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ClassicAssist.Avalonia/ClassicAssist.Shared/UO/Objects/Gumps/Gump.cs
T
Beyhan Oğur d5f52cc3d3 first commit
2026-09-03 04:45:36 +03:00

891 lines
26 KiB
C#

/* Copyright (C) 2009 Matthew Geyer
*
* This file is part of UO Machine.
*
* UO Machine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* UO Machine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with UO Machine. If not, see <http://www.gnu.org/licenses/>. */
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using ClassicAssist.Shared;
using ClassicAssist.Shared.UO;
using ClassicAssist.UO.Data;
namespace ClassicAssist.UO.Objects.Gumps
{
public class Gump
{
private static readonly Random _random = new Random();
private static readonly byte[] BeginLayout = StringToBuffer( "{ " );
private static readonly byte[] EndLayout = StringToBuffer( " }" );
private static readonly byte[] NoMove = StringToBuffer( "{ nomove }" );
private static readonly byte[] NoClose = StringToBuffer( "{ noclose }" );
private static readonly byte[] NoDispose = StringToBuffer( "{ nodispose }" );
private static readonly byte[] NoResize = StringToBuffer( "{ noresize }" );
private static readonly byte[] True = StringToBuffer( " 1" );
private static readonly byte[] False = StringToBuffer( " 0" );
private static readonly byte[] BeginTextSeparator = StringToBuffer( " @" );
private static readonly byte[] EndTextSeparator = StringToBuffer( "@" );
public readonly string Layout;
public readonly GumpPage[] Pages;
private List<GumpElement> _elements;
private List<string> _strings;
public int Serial;
public int X;
public int Y;
public Gump( int x, int y, uint id, int serial, string layout, string[] strings, GumpElement[] elements,
GumpPage[] pages )
{
X = x;
Y = y;
ID = id;
Serial = serial;
Layout = layout;
Strings = strings;
GumpElements = elements;
Pages = pages;
foreach ( GumpPage gp in pages )
{
gp.ParentGump = this;
}
}
public Gump( int x, int y, int serial = 0, uint id = 0 )
{
X = x;
Y = y;
Serial = serial;
ID = id;
string fullName = GetType().FullName;
if ( ID == 0 && fullName != null )
{
ID = (uint) fullName.GetHashCode();
}
if ( Serial == 0 && fullName != null )
{
uint hashCode = (uint) fullName.GetHashCode();
hashCode &= 0x0000FFFF;
hashCode <<= 8;
hashCode |= (uint) 0xFF << 24;
Serial = (int) ( hashCode + _random.Next( 0, 0xFF ) );
}
_elements = new List<GumpElement>();
_strings = new List<string>();
}
public bool Closable { get; set; }
public bool Disposable { get; set; }
public GumpElement[] GumpElements
{
get => _elements.ToArray();
set
{
_elements = new List<GumpElement>();
for ( int i = 0; i < value.Length; i++ )
{
_elements.Add( value[i] );
}
}
}
public uint ID { get; }
public bool Movable { get; set; }
public bool Resizable { get; set; }
public string[] Strings
{
get => _strings.ToArray();
set
{
_strings = new List<string>();
for ( int i = 0; i < value.Length; i++ )
{
_strings.Add( value[i] );
}
}
}
/// <summary>
/// Get array of GumpElements which match the specified ElementType from all pages.
/// </summary>
public GumpElement[] GetElementsByType( ElementType type )
{
List<GumpElement> elementList = new List<GumpElement>();
if ( GumpElements != null )
{
elementList.AddRange( GumpElements.Where( ge => ge.Type == type ) );
}
if ( Pages != null )
{
elementList.AddRange( from p in Pages from ge in p.GumpElements where ge.Type == type select ge );
}
return elementList.ToArray();
}
/// <summary>
/// Get the GumpElement with the specified ID. Searches all pages/elements.
/// </summary>
/// <returns>True on success.</returns>
public bool GetElementByID( int id, out GumpElement element )
{
if ( GumpElements != null )
{
foreach ( GumpElement ge in GumpElements )
{
if ( ge.ElementID == id )
{
element = ge;
return true;
}
}
}
if ( Pages != null )
{
foreach ( GumpPage p in Pages )
{
foreach ( GumpElement ge in p.GumpElements )
{
if ( ge.ElementID == id )
{
element = ge;
return true;
}
}
}
}
element = null;
return false;
}
/// <summary>
/// Get the GumpElement nearest to the specified GumpElement.
/// </summary>
/// <returns>True on success.</returns>
public bool GetNearestElement( GumpElement source, out GumpElement element )
{
GumpElement nearest = null;
double closest = 0;
if ( source.ParentPage != null )
{
return source.ParentPage.GetNearestElement( source, out element );
}
foreach ( GumpElement ge in GumpElements )
{
if ( ge == source )
{
continue;
}
double distance = UOMath.Distance( source.X, source.Y, ge.X, ge.Y );
if ( nearest == null )
{
closest = distance;
nearest = ge;
}
else
{
if ( distance < closest )
{
closest = distance;
nearest = ge;
}
}
}
element = nearest;
return nearest != null;
}
/// <summary>
/// Get nearest GumpElement to source, but only if it's ElementType is contained in the include list.
/// </summary>
/// <param name="source">Source GumpElement</param>
/// <param name="includeTypes">Array of ElementTypes which specifies valid GumpElements to search.</param>
/// <param name="element">GumpElement (out).</param>
/// <returns>True on success.</returns>
public bool GetNearestElement( GumpElement source, ElementType[] includeTypes, out GumpElement element )
{
GumpElement nearest = null;
double closest = 0;
if ( source.ParentPage != null )
{
return source.ParentPage.GetNearestElement( source, includeTypes, out element );
}
foreach ( GumpElement ge in GumpElements )
{
if ( ge == source )
{
continue;
}
bool found = includeTypes.Any( et => ge.Type == et );
if ( !found )
{
continue;
}
double distance = UOMath.Distance( source.X, source.Y, ge.X, ge.Y );
if ( nearest == null )
{
closest = distance;
nearest = ge;
}
else
{
if ( distance < closest )
{
closest = distance;
nearest = ge;
}
}
}
element = nearest;
return nearest != null;
}
public bool GetElementByXY( int x, int y, out GumpElement gumpElement )
{
gumpElement = null;
if ( GumpElements == null )
{
return false;
}
GumpElement element = GumpElements.FirstOrDefault( m => m.X == x && m.Y == y );
if ( element != null )
{
gumpElement = element;
}
return gumpElement != null;
}
public GumpElement GetElementByXY( int x, int y )
{
return GetElementByXY( x, y, out GumpElement element ) ? element : null;
}
public bool GetElementByCliloc( int cliloc, out GumpElement gumpElement )
{
gumpElement = null;
if ( GumpElements == null )
{
return false;
}
GumpElement element = GumpElements.FirstOrDefault( m => m.Cliloc == cliloc );
if ( element != null )
{
gumpElement = element;
}
return gumpElement != null;
}
public GumpElement GetElementByCliloc( int cliloc )
{
return GetElementByCliloc( cliloc, out GumpElement element ) ? element : null;
}
public override int GetHashCode()
{
return ID.GetHashCode() ^ Layout?.GetHashCode() ?? 0;
}
public virtual void OnResponse( int buttonID, int[] switches )
{
}
public virtual void SendGump()
{
byte[] bytes = Compile();
Engine.Gumps.Add( this );
Engine.SendPacketToClient( bytes, bytes.Length );
}
public void CloseGump()
{
Commands.CloseClientGump( ID );
}
public void Add( GumpElement e )
{
e.ParentGump = this;
_elements.Add( e );
}
public void AddPage( int page )
{
GumpElement ge = new GumpElement { Type = ElementType.page, PageNumber = page };
Add( ge );
}
public void AddAlphaRegion( int x, int y, int width, int height )
{
GumpElement ge = new GumpElement
{
Type = ElementType.checkertrans,
X = x,
Y = y,
Width = width,
Height = height
};
Add( ge );
}
public void AddBackground( int x, int y, int width, int height, int gumpID )
{
GumpElement ge = new GumpElement
{
Type = ElementType.resizepic,
X = x,
Y = y,
Width = width,
Height = height,
ElementID = gumpID
};
Add( ge );
}
public void AddButton( int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param )
{
GumpElement ge = new GumpElement
{
Type = ElementType.button,
X = x,
Y = y,
InactiveID = normalID,
ActiveID = pressedID,
ButtonType = (int) type,
ElementID = buttonID,
Param = param
};
Add( ge );
}
public void AddCheck( int x, int y, int inactiveID, int activeID, bool initialState, int switchID )
{
GumpElement ge = new GumpElement
{
Type = ElementType.checkbox,
X = x,
Y = y,
InactiveID = inactiveID,
ActiveID = activeID,
InitialState = initialState,
ElementID = switchID
};
Add( ge );
}
public void AddGroup( int group )
{
GumpElement ge = new GumpElement { Type = ElementType.group, Group = group };
Add( ge );
}
public void AddTooltip( int number )
{
GumpElement ge = new GumpElement { Type = ElementType.tooltip, Cliloc = number };
Add( ge );
}
public void AddHtml( int x, int y, int width, int height, string text, bool background, bool scrollbar )
{
GumpElement ge = new GumpElement
{
Type = ElementType.htmlgump,
X = x,
Y = y,
Width = width,
Height = height,
Text = text,
ScrollBar = scrollbar,
Background = background
};
Add( ge );
}
public void AddHtmlLocalized( int x, int y, int width, int height, int number, bool background, bool scrollbar )
{
GumpElement ge = new GumpElement
{
Type = ElementType.xmfhtmlgump,
X = x,
Y = y,
Width = width,
Height = height,
Cliloc = number,
Background = background,
ScrollBar = scrollbar
};
Add( ge );
}
public void AddHtmlLocalized( int x, int y, int width, int height, int number, int color, bool background,
bool scrollbar )
{
GumpElement ge = new GumpElement
{
Type = ElementType.xmfhtmlgumpcolor,
X = x,
Y = y,
Width = width,
Height = height,
Cliloc = number,
Hue = color,
Background = background,
ScrollBar = scrollbar
};
Add( ge );
}
public void AddHtmlLocalized( int x, int y, int width, int height, int number, string args, int color,
bool background, bool scrollbar )
{
GumpElement ge = new GumpElement
{
Type = ElementType.xmfhtmltok,
X = x,
Y = y,
Width = width,
Height = height,
Cliloc = number,
Args = args,
Hue = color,
Background = background,
ScrollBar = scrollbar
};
Add( ge );
}
public void AddImage( int x, int y, int gumpID )
{
AddImage( x, y, gumpID, 0 );
}
public void AddImage( int x, int y, int gumpID, int hue )
{
GumpElement ge = new GumpElement
{
Type = ElementType.gumppic,
X = x,
Y = y,
ElementID = gumpID,
Hue = hue
};
Add( ge );
}
public void AddImageTiled( int x, int y, int width, int height, int gumpID )
{
GumpElement ge = new GumpElement
{
Type = ElementType.gumppictiled,
X = x,
Y = y,
Width = width,
Height = height,
ElementID = gumpID
};
Add( ge );
}
public void AddImageTiledButton( int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type,
int param, int itemID, int hue, int width, int height )
{
AddImageTiledButton( x, y, normalID, pressedID, buttonID, type, param, itemID, hue, width, height, -1 );
}
public void AddImageTiledButton( int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type,
int param, int itemID, int hue, int width, int height, int localizedTooltip )
{
GumpElement ge = new GumpElement
{
Type = ElementType.buttontileart,
X = x,
Y = y,
InactiveID = normalID,
ActiveID = pressedID,
ElementID = buttonID,
ButtonType = (int) type,
Param = param,
ItemID = itemID,
Hue = hue,
Height = height,
Width = width,
Cliloc = localizedTooltip
};
Add( ge );
}
public void AddItem( int x, int y, int itemID )
{
GumpElement ge = new GumpElement { Type = ElementType.tilepic, X = x, Y = y, ItemID = itemID };
Add( ge );
}
public void AddItem( int x, int y, int itemID, int hue )
{
GumpElement ge = new GumpElement
{
Type = ElementType.tilepic,
X = x,
Y = y,
ItemID = itemID,
Hue = hue
};
Add( ge );
}
public void AddLabel( int x, int y, int hue, string text )
{
GumpElement ge = new GumpElement
{
Type = ElementType.text,
X = x,
Y = y,
Hue = hue,
Text = text
};
Add( ge );
}
public void AddLabelCropped( int x, int y, int width, int height, int hue, string text )
{
GumpElement ge = new GumpElement
{
Type = ElementType.croppedtext,
X = x,
Y = y,
Width = width,
Height = height,
Hue = hue,
Text = text
};
Add( ge );
}
public void AddRadio( int x, int y, int inactiveID, int activeID, bool initialState, int switchID )
{
GumpElement ge = new GumpElement
{
Type = ElementType.radio,
X = x,
Y = y,
InactiveID = inactiveID,
ActiveID = activeID,
InitialState = initialState,
ElementID = switchID
};
Add( ge );
}
public void AddTextEntry( int x, int y, int width, int height, int hue, int entryID, string initialText )
{
GumpElement ge = new GumpElement
{
Type = ElementType.textentry,
X = x,
Y = y,
Width = width,
Height = height,
Hue = hue,
ElementID = entryID,
Text = initialText
};
Add( ge );
}
public void AddTextEntry( int x, int y, int width, int height, int hue, int entryID, string initialText,
int size )
{
GumpElement ge = new GumpElement
{
Type = ElementType.textentrylimited,
X = x,
Y = y,
Width = width,
Height = height,
Hue = hue,
ElementID = entryID,
Text = initialText,
Size = size
};
Add( ge );
}
public void AddItemProperty( int serial )
{
GumpElement ge = new GumpElement { Type = ElementType.itemproperty, Serial = serial };
Add( ge );
}
public int Intern( string value )
{
int indexOf = _strings.IndexOf( value );
if ( indexOf >= 0 )
{
return indexOf;
}
_strings.Add( value );
return _strings.Count - 1;
}
internal static byte[] StringToBuffer( string str )
{
return Encoding.ASCII.GetBytes( str );
}
private byte[] Compile()
{
IGumpWriter disp = new GumpWriter( this );
if ( !Movable )
{
disp.AppendLayout( NoMove );
}
if ( !Closable )
{
disp.AppendLayout( NoClose );
}
if ( !Disposable )
{
disp.AppendLayout( NoDispose );
}
if ( !Resizable )
{
disp.AppendLayout( NoResize );
}
int count = GumpElements.Length;
for ( int i = 0; i < count; ++i )
{
GumpElement e = GumpElements[i];
disp.AppendLayout( BeginLayout );
e.AppendTo( disp );
disp.AppendLayout( EndLayout );
}
List<string> strings = new List<string>();
if ( Strings != null )
{
for ( int i = 0; i < Strings.Length; i++ )
{
strings.Add( Strings[i] );
}
}
disp.WriteStrings( strings );
disp.Flush();
return disp.ToArray();
}
internal interface IGumpWriter
{
int Switches { get; set; }
int TextEntries { get; set; }
void AppendLayout( bool val );
void AppendLayout( int val );
void AppendLayoutNS( int val );
void AppendLayout( string text );
void AppendLayout( byte[] buffer );
void WriteStrings( List<string> strings );
void Flush();
byte[] ToArray();
}
internal class GumpWriter : IGumpWriter, IDisposable
{
private readonly byte[] _buffer = new byte[48];
private readonly PacketWriter _stream;
private int m_LayoutLength;
private int m_PacketLength;
private int m_StringsLength;
public GumpWriter( Gump g )
{
_stream = new PacketWriter( 4096 );
_buffer[0] = (byte) ' ';
_stream.Write( (byte) 0xB0 );
_stream.Write( (short) 0 );
_stream.Write( g.Serial );
_stream.Write( g.ID );
_stream.Write( g.X );
_stream.Write( g.Y );
_stream.Write( (ushort) 0xFFFF );
}
public int Switches { get; set; }
public int TextEntries { get; set; }
public void AppendLayout( byte[] buffer )
{
int length = buffer.Length;
_stream.Write( buffer, 0, length );
m_LayoutLength += length;
}
public void AppendLayout( string text )
{
AppendLayout( BeginTextSeparator );
int length = text.Length;
_stream.WriteAsciiFixed( text, length );
m_LayoutLength += length;
AppendLayout( EndTextSeparator );
}
public void AppendLayout( int val )
{
string toString = val.ToString();
int bytes = Encoding.ASCII.GetBytes( toString, 0, toString.Length, _buffer, 1 ) + 1;
_stream.Write( _buffer, 0, bytes );
m_LayoutLength += bytes;
}
public void AppendLayout( bool val )
{
AppendLayout( val ? True : False );
}
public void AppendLayoutNS( int val )
{
string toString = val.ToString();
int bytes = Encoding.ASCII.GetBytes( toString, 0, toString.Length, _buffer, 1 );
_stream.Write( _buffer, 1, bytes );
m_LayoutLength += bytes;
}
public void Flush()
{
int length = 23 + m_LayoutLength + m_StringsLength;
_stream.Seek( 1, SeekOrigin.Begin );
_stream.Write( (short) length );
m_PacketLength = length;
}
public void WriteStrings( List<string> text )
{
_stream.Seek( 19, SeekOrigin.Begin );
_stream.Write( (ushort) m_LayoutLength );
_stream.Seek( 0, SeekOrigin.End );
_stream.Write( (ushort) text.Count );
for ( int i = 0; i < text.Count; ++i )
{
string v = text[i] ?? string.Empty;
int length = (ushort) v.Length;
m_StringsLength += length * 2 + 2;
_stream.Write( (ushort) length );
_stream.WriteBigUniFixed( v, length );
}
}
public byte[] ToArray()
{
byte[] packet = new byte[m_PacketLength];
Buffer.BlockCopy( _stream.ToArray(), 0, packet, 0, m_PacketLength );
return packet;
}
#region IDisposable Support
private bool disposedValue; // To detect redundant calls
protected virtual void Dispose( bool disposing )
{
if ( disposedValue )
{
return;
}
if ( disposing )
{
_stream.Dispose();
}
disposedValue = true;
}
public void Dispose()
{
Dispose( true );
GC.SuppressFinalize( this );
}
#endregion
}
}
}