="EMOTEMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>EmoteMsg("hi")</value>
|
|
</data>
|
|
<data name="GUILDMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sends given message to guild chat.</value>
|
|
</data>
|
|
<data name="GUILDMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GuildMsg("alert")</value>
|
|
</data>
|
|
<data name="HEADMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Displays overhead message above given mobile / item.</value>
|
|
</data>
|
|
<data name="HEADMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>HeadMsg("hi", "backpack")</value>
|
|
</data>
|
|
<data name="MSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Speaks the given message, Optional hue</value>
|
|
</data>
|
|
<data name="MSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Msg("hi")</value>
|
|
</data>
|
|
<data name="PARTYMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sends given message to party chat.</value>
|
|
</data>
|
|
<data name="PARTYMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PartyMsg("alert")</value>
|
|
</data>
|
|
<data name="PROMPTMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sends the specified message as a prompt response</value>
|
|
</data>
|
|
<data name="PROMPTMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>PromptMsg("hello")</value>
|
|
</data>
|
|
<data name="WAITFORPROMPT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Wait the specified timeout for a prompt packet to be received</value>
|
|
</data>
|
|
<data name="WAITFORPROMPT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForPrompt(5000)</value>
|
|
</data>
|
|
<data name="WHISPERMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Whispers the given message</value>
|
|
</data>
|
|
<data name="WHISPERMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WhisperMsg("hi")</value>
|
|
</data>
|
|
<data name="YELLMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Yells the given message</value>
|
|
</data>
|
|
<data name="YELLMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>YellMsg("hi")</value>
|
|
</data>
|
|
<data name="RUN_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Run in the given direction.</value>
|
|
</data>
|
|
<data name="RUN_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Run("east")</value>
|
|
</data>
|
|
<data name="SETFORCEWALK_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Set force walk, True or False</value>
|
|
</data>
|
|
<data name="SETFORCEWALK_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetForceWalk(True)</value>
|
|
</data>
|
|
<data name="TOGGLEFORCEWALK_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Toggle Force Walk</value>
|
|
</data>
|
|
<data name="TOGGLEFORCEWALK_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ToggleForceWalk()</value>
|
|
</data>
|
|
<data name="TURN_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Turn in the given direction.</value>
|
|
</data>
|
|
<data name="TURN_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Turn("east")</value>
|
|
</data>
|
|
<data name="WALK_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Walk in the given direction.</value>
|
|
</data>
|
|
<data name="WALK_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Walk("east")</value>
|
|
</data>
|
|
<data name="PROPERTY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the given text appears in the items item properties.</value>
|
|
</data>
|
|
<data name="PROPERTY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Property("item", "Defense Chance Increase"):</value>
|
|
</data>
|
|
<data name="PROPERTYVALUE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the argument value of the given property name. Optional argument index.</value>
|
|
</data>
|
|
<data name="PROPERTYVALUE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>val = PropertyValue[int]("backpack", "Contents")</value>
|
|
</data>
|
|
<data name="WAITFORPROPERTIES_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Wait for item properties to be received for specified item.</value>
|
|
</data>
|
|
<data name="WAITFORPROPERTIES_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForProperties("backpack", 5000)</value>
|
|
</data>
|
|
<data name="SETSKILL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sets the lock state of the given skill, up, down or locked.</value>
|
|
</data>
|
|
<data name="SETSKILL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetSkill("hiding", "locked")</value>
|
|
</data>
|
|
<data name="SKILL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the base value of the given skill name.</value>
|
|
</data>
|
|
<data name="SKILL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Skill("hiding") < 100:</value>
|
|
</data>
|
|
<data name="SKILLSTATE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the lock status of the given skill, up, down, or locked.</value>
|
|
</data>
|
|
<data name="SKILLSTATE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if SkillState("hiding') == "locked":</value>
|
|
</data>
|
|
<data name="USESKILL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Invokes the given skill name.</value>
|
|
</data>
|
|
<data name="USESKILL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>UseSkill("Hiding")</value>
|
|
</data>
|
|
<data name="CAST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Cast the given named spell and automatically target given object.</value>
|
|
</data>
|
|
<data name="CAST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Cast("Recall", "runebook")</value>
|
|
</data>
|
|
<data name="CANCELTARGET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Cancel an existing cursor/target.</value>
|
|
</data>
|
|
<data name="CANCELTARGET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CancelTarget()</value>
|
|
</data>
|
|
<data name="CLEARTARGETQUEUE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Clears the target queue when queue last target/target self is enabled.</value>
|
|
</data>
|
|
<data name="CLEARTARGETQUEUE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ClearTargetQueue()</value>
|
|
</data>
|
|
<data name="GETENEMY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Get mobile and set enemy alias.</value>
|
|
</data>
|
|
<data name="GETENEMY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GetEnemy(["Murderer"])</value>
|
|
</data>
|
|
<data name="GETFRIEND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Get mobile and set friend alias.</value>
|
|
</data>
|
|
<data name="GETFRIEND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GetFriend(["Murderer"])</value>
|
|
</data>
|
|
<data name="GETFRIENDLISTONLY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Get friend that only exists in the friends list, parameter distance 'Closest'/'Nearest'/'Next'</value>
|
|
</data>
|
|
<data name="GETFRIENDLISTONLY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>GetFriendListOnly("Closest")</value>
|
|
</data>
|
|
<data name="TARGET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Targets the given object (parameter can be serial or alias).</value>
|
|
</data>
|
|
<data name="TARGET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Target("self")</value>
|
|
</data>
|
|
<data name="TARGETEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if a target cursor is displayed and the notoriety matches the supplied value, defaults to 'Any', options are 'Any', 'Beneficial', 'Harmful' or 'Neutral'</value>
|
|
</data>
|
|
<data name="TARGETEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if TargetExists("Harmful"):</value>
|
|
</data>
|
|
<data name="TARGETGROUND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Target the specified type on the ground, optional parameters for hue and distance.</value>
|
|
</data>
|
|
<data name="TARGETGROUND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TargetGround(0x190, -1, 10)</value>
|
|
</data>
|
|
<data name="TARGETTILERELATIVE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Target tile the given distance relative to the specified alias/serial, optional boolean for reverse mode.</value>
|
|
</data>
|
|
<data name="TARGETTILERELATIVE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TargetTileRelative("self", 1, False)</value>
|
|
</data>
|
|
<data name="TARGETTYPE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Target specified type in player backpack, optional parameters for hue and search level.</value>
|
|
</data>
|
|
<data name="TARGETTYPE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TargetType(0xff, 0, 3)</value>
|
|
</data>
|
|
<data name="WAITFORTARGET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Wait for target packet from server, optional timeout parameter (default 5000 milliseconds).</value>
|
|
</data>
|
|
<data name="WAITFORTARGET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForTarget(5000)</value>
|
|
</data>
|
|
<data name="WAITINGFORTARGET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true whenever the core is internally waiting for a server target</value>
|
|
</data>
|
|
<data name="WAITINGFORTARGET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if WaitingForTarget():</value>
|
|
</data>
|
|
<data name="CREATETIMER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Create a new named timer.</value>
|
|
</data>
|
|
<data name="CREATETIMER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CreateTimer("shmoo")</value>
|
|
</data>
|
|
<data name="REMOVETIMER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Removes the named timer.</value>
|
|
</data>
|
|
<data name="REMOVETIMER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>RemoveTimer("shmoo")</value>
|
|
</data>
|
|
<data name="SETTIMER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Set a timer value and create in case it does not exist.</value>
|
|
</data>
|
|
<data name="SETTIMER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetTimer("shmoo", 0)</value>
|
|
</data>
|
|
<data name="TIMER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Check for a named timer value.</value>
|
|
</data>
|
|
<data name="TIMER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if Timer("shmoo") > 10000:</value>
|
|
</data>
|
|
<data name="TIMEREXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns true if the timer exists.</value>
|
|
</data>
|
|
<data name="TIMEREXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if TimerExists("shmoo"):</value>
|
|
</data>
|
|
<data name="TIMERMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Outputs the elapsed timer value as a SystemMessage</value>
|
|
</data>
|
|
<data name="TIMERMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TimerMsg("shmoo")</value>
|
|
</data>
|
|
<data name="FINDWAND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Search for a wand and set alias "found".</value>
|
|
</data>
|
|
<data name="FINDWAND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>FindWand("fireball", "backpack", 10)</value>
|
|
</data>
|
|
<data name="EQUIPWAND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Search for a wand inside your backpack and equip it</value>
|
|
</data>
|
|
<data name="EQUIPWAND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>EquipWand("fireball", 10)</value>
|
|
</data>
|
|
<data name="EQUIPWAND_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value>#Equip a fireball wand if one can be found in our backpack..
|
|
if FindWand("fireball", "backpack", 5):
|
|
#Remove current item in hand
|
|
if FindLayer("OneHanded"):
|
|
ClearHands("left")
|
|
#Equip the wand
|
|
EquipWand("fireball")</value>
|
|
</data>
|
|
<data name="SETAUTOLOOTCONTAINER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sets the container for the Autoloot agent to put items into...</value>
|
|
</data>
|
|
<data name="SETAUTOLOOTCONTAINER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetAutolootContainer("backpack")</value>
|
|
</data>
|
|
<data name="FINDTYPE_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value># Look for a food item from a list and eat 1 if found.
|
|
if not ListExists("food"):
|
|
CreateList("food")
|
|
PushList("food", 0x9b7) #bird
|
|
PushList("food", 0x9d3) #ham
|
|
PushList("food", 0x97d) #cheese
|
|
PushList("food", 0x9d0) #apple
|
|
PushList("food", 0x9eb) #muffin
|
|
PushList("food", 0x97b) #fishsteak
|
|
PushList("food", 0x9c0) #sausage
|
|
PushList("food", 0x9f2) #ribs
|
|
PushList("food", 0x9d1) #grapes
|
|
PushList("food", 0x9d2) #peach
|
|
|
|
for i in GetList("food"):
|
|
if FindType(i, -1, "backpack"):
|
|
UseObject("found")
|
|
break</value>
|
|
</data>
|
|
<data name="REPLAY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Replay the current macro</value>
|
|
</data>
|
|
<data name="REPLAY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Replay()</value>
|
|
</data>
|
|
<data name="INIGNORELIST_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Check whether the given serial / alias exists in the ignore list.</value>
|
|
</data>
|
|
<data name="INIGNORELIST_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InIgnoreList("mount"):</value>
|
|
</data>
|
|
<data name="SETFRIEND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sets the friend to the given serial/alias.</value>
|
|
</data>
|
|
<data name="SETFRIEND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetFriend("mount")</value>
|
|
</data>
|
|
<data name="SETENEMY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sets the enemy to the given serial/alias.</value>
|
|
</data>
|
|
<data name="SETENEMY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetEnemy("mount")</value>
|
|
</data>
|
|
<data name="SETLASTTARGET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sets the last target to the given serial/alias.</value>
|
|
</data>
|
|
<data name="SETLASTTARGET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetLastTarget("mount")</value>
|
|
</data>
|
|
<data name="WAITFORTARGETORFIZZLE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Waits the specified timeout for target cursor whilst returning false if the spell is fizzled / uncastable beforehand.</value>
|
|
</data>
|
|
<data name="WAITFORTARGETORFIZZLE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForTargetOrFizzle(5000)</value>
|
|
</data>
|
|
<data name="SYSMESSAGE_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value># default hue
|
|
SysMessage("Hello")
|
|
# specifying hue
|
|
SysMessage("Hello", 35)</value>
|
|
</data>
|
|
<data name="FINDOBJECT_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value># Find on ground
|
|
FindObject("mount")
|
|
|
|
# Find on ground with range
|
|
FindObject("mount", 10)
|
|
|
|
# Find in container, must specify search level or -1
|
|
FindObject("weapon", -1, "backpack") </value>
|
|
</data>
|
|
<data name="CHATMSG_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sends a chat message.</value>
|
|
</data>
|
|
<data name="CHATMSG_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ChatMsg("Mary had a little lamb")</value>
|
|
</data>
|
|
<data name="OPENVIRTUEGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Opens the Virtue gump of the given serial/alias (defaults to current player)</value>
|
|
</data>
|
|
<data name="OPENVIRTUEGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>OpenVirtueGump("enemy")</value>
|
|
</data>
|
|
<data name="OPENGUILDGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Opens the Guild gump</value>
|
|
</data>
|
|
<data name="OPENQUESTSGUMP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Opens the Quests gump</value>
|
|
</data>
|
|
<data name="OPENGUILDGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>OpenGuildGump()</value>
|
|
</data>
|
|
<data name="OPENQUESTSGUMP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>OpenQuestsGump()</value>
|
|
</data>
|
|
<data name="GETENEMY_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value>#get murderer
|
|
GetEnemy(['Murderer'])
|
|
#get closest murderer, any body type
|
|
GetEnemy(['Murderer'], 'Any', 'Closest')
|
|
#get next any notoriety, humanoid or transformation - unmounted
|
|
GetEnemy(['Any'], 'Both', 'Next', 'Unmounted')</value>
|
|
</data>
|
|
<data name="TARGETXYZ_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Targets the ground at the given coordinates.</value>
|
|
</data>
|
|
<data name="TARGETXYZ_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TargetXYZ(1000, 1000, 0)</value>
|
|
</data>
|
|
<data name="REHUE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Rehue an item/mobile the specified hue value, set to 0 to remove. (Experimental)</value>
|
|
</data>
|
|
<data name="REHUE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Rehue("mount", 1176)</value>
|
|
</data>
|
|
<data name="STOPALL_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Stops all running macros including background macros.</value>
|
|
</data>
|
|
<data name="STOPALL_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>StopAll()</value>
|
|
</data>
|
|
<data name="SETSTATUS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sets the lock state of the given stat, up, down or locked.</value>
|
|
</data>
|
|
<data name="SETSTATUS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>SetStatus('str', 'locked')</value>
|
|
</data>
|
|
<data name="TARGETTILEOFFSET_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Targets the tile at the given offsets relative to the player</value>
|
|
</data>
|
|
<data name="TARGETTILEOFFSET_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TargetTileOffset(0, 1, 0)</value>
|
|
</data>
|
|
<data name="TARGETTILEOFFSET_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value>#Targets the tile at the current Y coordinate + 1
|
|
TargetTileOffset(0, 1, 0)</value>
|
|
</data>
|
|
<data name="BUFFTIME_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns milliseconds remaining for given buff name, or 0 if expired/not enabled.</value>
|
|
</data>
|
|
<data name="BUFFTIME_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if BuffTime('Enemy Of One') < 5000:</value>
|
|
</data>
|
|
<data name="BUFFTIME_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value>if not BuffExists('Enemy Of One') or BuffTime('Enemy Of One') < 5000:
|
|
Cast('Enemy Of One')
|
|
</value>
|
|
</data>
|
|
<data name="TARGETBYRESOURCE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Uses tool and targets specified resource type (Requires server support (OSI / ServUO))</value>
|
|
</data>
|
|
<data name="TARGETBYRESOURCE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TargetByResource('pickaxe', 'Ore')</value>
|
|
</data>
|
|
<data name="WAITFORMENU_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Pauses until incoming menu packet is received, optional paramters of gump ID and timeout</value>
|
|
</data>
|
|
<data name="WAITFORMENU_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>WaitForMenu(0x1d0, 5000)</value>
|
|
</data>
|
|
<data name="REPLYMENU_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Sends a button reply to server menu</value>
|
|
</data>
|
|
<data name="REPLYMENU_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ReplyMenu(0x1d0, 3, 0x2106, 0)</value>
|
|
</data>
|
|
<data name="INMENU_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns True if the menu title or entry titles contains the given text.</value>
|
|
</data>
|
|
<data name="INMENU_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if InMenu(0x1d1, 'Omar'):</value>
|
|
</data>
|
|
<data name="MENUEXISTS_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Return true if the given menu id exists.</value>
|
|
</data>
|
|
<data name="MENUEXISTS_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if MenuExists(0x1d1):</value>
|
|
</data>
|
|
<data name="INMENU_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value>UseSkill('Tracking')
|
|
WaitForMenu(0x1d0, 5000)
|
|
ReplyMenu(0x1d0, 3, 0x2106, 0)
|
|
WaitForMenu(0x1d1, 5000)
|
|
if InMenu(0x1d1, 'Omar'):
|
|
HeadMsg('Omar is in range', 'self')
|
|
CloseMenu(0x1d1)</value>
|
|
</data>
|
|
<data name="WAITFORMENU_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value>UseSkill('Tracking')
|
|
WaitForMenu(0x1d0, 5000)
|
|
ReplyMenu(0x1d0, 3, 0x2106, 0)
|
|
WaitForMenu(0x1d1, 5000)</value>
|
|
</data>
|
|
<data name="CLOSEMENU_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Closes the specified menu id</value>
|
|
</data>
|
|
<data name="CLOSEMENU_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>CloseMenu(0x1d1)</value>
|
|
</data>
|
|
<data name="SKILLCAP_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Returns the skill cap for the specified skill</value>
|
|
</data>
|
|
<data name="SKILLCAP_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>if SkillCap("Blacksmithy") == 120:</value>
|
|
</data>
|
|
<data name="CONFIRMPROMPT_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Displays an ingame prompt with the specified message, returns True if Okay was pressed, False if not.</value>
|
|
</data>
|
|
<data name="CONFIRMPROMPT_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>ConfirmPrompt("Self Destruct?")</value>
|
|
</data>
|
|
<data name="CONFIRMPROMPT_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value>res = ConfirmPrompt("Play macro?")
|
|
|
|
if res:
|
|
PlayMacro("Macro")</value>
|
|
</data>
|
|
<data name="STOP_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value># Stop the current macro
|
|
Stop()
|
|
# Stop a macro by name
|
|
Stop("Background Macro")</value>
|
|
</data>
|
|
<data name="TARGETTILEOFFSETRESOURCE_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Targets the tile at the given offsets relative to the player (automatically targeting trees/cave tiles/water if present)</value>
|
|
</data>
|
|
<data name="TARGETTILEOFFSETRESOURCE_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>TargetTileOffsetResource(0, -1, 0)</value>
|
|
</data>
|
|
<data name="HIDEENTITY_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Remove an item/mobile from the screen</value>
|
|
</data>
|
|
<data name="HIDEENTITY_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>HideEntity('corpse')</value>
|
|
</data>
|
|
<data name="HIDEENTITY_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value>ClearIgnoreList()
|
|
# Hide all corpses on screen
|
|
while FindType(0x2006):
|
|
HideEntity('found')
|
|
IgnoreObject('found')</value>
|
|
</data>
|
|
<data name="USETARGETEDITEM_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Uses specified item and targets target in one action. Requires server support (OSI / ServUO)</value>
|
|
</data>
|
|
<data name="USETARGETEDITEM_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>UseTargetedItem('bandage', 'pet')</value>
|
|
</data>
|
|
<data name="USELAYER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Uses object in the specified layer, optional parameter for mobile</value>
|
|
</data>
|
|
<data name="USELAYER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>UseLayer("Talisman")</value>
|
|
</data>
|
|
<data name="AUTOCOLORPICK_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Setup an automated reply to the incoming dye color gump, allowing you to define dye tubs color.
|
|
That command should be added prior to the action that opens the color pick gump.</value>
|
|
</data>
|
|
<data name="AUTOCOLORPICK_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>AutoColorPick(35)</value>
|
|
</data>
|
|
<data name="AUTOCOLORPICK_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value>AutoColorPick(666)
|
|
UseObject('dyes')
|
|
WaitForTarget(1000)
|
|
Target('tub')</value>
|
|
</data>
|
|
<data name="DISPLAYQUESTPOINTER_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Display quest arrow pointer to specified coordinates</value>
|
|
</data>
|
|
<data name="DISPLAYQUESTPOINTER_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>DisplayQuestPointer(1000, 1000, True)</value>
|
|
</data>
|
|
<data name="DISPLAYQUESTPOINTER_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value># add pointer
|
|
DisplayQuestPointer(1000, 1000, True)
|
|
Pause(2000)
|
|
# remove pointer
|
|
DisplayQuestPointer(1000, 1000, False)</value>
|
|
</data>
|
|
<data name="PATHFIND_COMMAND_DESCRIPTION" xml:space="preserve">
|
|
<value>Requests client to pathfind to given coordinates / entity</value>
|
|
</data>
|
|
<data name="PATHFIND_COMMAND_INSERTTEXT" xml:space="preserve">
|
|
<value>Pathfind(1000, 1000, 0)</value>
|
|
</data>
|
|
<data name="PATHFIND_COMMAND_EXAMPLE" xml:space="preserve">
|
|
<value>#Pathfind to coordinates
|
|
Pathfind(1438, 1630, 20)
|
|
|
|
#Pathfind to entity
|
|
SetEnemy(0x3c9)
|
|
Pathfind('enemy')</value>
|
|
</data>
|
|
</root> |