Files
Beyhan Oğur d5f52cc3d3 first commit
2026-09-03 04:45:36 +03:00

57 lines
1.6 KiB
C#

using ClassicAssist.Shared;
using ClassicAssist.Misc;
using ClassicAssist.UO.Data;
using ClassicAssist.UO.Network;
using ClassicAssist.UO.Network.Packets;
using ClassicAssist.UO.Objects;
namespace ClassicAssist.Data.Hotkeys.Commands
{
[HotkeyCommand( Name = "Interrupt Spell" )]
public class InterruptSpellCommand : HotkeyCommand
{
public override void Execute()
{
PlayerMobile player = Engine.Player;
if ( player == null )
{
return;
}
Layer[] layerPriority =
{
Layer.Shirt, Layer.Shoes, Layer.Pants, Layer.Helm, Layer.Gloves, Layer.Ring, Layer.Neck,
Layer.Waist, Layer.InnerTorso, Layer.Bracelet, Layer.MiddleTorso, Layer.Earrings, Layer.Arms,
Layer.Cloak, Layer.OuterTorso, Layer.OuterLegs, Layer.InnerLegs, Layer.TwoHanded, Layer.OneHanded
};
Layer selectedLayer = Layer.Invalid;
int serial = 0;
foreach ( Layer layer in layerPriority )
{
serial = player.GetLayer( layer );
if ( serial == 0 )
{
continue;
}
selectedLayer = layer;
break;
}
if ( selectedLayer == Layer.Invalid )
{
return;
}
ActionPacketQueue.EnqueueActionPackets(
new BasePacket[]
{
new DragItem( serial, 1 ), new EquipRequest( serial, selectedLayer, player.Serial )
}, QueuePriority.High );
}
}
}