84 lines
1.9 KiB
C#
84 lines
1.9 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace ClassicAssist.Misc
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{
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public class ThreadQueue<T> : IDisposable
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{
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private readonly Action<T> _onAction;
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private readonly ConcurrentQueue<T> _queue = new ConcurrentQueue<T>();
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private readonly EventWaitHandle _wh = new AutoResetEvent( false );
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private readonly Thread _workerThread;
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public ThreadQueue( Action<T> onAction )
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{
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_onAction = onAction;
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_workerThread = new Thread( ProcessQueue ) { IsBackground = true };
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_workerThread.Start();
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}
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public int Count => _queue.Count;
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public void Dispose()
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{
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StopThread();
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}
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public void Clear()
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{
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while ( _queue.TryDequeue( out T item ) )
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{
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}
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}
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private void ProcessQueue()
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{
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while ( _workerThread.IsAlive )
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{
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if ( _queue.TryDequeue( out T queueItem ) )
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{
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if ( queueItem == null )
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{
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return;
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}
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_onAction( queueItem );
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}
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else
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{
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_wh.WaitOne();
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}
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}
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}
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public void Enqueue( T queueItem )
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{
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_queue.Enqueue( queueItem );
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try
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{
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_wh.Set();
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}
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catch ( ObjectDisposedException )
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{
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}
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}
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private void StopThread()
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{
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_queue.Enqueue( default );
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try
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{
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_wh.Set();
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}
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catch ( ObjectDisposedException )
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{
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}
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_workerThread.Join();
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_wh.Close();
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}
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}
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} |