Files
Beyhan Oğur d5f52cc3d3 first commit
2026-09-03 04:45:36 +03:00

84 lines
2.7 KiB
C#

#region License
// Copyright (C) 2020 Reetus
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#endregion
using System.Threading;
using ClassicAssist.Shared;
using ClassicAssist.UI.ViewModels;
using ClassicAssist.UO.Objects.Gumps;
namespace ClassicAssist.UO.Gumps
{
public abstract class RepositionableGump : Gump
{
private const int REPOSITION_BUTTON_ID = 10;
private readonly int _height;
private readonly int _width;
protected RepositionableGump( int width, int height, int serial, uint gumpID ) : base( 0, 0, serial,
gumpID )
{
_width = width;
_height = height;
}
public int GumpX { get; set; } = 100;
public int GumpY { get; set; } = 100;
public override void SendGump()
{
X = GumpX;
Y = GumpY;
AddButton( _width - 15, 5, 0x82C, 0x82C, REPOSITION_BUTTON_ID, GumpButtonType.Reply, 0 );
base.SendGump();
}
public override void OnResponse( int buttonID, int[] switches )
{
if ( buttonID == REPOSITION_BUTTON_ID )
{
Engine.Dispatcher.Invoke( () =>
{
Thread t = new Thread( () =>
{
SetPosition( GumpX, GumpY );
RepositionableGumpViewModel vm = new RepositionableGumpViewModel( this, GumpX, GumpY );
//TODO UI
//RepositionableGumpWindow window = new RepositionableGumpWindow { DataContext = vm };
//WindowInteropHelper helper = new WindowInteropHelper( window ) { Owner = Engine.WindowHandle };
//window.ShowInTaskbar = false;
//window.ShowDialog();
} )
{ IsBackground = true };
t.SetApartmentState( ApartmentState.STA );
t.Start();
} );
}
base.OnResponse( buttonID, switches );
}
public virtual void SetPosition( int x, int y )
{
GumpX = x;
GumpY = y;
}
}
}