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Beyhan Oğur d5f52cc3d3 first commit
2026-09-03 04:45:36 +03:00

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C#

#region License
// Copyright (C) 2020 Reetus
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#endregion
using System;
using System.Linq;
using System.Threading;
using Priority_Queue;
namespace ClassicAssist.Misc
{
public enum QueuePriority
{
Immediate,
High,
Medium,
Low
}
public class ThreadPriorityQueue<T> : IDisposable
{
private readonly Action<T> _onAction;
private readonly SimplePriorityQueue<T> _queue = new SimplePriorityQueue<T>();
private readonly EventWaitHandle _wh = new AutoResetEvent( false );
private readonly Thread _workerThread;
public ThreadPriorityQueue( Action<T> onAction )
{
_onAction = onAction;
_workerThread = new Thread( ProcessQueue ) { IsBackground = true };
_workerThread.Start();
}
public void Dispose()
{
StopThread();
}
public int Count()
{
return _queue.Count;
}
public int Count( Predicate<T> predicate )
{
return _queue.Count( predicate.Invoke );
}
public void Clear()
{
_queue.Clear();
}
private void ProcessQueue()
{
while ( _workerThread.IsAlive )
{
if ( _queue.TryDequeue( out T queueItem ) )
{
if ( queueItem == null )
{
return;
}
_onAction( queueItem );
}
else
{
_wh.WaitOne();
}
}
}
public void Enqueue( T queueItem, QueuePriority priority )
{
_queue.Enqueue( queueItem, (float) priority );
try
{
_wh.Set();
}
catch ( ObjectDisposedException )
{
}
}
public bool Contains( Predicate<T> predicate )
{
return _queue.Any( predicate.Invoke );
}
private void StopThread()
{
_queue.Enqueue( default, (float) QueuePriority.Immediate );
try
{
_wh.Set();
}
catch ( ObjectDisposedException )
{
}
_workerThread.Join();
_wh.Close();
}
}
}