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ClassicAssist.Avalonia/ClassicAssist.Shared/UO/Data/PlayerStatus.cs
T
Beyhan Oğur d5f52cc3d3 first commit
2026-09-03 04:45:36 +03:00

48 lines
1.9 KiB
C#

namespace ClassicAssist.UO.Data
{
public class PlayerStatus
{
public int ColdResist { get; set; }
public int DamageIncrease { get; set; }
public int DefenseChanceIncrease { get; set; }
public int Dex { get; set; }
public int EnergyResist { get; set; }
public int FasterCasting { get; set; }
public int FasterCastRecovery { get; set; }
public int Features { get; set; }
public int FireResist { get; set; }
public int Followers { get; set; }
public int Gold { get; set; }
public int Health { get; set; }
public int HitChanceIncrease { get; set; }
public int Int { get; set; }
public int LowerManaCost { get; set; }
public int LowerReagentCost { get; set; }
public int Luck { get; set; }
public int Mana { get; set; }
public int MaxColdResist { get; set; }
public int MaxDamage { get; set; }
public int MaxEnergyResist { get; set; }
public int MaxFireResist { get; set; }
public int MaxFollowers { get; set; }
public int MaxHealth { get; set; }
public int MaxMana { get; set; }
public int MaxPhysicalResist { get; set; }
public int MaxPoisonResist { get; set; }
public int MaxStamina { get; set; }
public int MaxWeight { get; set; }
public int MinDamage { get; set; }
public string Name { get; set; }
public int PhysicalResist { get; set; }
public int PoisonResist { get; set; }
public int Race { get; set; }
public int Sex { get; set; }
public int SpellDamageIncrease { get; set; }
public int Stamina { get; set; }
public int StatCap { get; set; }
public int Str { get; set; }
public int SwingSpeedIncrease { get; set; }
public int TithingPoints { get; set; }
public int Weight { get; set; }
}
}