84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
#region License
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// Copyright (C) 2020 Reetus
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#endregion
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using System.Threading;
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using ClassicAssist.Shared;
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using ClassicAssist.UI.ViewModels;
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using ClassicAssist.UO.Objects.Gumps;
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namespace ClassicAssist.UO.Gumps
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{
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public abstract class RepositionableGump : Gump
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{
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private const int REPOSITION_BUTTON_ID = 10;
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private readonly int _height;
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private readonly int _width;
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protected RepositionableGump( int width, int height, int serial, uint gumpID ) : base( 0, 0, serial,
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gumpID )
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{
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_width = width;
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_height = height;
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}
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public int GumpX { get; set; } = 100;
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public int GumpY { get; set; } = 100;
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public override void SendGump()
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{
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X = GumpX;
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Y = GumpY;
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AddButton( _width - 15, 5, 0x82C, 0x82C, REPOSITION_BUTTON_ID, GumpButtonType.Reply, 0 );
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base.SendGump();
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}
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public override void OnResponse( int buttonID, int[] switches )
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{
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if ( buttonID == REPOSITION_BUTTON_ID )
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{
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Engine.Dispatcher.Invoke( () =>
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{
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Thread t = new Thread( () =>
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{
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SetPosition( GumpX, GumpY );
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RepositionableGumpViewModel vm = new RepositionableGumpViewModel( this, GumpX, GumpY );
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//TODO UI
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//RepositionableGumpWindow window = new RepositionableGumpWindow { DataContext = vm };
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//WindowInteropHelper helper = new WindowInteropHelper( window ) { Owner = Engine.WindowHandle };
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//window.ShowInTaskbar = false;
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//window.ShowDialog();
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} )
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{ IsBackground = true };
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t.SetApartmentState( ApartmentState.STA );
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t.Start();
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} );
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}
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base.OnResponse( buttonID, switches );
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}
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public virtual void SetPosition( int x, int y )
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{
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GumpX = x;
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GumpY = y;
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}
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}
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} |