Files
Beyhan Oğur d5f52cc3d3 first commit
2026-09-03 04:45:36 +03:00

279 lines
8.5 KiB
C#

using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Input;
using ClassicAssist.Data;
using ClassicAssist.Data.Scavenger;
using ClassicAssist.Misc;
using ClassicAssist.Shared.Resources;
using ClassicAssist.UI.ViewModels;
using ClassicAssist.UO.Data;
using ClassicAssist.UO.Network;
using ClassicAssist.UO.Objects;
using Newtonsoft.Json.Linq;
using ReactiveUI;
using UOC = ClassicAssist.Shared.UO.Commands;
namespace ClassicAssist.Shared.UI.ViewModels.Agents
{
public class ScavengerTabViewModel : BaseViewModel, ISettingProvider
{
private const int SCAVENGER_DISTANCE = 2;
private readonly List<int> _ignoreList;
private readonly object _scavengeLock = new object();
private ICommand _clearAllCommand;
private int _containerSerial;
private bool _enabled;
private ICommand _insertCommand;
private ObservableCollection<ScavengerEntry> _items = new ObservableCollection<ScavengerEntry>();
private ICommand _removeCommand;
private ScavengerEntry _selectedItem;
private ICommand _setContainerCommand;
public ScavengerTabViewModel()
{
ScavengerManager manager = ScavengerManager.GetInstance();
manager.Items = Items;
manager.CheckArea = () => Task.Run( CheckArea );
_ignoreList = new List<int>();
}
public ICommand ClearAllCommand =>
_clearAllCommand ?? ( _clearAllCommand = ReactiveCommand.CreateFromTask( ClearAll ) );
public int ContainerSerial
{
get => _containerSerial;
set => SetProperty( ref _containerSerial, value );
}
public bool Enabled
{
get => _enabled;
set => SetProperty( ref _enabled, value );
}
public ICommand InsertCommand =>
_insertCommand ?? ( _insertCommand = new RelayCommandAsync( Insert, o => true ) );
public ObservableCollection<ScavengerEntry> Items
{
get => _items;
set => SetProperty( ref _items, value );
}
public ICommand RemoveCommand =>
_removeCommand ?? ( _removeCommand = ReactiveCommand.CreateFromTask<ScavengerEntry>( Remove,
this.WhenAnyValue( e => e.SelectedItem, selector: e => e != null ) ) );
public ScavengerEntry SelectedItem
{
get => _selectedItem;
set => SetProperty( ref _selectedItem, value );
}
public ICommand SetContainerCommand =>
_setContainerCommand ?? ( _setContainerCommand = new RelayCommandAsync( SetContainer, o => true ) );
public void Serialize( JObject json )
{
Engine.Items.CollectionChanged -= ItemsOnCollectionChanged;
if ( json == null )
{
return;
}
JObject scavengerObj = new JObject { { "Enabled", Enabled }, { "Container", ContainerSerial } };
JArray itemsArray = new JArray();
foreach ( ScavengerEntry entry in Items )
{
itemsArray.Add( new JObject
{
{ "Graphic", entry.Graphic },
{ "Name", entry.Name },
{ "Hue", entry.Hue },
{ "Enabled", entry.Enabled }
} );
}
scavengerObj.Add( "Items", itemsArray );
json.Add( "Scavenger", scavengerObj );
}
public void Deserialize( JObject json, Options options )
{
Engine.Items.CollectionChanged += ItemsOnCollectionChanged;
Items.Clear();
if ( json?["Scavenger"] == null )
{
return;
}
JToken config = json["Scavenger"];
Enabled = config["Enabled"]?.ToObject<bool>() ?? true;
ContainerSerial = config["Container"]?.ToObject<int>() ?? 0;
if ( config["Items"] == null )
{
return;
}
foreach ( JToken token in config["Items"] )
{
ScavengerEntry entry = new ScavengerEntry
{
Graphic = token["Graphic"]?.ToObject<int>() ?? 0,
Name = token["Name"]?.ToObject<string>() ?? "Unknown",
Hue = token["Hue"]?.ToObject<int>() ?? 0,
Enabled = token["Enabled"]?.ToObject<bool>() ?? true
};
bool alreadyExists = Items.Any( s => s.Graphic == entry.Graphic && s.Hue == entry.Hue );
if ( !alreadyExists )
{
Items.Add( entry );
}
}
}
private void ItemsOnCollectionChanged( int totalcount, bool added, Item[] items )
{
if ( !added || !Enabled )
{
return;
}
bool hasNearby = items.Any( i => i.Distance <= SCAVENGER_DISTANCE );
if ( hasNearby )
{
CheckArea();
}
}
public void CheckArea()
{
if ( !Enabled || Engine.Player == null )
{
return;
}
List<Item> scavengerItems = new List<Item>();
if ( Engine.Player.WeightMax - Engine.Player.Weight <= 25 )
{
return;
}
lock ( _scavengeLock )
{
foreach ( ScavengerEntry entry in Items )
{
if ( !entry.Enabled )
{
continue;
}
Item[] matches = Engine.Items.SelectEntities( i =>
i.Distance <= SCAVENGER_DISTANCE && i.Owner == 0 && i.ID == entry.Graphic &&
( entry.Hue == -1 || i.Hue == entry.Hue ) && !_ignoreList.Contains( i.Serial ) );
if ( matches == null )
{
continue;
}
scavengerItems.AddRange( matches );
}
if ( scavengerItems.Count == 0 )
{
return;
}
Item container = Engine.Items.GetItem( _containerSerial ) ?? Engine.Player.Backpack;
if ( container == null )
{
return;
}
foreach ( Item scavengerItem in scavengerItems.Where( scavengerItem =>
scavengerItem.Distance <= SCAVENGER_DISTANCE ).Distinct() )
{
_ignoreList.Add( scavengerItem.Serial );
UOC.SystemMessage( string.Format( Strings.Scavenging___0__, scavengerItem.Name ?? "Unknown" ), 61 );
ActionPacketQueue.EnqueueDragDrop( scavengerItem.Serial, scavengerItem.Count, container.Serial,
QueuePriority.Low, true ).Wait();
}
}
}
private async Task Insert( object arg )
{
int serial = await UOC.GetTargeSerialAsync( Strings.Target_object___ );
if ( serial == 0 )
{
UOC.SystemMessage( Strings.Invalid_or_unknown_object_id );
return;
}
Item item = Engine.Items.GetItem( serial );
if ( item == null )
{
UOC.SystemMessage( Strings.Cannot_find_item___ );
return;
}
string tiledataName = TileData.GetStaticTile( item.ID ).Name ?? "Unknown";
ScavengerEntry entry =
new ScavengerEntry { Enabled = true, Graphic = item.ID, Hue = item.Hue, Name = tiledataName };
Items.Add( entry );
}
private async Task Remove( object arg )
{
if ( !( arg is ScavengerEntry entry ) )
{
return;
}
Items.Remove( entry );
await Task.CompletedTask;
}
private async Task ClearAll( CancellationToken cancellationToken )
{
Items.Clear();
await Task.CompletedTask;
}
private async Task SetContainer( object arg )
{
int serial = await UOC.GetTargeSerialAsync( Strings.Select_destination_container___ );
if ( serial == 0 )
{
UOC.SystemMessage( Strings.Invalid_container___ );
return;
}
ContainerSerial = serial;
}
}
}