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ClassicAssist.Avalonia/ClassicAssist.Shared/Resources/Strings.zh.resx
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Beyhan Oğur d5f52cc3d3 first commit
2026-09-03 04:45:36 +03:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="UO_LOCALE" xml:space="preserve">
<value>CHT</value>
</data>
<data name="Vendor Buy" xml:space="preserve">
<value>供应商购买</value>
</data>
<data name="Vendor Sell" xml:space="preserve">
<value>供应商销售</value>
</data>
<data name="Skills" xml:space="preserve">
<value>技能专长</value>
</data>
<data name="About" xml:space="preserve">
<value>关于</value>
</data>
<data name="Agents" xml:space="preserve">
<value>代理商</value>
</data>
<data name="Counters" xml:space="preserve">
<value>专柜</value>
</data>
<data name="Dress" xml:space="preserve">
<value>连衣裙</value>
</data>
<data name="Friends" xml:space="preserve">
<value>朋友们</value>
</data>
<data name="General" xml:space="preserve">
<value>一般</value>
</data>
<data name="Hotkeys" xml:space="preserve">
<value>热键</value>
</data>
<data name="Macros" xml:space="preserve">
<value>巨集</value>
</data>
<data name="Options" xml:space="preserve">
<value>选件</value>
</data>
<data name="Organizer" xml:space="preserve">
<value>组织者</value>
</data>
<data name="Abilities" xml:space="preserve">
<value>能力</value>
</data>
<data name="Ability already set..." xml:space="preserve">
<value>能力已设置...</value>
</data>
<data name="Ability not set..." xml:space="preserve">
<value>能力未设置...</value>
</data>
<data name="Action Delay:" xml:space="preserve">
<value>操作延迟:</value>
</data>
<data name="Actions" xml:space="preserve">
<value>行动</value>
</data>
<data name="Active Objects" xml:space="preserve">
<value>活动对象</value>
</data>
<data name="Add Friend" xml:space="preserve">
<value>添加好友</value>
</data>
<data name="Address:" xml:space="preserve">
<value>地址:</value>
</data>
<data name="Agility Potion" xml:space="preserve">
<value>敏捷药水</value>
</data>
<data name="Aliases" xml:space="preserve">
<value>别名</value>
</data>
<data name="All skills:" xml:space="preserve">
<value>所有技能:</value>
</data>
<data name="Always On Top" xml:space="preserve">
<value>始终位于顶部</value>
</data>
<data name="Amount" xml:space="preserve">
<value>量</value>
</data>
<data name="Attack Enemy" xml:space="preserve">
<value>攻击敌人</value>
</data>
<data name="Attack Last" xml:space="preserve">
<value>上次攻击</value>
</data>
<data name="Attack request blocked..." xml:space="preserve">
<value>攻击请求已阻止...</value>
</data>
<data name="Bandage Self" xml:space="preserve">
<value>绷带自</value>
</data>
<data name="Blank" xml:space="preserve">
<value>空白</value>
</data>
<data name="Bola" xml:space="preserve">
<value>博拉</value>
</data>
<data name="Both" xml:space="preserve">
<value>两者</value>
</data>
<data name="Bought" xml:space="preserve">
<value>买</value>
</data>
<data name="BuffIcon" xml:space="preserve">
<value>布菲孔</value>
</data>
<data name="Buffs / Penalties" xml:space="preserve">
<value>布夫斯 / 处罚</value>
</data>
<data name="Build Date:" xml:space="preserve">
<value>生成日期:</value>
</data>
<data name="Buy Agent: No matches found." xml:space="preserve">
<value>购买代理:未找到匹配项。</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>取消</value>
</data>
<data name="Cancel action" xml:space="preserve">
<value>取消操作</value>
</data>
<data name="Cannot find container..." xml:space="preserve">
<value>找不到容器...</value>
</data>
<data name="Cannot find item..." xml:space="preserve">
<value>找不到项目...</value>
</data>
<data name="Capture Packets" xml:space="preserve">
<value>捕获数据包</value>
</data>
<data name="Character" xml:space="preserve">
<value>字符</value>
</data>
<data name="Check For Updates" xml:space="preserve">
<value>检查更新</value>
</data>
<data name="Clear" xml:space="preserve">
<value>清楚</value>
</data>
<data name="Clear All" xml:space="preserve">
<value>全部清除</value>
</data>
<data name="Clear All Objects" xml:space="preserve">
<value>清除所有对象</value>
</data>
<data name="Clear Object Queue" xml:space="preserve">
<value>清除对象队列</value>
</data>
<data name="Clear Target Queue" xml:space="preserve">
<value>清除目标队列</value>
</data>
<data name="Close" xml:space="preserve">
<value>关闭</value>
</data>
<data name="Color" xml:space="preserve">
<value>颜色</value>
</data>
<data name="Combat" xml:space="preserve">
<value>战斗</value>
</data>
<data name="Command Prefix:" xml:space="preserve">
<value>命令前缀:</value>
</data>
<data name="Commands" xml:space="preserve">
<value>命令</value>
</data>
<data name="Commands:" xml:space="preserve">
<value>命令:</value>
</data>
<data name="Conflagration Potion" xml:space="preserve">
<value>战火药水</value>
</data>
<data name="Confusion Blast Potion" xml:space="preserve">
<value>混乱爆炸药水</value>
</data>
<data name="Connected:" xml:space="preserve">
<value>连接:</value>
</data>
<data name="Consume" xml:space="preserve">
<value>消费</value>
</data>
<data name="Copy" xml:space="preserve">
<value>复制</value>
</data>
<data name="Copy All" xml:space="preserve">
<value>全部复制</value>
</data>
<data name="Count" xml:space="preserve">
<value>计数</value>
</data>
<data name="Counter &quot;{0}&quot; amount is now {1}..." xml:space="preserve">
<value>计数器"{0}"金额现在{1}...</value>
</data>
<data name="Cure Potion" xml:space="preserve">
<value>治疗药水</value>
</data>
<data name="Current Ability Cleared" xml:space="preserve">
<value>已清除当前能力</value>
</data>
<data name="Current Location:" xml:space="preserve">
<value>当前位置:</value>
</data>
<data name="Do not auto interupt" xml:space="preserve">
<value>不自动插接</value>
</data>
<data name="Duplicate" xml:space="preserve">
<value>重复</value>
</data>
<data name="Enabled" xml:space="preserve">
<value>启用</value>
</data>
<data name="Enchanted Apple" xml:space="preserve">
<value>魔幻苹果</value>
</data>
<data name="Enemy" xml:space="preserve">
<value>敌人</value>
</data>
<data name="Entity" xml:space="preserve">
<value>实体</value>
</data>
<data name="Entity Collection Viewer" xml:space="preserve">
<value>实体集合查看器</value>
</data>
<data name="Entity not found..." xml:space="preserve">
<value>未找到实体...</value>
</data>
<data name="Entity Viewer" xml:space="preserve">
<value>实体查看器</value>
</data>
<data name="Equip Last Weapon (Quick Weapon Switch)" xml:space="preserve">
<value>装备最后武器(快速武器开关)*</value>
</data>
<data name="Error" xml:space="preserve">
<value>错误</value>
</data>
<data name="Error: Cannot find player backpack" xml:space="preserve">
<value>错误: 找不到玩家背包</value>
</data>
<data name="Error: Cannot find type" xml:space="preserve">
<value>错误: 找不到类型</value>
</data>
<data name="Error: No Player" xml:space="preserve">
<value>错误: 没有播放器</value>
</data>
<data name="Execute" xml:space="preserve">
<value>执行</value>
</data>
<data name="Explosion Potion" xml:space="preserve">
<value>爆炸药水</value>
</data>
<data name="Filters" xml:space="preserve">
<value>过滤 器</value>
</data>
<data name="Force Walk Off" xml:space="preserve">
<value>强制步行关闭</value>
</data>
<data name="Force Walk On" xml:space="preserve">
<value>强制行走打开</value>
</data>
<data name="Friend" xml:space="preserve">
<value>朋友</value>
</data>
<data name="Fruit Bowl" xml:space="preserve">
<value>水果碗</value>
</data>
<data name="Get Closest Gray" xml:space="preserve">
<value>获取最接近的灰色</value>
</data>
<data name="Get Next Gray" xml:space="preserve">
<value>获取下一个灰色</value>
</data>
<data name="Get Next Innocent" xml:space="preserve">
<value>获取下一个无辜</value>
</data>
<data name="Get Next Murderer" xml:space="preserve">
<value>获取下一个谋杀者</value>
</data>
<data name="Get Next Unfriendly" xml:space="preserve">
<value>获取下一个不友好</value>
</data>
<data name="Grapes of Wrath" xml:space="preserve">
<value>愤怒的葡萄</value>
</data>
<data name="Graphic" xml:space="preserve">
<value>图形</value>
</data>
<data name="Grid Container Viewer" xml:space="preserve">
<value>网格容器查看器</value>
</data>
<data name="Gumps" xml:space="preserve">
<value>甘普斯</value>
</data>
<data name="Heal Potion" xml:space="preserve">
<value>治疗药水</value>
</data>
<data name="Hotkeys disabled..." xml:space="preserve">
<value>热键已禁用...</value>
</data>
<data name="Hotkeys enabled..." xml:space="preserve">
<value>热键已启用...</value>
</data>
<data name="Ignore ping packets" xml:space="preserve">
<value>忽略 ping 数据包</value>
</data>
<data name="Import" xml:space="preserve">
<value>进口</value>
</data>
<data name="Include Backpack Amount" xml:space="preserve">
<value>包括背包金额</value>
</data>
<data name="Include party members" xml:space="preserve">
<value>包括党员</value>
</data>
<data name="Include Purchased Amount" xml:space="preserve">
<value>包括购买金额</value>
</data>
<data name="Insert" xml:space="preserve">
<value>插入</value>
</data>
<data name="Interrupt Spell" xml:space="preserve">
<value>中断拼写</value>
</data>
<data name="Invalid container..." xml:space="preserve">
<value>容器无效...</value>
</data>
<data name="Invalid counter agent name..." xml:space="preserve">
<value>计数器代理名称无效...</value>
</data>
<data name="Invalid destination container..." xml:space="preserve">
<value>目标容器无效...</value>
</data>
<data name="Invalid gump..." xml:space="preserve">
<value>无效的口瓜...</value>
</data>
<data name="Invalid layer value..." xml:space="preserve">
<value>无效的图层值...</value>
</data>
<data name="Invalid mount..." xml:space="preserve">
<value>安装无效...</value>
</data>
<data name="Invalid or unknown object id" xml:space="preserve">
<value>无效或未知对象 ID</value>
</data>
<data name="Invalid skill name &quot;{0}&quot;" xml:space="preserve">
<value>无效技能名称"{0}"</value>
</data>
<data name="Invalid source container..." xml:space="preserve">
<value>无效的源容器...</value>
</data>
<data name="Invisibility Potion" xml:space="preserve">
<value>隐形药水</value>
</data>
<data name="Item" xml:space="preserve">
<value>项目</value>
</data>
<data name="Item properties null or not loaded..." xml:space="preserve">
<value>项目属性为空或未加载...</value>
</data>
<data name="items" xml:space="preserve">
<value>项目</value>
</data>
<data name="Items:" xml:space="preserve">
<value>项目:</value>
</data>
<data name="Journal" xml:space="preserve">
<value>杂志</value>
</data>
<data name="Last Target" xml:space="preserve">
<value>最后一个目标</value>
</data>
<data name="Last Target:" xml:space="preserve">
<value>最后一个目标:</value>
</data>
<data name="Latency:" xml:space="preserve">
<value>延迟:</value>
</data>
<data name="Light" xml:space="preserve">
<value>光</value>
</data>
<data name="Light Level" xml:space="preserve">
<value>光级</value>
</data>
<data name="Limit Mouse Wheel Retrigger" xml:space="preserve">
<value>限制鼠标滚轮重新触发</value>
</data>
<data name="Line Number" xml:space="preserve">
<value>行号</value>
</data>
<data name="Lists" xml:space="preserve">
<value>列表</value>
</data>
<data name="Location:" xml:space="preserve">
<value>位置:</value>
</data>
<data name="Loop" xml:space="preserve">
<value>环</value>
</data>
<data name="Loop time: {0}" xml:space="preserve">
<value>循环时间:{0}</value>
</data>
<data name="Macro error: {0}" xml:space="preserve">
<value>宏错误:{0}</value>
</data>
<data name="Made_For_Malo" xml:space="preserve">
<value>"为马洛制作"</value>
</data>
<data name="Magical" xml:space="preserve">
<value>神奇</value>
</data>
<data name="Main" xml:space="preserve">
<value>主要</value>
</data>
<data name="Map:" xml:space="preserve">
<value>地图:</value>
</data>
<data name="Max Price" xml:space="preserve">
<value>最高价</value>
</data>
<data name="Messages" xml:space="preserve">
<value>消息</value>
</data>
<data name="Min Price" xml:space="preserve">
<value>最低价格</value>
</data>
<data name="Misc" xml:space="preserve">
<value>杂项</value>
</data>
<data name="Mobile" xml:space="preserve">
<value>移动</value>
</data>
<data name="Mobile not found..." xml:space="preserve">
<value>未找到手机...</value>
</data>
<data name="Mobiles:" xml:space="preserve">
<value>手机:</value>
</data>
<data name="Move conflicting items" xml:space="preserve">
<value>移动冲突项目</value>
</data>
<data name="Move to backpack" xml:space="preserve">
<value>移动到背包</value>
</data>
<data name="Move to container" xml:space="preserve">
<value>移动到容器</value>
</data>
<data name="Movement" xml:space="preserve">
<value>运动</value>
</data>
<data name="Name" xml:space="preserve">
<value>名字</value>
</data>
<data name="Name:" xml:space="preserve">
<value>名字:</value>
</data>
<data name="New" xml:space="preserve">
<value>新增功能</value>
</data>
<data name="New Item" xml:space="preserve">
<value>新项目</value>
</data>
<data name="New Profile" xml:space="preserve">
<value>新配置文件</value>
</data>
<data name="New version available:" xml:space="preserve">
<value>新版本可用:</value>
</data>
<data name="None" xml:space="preserve">
<value>没有</value>
</data>
<data name="Object &quot;{0}&quot; updated..." xml:space="preserve">
<value>对象"{0}"已更新...</value>
</data>
<data name="Object Inspector" xml:space="preserve">
<value>对象检查器</value>
</data>
<data name="Objects" xml:space="preserve">
<value>对象</value>
</data>
<data name="OK" xml:space="preserve">
<value>还行</value>
</data>
<data name="Orange Petal" xml:space="preserve">
<value>橙色花瓣</value>
</data>
<data name="Organizer &quot;{0}&quot; not found..." xml:space="preserve">
<value>未找到组织者"{0}"...</value>
</data>
<data name="Organizer containers set..." xml:space="preserve">
<value>组织者容器集...</value>
</data>
<data name="Organizer {0} finished..." xml:space="preserve">
<value>组织者"{0}"完成...</value>
</data>
<data name="Organizer {0} running..." xml:space="preserve">
<value>组织者"{0}"正在运行...</value>
</data>
<data name="Pass to UO" xml:space="preserve">
<value>通行证到UO</value>
</data>
<data name="Persist Use Once" xml:space="preserve">
<value>保留使用一次</value>
</data>
<data name="Play" xml:space="preserve">
<value>玩</value>
</data>
<data name="Player" xml:space="preserve">
<value>球员</value>
</data>
<data name="Port:" xml:space="preserve">
<value>港口:</value>
</data>
<data name="Prevent attacking friends in war mode" xml:space="preserve">
<value>防止在战争模式下攻击朋友</value>
</data>
<data name="Prevent targeting friends with Harmful spells" xml:space="preserve">
<value>防止以有害法术定位朋友</value>
</data>
<data name="Product:" xml:space="preserve">
<value>产品:</value>
</data>
<data name="ProductName" xml:space="preserve">
<value>经典辅助</value>
</data>
<data name="Profile name contains illegal characters." xml:space="preserve">
<value>配置文件名称包含非法字符。</value>
</data>
<data name="Profiles" xml:space="preserve">
<value>配置 文件</value>
</data>
<data name="Properties" xml:space="preserve">
<value>性能</value>
</data>
<data name="Property" xml:space="preserve">
<value>财产</value>
</data>
<data name="Public Properties" xml:space="preserve">
<value>公共属性</value>
</data>
<data name="Queue Last Target / Target Self" xml:space="preserve">
<value>队列最后一个目标 /目标自我</value>
</data>
<data name="Range check last target" xml:space="preserve">
<value>范围检查最后一个目标</value>
</data>
<data name="Ready..." xml:space="preserve">
<value>准备。。。</value>
</data>
<data name="Record" xml:space="preserve">
<value>记录</value>
</data>
<data name="Recount" xml:space="preserve">
<value>叙述</value>
</data>
<data name="Refresh" xml:space="preserve">
<value>刷新</value>
</data>
<data name="Refresh Potion" xml:space="preserve">
<value>刷新药水</value>
</data>
<data name="Regeneration" xml:space="preserve">
<value>再生</value>
</data>
<data name="Remove" xml:space="preserve">
<value>删除</value>
</data>
<data name="Remove Friend" xml:space="preserve">
<value>删除好友</value>
</data>
<data name="Reset +/-" xml:space="preserve">
<value>重置 +/-</value>
</data>
<data name="Resistances" xml:space="preserve">
<value>电阻</value>
</data>
<data name="Resync" xml:space="preserve">
<value>重新同步</value>
</data>
<data name="Save" xml:space="preserve">
<value>救</value>
</data>
<data name="Seasons" xml:space="preserve">
<value>季节</value>
</data>
<data name="Select destination container..." xml:space="preserve">
<value>选择目标容器...</value>
</data>
<data name="Select source container..." xml:space="preserve">
<value>选择源容器...</value>
</data>
<data name="Select undress container..." xml:space="preserve">
<value>选择脱衣服容器...</value>
</data>
<data name="Serial" xml:space="preserve">
<value>串行</value>
</data>
<data name="Serial:" xml:space="preserve">
<value>串行:</value>
</data>
<data name="Server" xml:space="preserve">
<value>服务器</value>
</data>
<data name="Set" xml:space="preserve">
<value>设置</value>
</data>
<data name="Set Containers" xml:space="preserve">
<value>设置容器</value>
</data>
<data name="Set Down" xml:space="preserve">
<value>设置下来</value>
</data>
<data name="Set Enemy" xml:space="preserve">
<value>设置敌人</value>
</data>
<data name="Set Friend" xml:space="preserve">
<value>设置好友</value>
</data>
<data name="Set Last Target" xml:space="preserve">
<value>设置最后一个目标</value>
</data>
<data name="Set Locked" xml:space="preserve">
<value>设置已锁定</value>
</data>
<data name="Set Primary Ability" xml:space="preserve">
<value>设置主要能力</value>
</data>
<data name="Set Secondary Ability" xml:space="preserve">
<value>设置辅助能力</value>
</data>
<data name="Set Undress Container" xml:space="preserve">
<value>设置脱衣容器</value>
</data>
<data name="Set Up" xml:space="preserve">
<value>建立</value>
</data>
<data name="Setting ability &quot;{0}&quot;..." xml:space="preserve">
<value>设置能力"{0}"...</value>
</data>
<data name="Show World Items" xml:space="preserve">
<value>显示世界物品</value>
</data>
<data name="Smart last target:" xml:space="preserve">
<value>智能最后一个目标:</value>
</data>
<data name="Smoke Bomb" xml:space="preserve">
<value>烟雾弹</value>
</data>
<data name="Software" xml:space="preserve">
<value>软件</value>
</data>
<data name="Spells" xml:space="preserve">
<value>法术</value>
</data>
<data name="Stack" xml:space="preserve">
<value>堆栈</value>
</data>
<data name="Stats" xml:space="preserve">
<value>统计</value>
</data>
<data name="Status:" xml:space="preserve">
<value>地位:</value>
</data>
<data name="Stop" xml:space="preserve">
<value>停止</value>
</data>
<data name="Stop Current Macro" xml:space="preserve">
<value>停止当前宏</value>
</data>
<data name="Strength Potion" xml:space="preserve">
<value>力量药水</value>
</data>
<data name="Target" xml:space="preserve">
<value>目标</value>
</data>
<data name="Target blocked... try again..." xml:space="preserve">
<value>目标被阻止...再试一次。。。</value>
</data>
<data name="Target clothing item..." xml:space="preserve">
<value>目标服装项目...</value>
</data>
<data name="Target container..." xml:space="preserve">
<value>目标容器...</value>
</data>
<data name="Target Enemy" xml:space="preserve">
<value>目标敌人</value>
</data>
<data name="Target Friend" xml:space="preserve">
<value>目标好友</value>
</data>
<data name="Target friend to remove..." xml:space="preserve">
<value>目标好友要删除...</value>
</data>
<data name="Target Last" xml:space="preserve">
<value>目标最后</value>
</data>
<data name="Target new friend..." xml:space="preserve">
<value>瞄准新朋友...</value>
</data>
<data name="Target new item..." xml:space="preserve">
<value>目标新项目...</value>
</data>
<data name="Target new mount..." xml:space="preserve">
<value>目标新安装...</value>
</data>
<data name="Target object..." xml:space="preserve">
<value>目标对象...</value>
</data>
<data name="Target out of range, try again..." xml:space="preserve">
<value>目标范围外,重试...</value>
</data>
<data name="Target queue cleared..." xml:space="preserve">
<value>目标队列已清除...</value>
</data>
<data name="Target Queued" xml:space="preserve">
<value>目标排队</value>
</data>
<data name="Target Self" xml:space="preserve">
<value>目标自我</value>
</data>
<data name="Target timeout..." xml:space="preserve">
<value>目标超时...</value>
</data>
<data name="Targeting" xml:space="preserve">
<value>针对</value>
</data>
<data name="The item needs to be equipped..." xml:space="preserve">
<value>物品需要配备...</value>
</data>
<data name="Timeout..." xml:space="preserve">
<value>超时。。。</value>
</data>
<data name="Timers" xml:space="preserve">
<value>定时器</value>
</data>
<data name="Toggle Force Walk" xml:space="preserve">
<value>切换力行走</value>
</data>
<data name="Toggle hotkeys" xml:space="preserve">
<value>切换热键</value>
</data>
<data name="Toggle item properties" xml:space="preserve">
<value>切换项属性</value>
</data>
<data name="Toggle Primary Ability" xml:space="preserve">
<value>切换主要能力</value>
</data>
<data name="Toggle Secondary Ability" xml:space="preserve">
<value>切换辅助能力</value>
</data>
<data name="Topmost" xml:space="preserve">
<value>上面</value>
</data>
<data name="Trinsic Rose Petal" xml:space="preserve">
<value>特里西奇玫瑰花瓣</value>
</data>
<data name="Undress" xml:space="preserve">
<value>脱 衣服</value>
</data>
<data name="Undress All" xml:space="preserve">
<value>全部脱衣服</value>
</data>
<data name="Unknown alias &quot;{0}&quot;." xml:space="preserve">
<value>未知别名"{0}"。</value>
</data>
<data name="Unknown buff name..." xml:space="preserve">
<value>未知爱好者名称...</value>
</data>
<data name="Unknown dress agent &quot;{0}&quot;." xml:space="preserve">
<value>不明服装代理"{0}"。</value>
</data>
<data name="Unknown macro..." xml:space="preserve">
<value>未知宏...</value>
</data>
<data name="Unknown spell..." xml:space="preserve">
<value>未知拼写...</value>
</data>
<data name="Unknown timer..." xml:space="preserve">
<value>未知计时器...</value>
</data>
<data name="Unset Primary Ability" xml:space="preserve">
<value>未设置主要能力</value>
</data>
<data name="Unset Secondary Ability" xml:space="preserve">
<value>未设置辅助能力</value>
</data>
<data name="Use death screen whilst hidden" xml:space="preserve">
<value>使用死屏,而隐藏(查克模式)</value>
</data>
<data name="Use experimental fizzle detection" xml:space="preserve">
<value>使用实验性泡沫检测</value>
</data>
<data name="Use item" xml:space="preserve">
<value>使用项目</value>
</data>
<data name="Use Last Object" xml:space="preserve">
<value>使用最后一个对象</value>
</data>
<data name="Use Left Hand" xml:space="preserve">
<value>使用左手</value>
</data>
<data name="Use object queue" xml:space="preserve">
<value>使用对象队列</value>
</data>
<data name="Use Right Hand" xml:space="preserve">
<value>使用右手</value>
</data>
<data name="Use skill" xml:space="preserve">
<value>使用技能</value>
</data>
<data name="UseOnce cleared..." xml:space="preserve">
<value>使用一旦清除...</value>
</data>
<data name="UseOnce: Cannot find type..." xml:space="preserve">
<value>使用一次:找不到类型...</value>
</data>
<data name="Value" xml:space="preserve">
<value>价值</value>
</data>
<data name="Version:" xml:space="preserve">
<value>版本:</value>
</data>
<data name="Warn when counter amount below:" xml:space="preserve">
<value>当计数器金额低于以下时发出警告:</value>
</data>
<data name="Weather" xml:space="preserve">
<value>天气</value>
</data>
<data name="World_Status" xml:space="preserve">
<value>世界地位</value>
</data>
<data name="{0} items, {1} selected, {2} total amount" xml:space="preserve">
<value>{0}项,{1}选中,{2}总金额</value>
</data>
<data name="Language" xml:space="preserve">
<value>语言</value>
</data>
<data name="Restart game for changes to take effect..." xml:space="preserve">
<value>重新启动游戏以进行更改...</value>
</data>
<data name="Complete" xml:space="preserve">
<value>完成</value>
</data>
<data name="Auto accept party invites" xml:space="preserve">
<value>自动接受方邀请</value>
</data>
<data name="Auto accept only from friends" xml:space="preserve">
<value>仅自动接受朋友</value>
</data>
<data name="WarMode On" xml:space="preserve">
<value>战争模式打开</value>
</data>
<data name="WarMode Off" xml:space="preserve">
<value>战争模式关闭</value>
</data>
<data name="WarMode Toggle" xml:space="preserve">
<value>战争模式切换</value>
</data>
<data name="Set Container" xml:space="preserve">
<value>设置容器</value>
</data>
<data name="Scavenger" xml:space="preserve">
<value>拾荒者</value>
</data>
<data name="Prevent targeting innocents in guardzone" xml:space="preserve">
<value>防止在警戒区以无辜者为目标</value>
</data>
<data name="Prevent attacking innocents in guardzone" xml:space="preserve">
<value>防止攻击守卫区的无辜者</value>
</data>
<data name="Applies to hotkeys / macros only." xml:space="preserve">
<value>仅适用于热键/宏。</value>
</data>
<data name="Hue Picker" xml:space="preserve">
<value>色调选取器</value>
</data>
<data name="Cannot find sound file..." xml:space="preserve">
<value>找不到声音文件...</value>
</data>
<data name="Disable inside guardzone" xml:space="preserve">
<value>禁用内部防护区</value>
</data>
<data name="Autoloot" xml:space="preserve">
<value>自动</value>
</data>
<data name="Autoloot matching items" xml:space="preserve">
<value>自动匹配项</value>
</data>
<data name="Rehue matching items" xml:space="preserve">
<value>重新匹配项目</value>
</data>
<data name="Operator" xml:space="preserve">
<value>算子</value>
</data>
<data name="Autolooting '{0}'" xml:space="preserve">
<value>自动抢劫"{0}"</value>
</data>
<data name="Apply" xml:space="preserve">
<value>应用</value>
</data>
<data name="Reset" xml:space="preserve">
<value>重置</value>
</data>
<data name="Load" xml:space="preserve">
<value>负荷</value>
</data>
<data name="Project Homepage" xml:space="preserve">
<value>项目主页</value>
</data>
<data name="Last target message:" xml:space="preserve">
<value>最后一个目标消息:</value>
</data>
<data name="Friend target message:" xml:space="preserve">
<value>好友目标消息:</value>
</data>
<data name="Enemy target message:" xml:space="preserve">
<value>敌人目标消息:</value>
</data>
<data name="Macro name must be unique." xml:space="preserve">
<value>宏名称必须是唯一的。</value>
</data>
<data name="Profile saved..." xml:space="preserve">
<value>配置文件已保存...</value>
</data>
<data name="Repeated Messages" xml:space="preserve">
<value>重复的消息</value>
</data>
<data name="Cliloc Filter" xml:space="preserve">
<value>克利洛克过滤器</value>
</data>
<data name="ID" xml:space="preserve">
<value>Id</value>
</data>
<data name="Filter:" xml:space="preserve">
<value>滤波器:</value>
</data>
<data name="Original" xml:space="preserve">
<value>源语言</value>
</data>
<data name="Replacement" xml:space="preserve">
<value>更换</value>
</data>
<data name="Add" xml:space="preserve">
<value>添加</value>
</data>
<data name="Macros default to quiet mode" xml:space="preserve">
<value>宏默认为静音模式</value>
</data>
<data name="GetFriend/GetEnemy uses ignore list" xml:space="preserve">
<value>GetFriend/GetEnemy使用忽略列表</value>
</data>
<data name="Ignore List" xml:space="preserve">
<value>忽略列表</value>
</data>
<data name="Warning" xml:space="preserve">
<value>警告</value>
</data>
<data name="Overwrite existing hotkey '{0}' ?" xml:space="preserve">
<value>覆盖现有的热键"{0}"?</value>
</data>
<data name="Abilities Gump" xml:space="preserve">
<value>能力甘</value>
</data>
<data name="X:" xml:space="preserve">
<value>Ⅹ:</value>
</data>
<data name="Y:" xml:space="preserve">
<value>Y:</value>
</data>
<data name="Saved Passwords:" xml:space="preserve">
<value>保存的密码:</value>
</data>
<data name="Only overwrite blank password" xml:space="preserve">
<value>仅覆盖空白密码</value>
</data>
<data name="Show GIF Capture" xml:space="preserve">
<value>显示 GIF 捕获</value>
</data>
<data name="Requires Server Support" xml:space="preserve">
<value>需要服务器支持</value>
</data>
<data name="Run in background" xml:space="preserve">
<value>在后台运行</value>
</data>
<data name="Background macro '{0}' started..." xml:space="preserve">
<value>后台宏"{0}"已启动...</value>
</data>
<data name="Background macro '{0}' stopped..." xml:space="preserve">
<value>后台宏"{0}"已停止...</value>
</data>
<data name="Cannot PlayMacro from background macro..." xml:space="preserve">
<value>无法从背景宏播放宏...</value>
</data>
<data name="Autostart" xml:space="preserve">
<value>自动启动</value>
</data>
<data name="When checked macro will execute automatically after login." xml:space="preserve">
<value>选中宏后,宏将在登录后自动执行。</value>
</data>
<data name="Stop All Macros" xml:space="preserve">
<value>停止所有宏</value>
</data>
<data name="Stops all running macros including background and autostart macros." xml:space="preserve">
<value>停止所有正在运行的宏,包括背景和自动启动宏。</value>
</data>
<data name="Global" xml:space="preserve">
<value>全球</value>
</data>
<data name="Instance" xml:space="preserve">
<value>全球</value>
</data>
<data name="Waiting for ClassicAssist to initialize..." xml:space="preserve">
<value>正在等待经典辅助系统初始化...</value>
</data>
<data name="Masteries" xml:space="preserve">
<value>大师</value>
</data>
<data name="Stun" xml:space="preserve">
<value>打 晕</value>
</data>
<data name="Disarm" xml:space="preserve">
<value>解除</value>
</data>
<data name="Clear Weapon Ability" xml:space="preserve">
<value>清除武器能力</value>
</data>
<data name="Type" xml:space="preserve">
<value>类型</value>
</data>
<data name="Dress Type" xml:space="preserve">
<value>着装类型</value>
</data>
<data name="Invalid type..." xml:space="preserve">
<value>无效类型...</value>
</data>
<data name="No temporary dress layout configured..." xml:space="preserve">
<value>未配置临时着装布局...</value>
</data>
<data name="See More" xml:space="preserve">
<value>See More</value>
</data>
<data name="Reset Container" xml:space="preserve">
<value>重置容器</value>
</data>
<data name="Context menu request" xml:space="preserve">
<value>上下文菜单请求</value>
</data>
<data name="Show Profile Name In Title" xml:space="preserve">
<value>在标题中显示配置文件名称</value>
</data>
<data name="Use UO3D Packets" xml:space="preserve">
<value>使用 UO3D 数据包</value>
</data>
<data name="Define Custom Properties" xml:space="preserve">
<value>定义自定义属性</value>
</data>
<data name="Cliloc" xml:space="preserve">
<value>Cliloc</value>
</data>
<data name="Arguments" xml:space="preserve">
<value>参数</value>
</data>
<data name="Choose by Cliloc" xml:space="preserve">
<value>由克利洛克选择</value>
</data>
<data name="Choose from Item" xml:space="preserve">
<value>从项目中进行选择</value>
</data>
<data name="Toggle mounted" xml:space="preserve">
<value>安装的切换</value>
</data>
<data name="Target Acquisition - Enemy" xml:space="preserve">
<value>目标获取 - 敌人</value>
</data>
<data name="Target Acquisition - Friend" xml:space="preserve">
<value>目标获取 - 朋友</value>
</data>
<data name="Get Next Friend" xml:space="preserve">
<value>获取下一个好友</value>
</data>
<data name="Get Next Any" xml:space="preserve">
<value>获取下一个任意</value>
</data>
<data name="Get Next Criminal" xml:space="preserve">
<value>获取下一个犯罪</value>
</data>
<data name="Get Next Enemy" xml:space="preserve">
<value>获取下一个敌人</value>
</data>
<data name="Get Next Gray / Criminal" xml:space="preserve">
<value>获取下一个灰色 / 犯罪</value>
</data>
<data name="Match Any ID" xml:space="preserve">
<value>匹配任何 ID</value>
</data>
<data name="Any" xml:space="preserve">
<value>任何</value>
</data>
<data name="Macro Commands Wiki (Launches in Browser)" xml:space="preserve">
<value>宏命令维基(在浏览器中启动)</value>
</data>
<data name="MACRO_WIKI_URL" xml:space="preserve">
<value>https://github.com/Reetus/ClassicAssist/wiki/Macro-Commands</value>
</data>
<data name="Really remove macro &quot;{0}&quot;?" xml:space="preserve">
<value>真的删除宏"{0}"?</value>
</data>
<data name="Donating helps support continued development, your support is appreciated." xml:space="preserve">
<value>捐赠有助于支持持续发展,您的支持是值得赞赏的。</value>
</data>
<data name="Max Target Queue Length:" xml:space="preserve">
<value>最大目标队列长度:</value>
</data>
<data name="Target queue is not enabled..." xml:space="preserve">
<value>未启用目标队列...</value>
</data>
<data name="Next Target: {0}" xml:space="preserve">
<value>下一个目标:{0}</value>
</data>
<data name="No Target" xml:space="preserve">
<value>无目标</value>
</data>
<data name="Show Next Target In Queue" xml:space="preserve">
<value>在队列中显示下一个目标</value>
</data>
<data name="Shard:" xml:space="preserve">
<value>碎片:</value>
</data>
<data name="Sort Macros Alphabetical" xml:space="preserve">
<value>按字母顺序对宏进行排序</value>
</data>
<data name="Equip Item" xml:space="preserve">
<value>装备项目</value>
</data>
<data name="Show Chat Window" xml:space="preserve">
<value>显示聊天窗口</value>
</data>
<data name="Chat" xml:space="preserve">
<value>聊天</value>
</data>
<data name="Target object '{0}'..." xml:space="preserve">
<value>目标对象"{0}"...</value>
</data>
<data name="Miscellaneous" xml:space="preserve">
<value>杂项</value>
</data>
<data name="Base" xml:space="preserve">
<value>基地</value>
</data>
<data name="Cap" xml:space="preserve">
<value>帽</value>
</data>
<data name="Status" xml:space="preserve">
<value>地位</value>
</data>
<data name="Total base:" xml:space="preserve">
<value>总基数:</value>
</data>
<data name="Drop Holding Object" xml:space="preserve">
<value>放置保持对象</value>
</data>
<data name="Journal receives filtered messages" xml:space="preserve">
<value>日志接收筛选的消息</value>
</data>
<data name="Enabled Packets:" xml:space="preserve">
<value>已启用数据包:</value>
</data>
<data name="All Enabled" xml:space="preserve">
<value>全部已启用</value>
</data>
<data name="All Packets" xml:space="preserve">
<value>所有数据包</value>
</data>
<data name="Last Object" xml:space="preserve">
<value>最后一个对象</value>
</data>
<data name="Features:" xml:space="preserve">
<value>特征:</value>
</data>
<data name="Undisableable" xml:space="preserve">
<value>不可禁用</value>
</data>
<data name="Hotkey will still trigger with hotkeys disabled" xml:space="preserve">
<value>热键仍将触发,禁用热键</value>
</data>
<data name="Menu" xml:space="preserve">
<value>菜单</value>
</data>
<data name="Menus" xml:space="preserve">
<value>菜单</value>
</data>
<data name="Message Limit:" xml:space="preserve">
<value>消息限制:</value>
</data>
<data name="Time Limit:" xml:space="preserve">
<value>时间限制:</value>
</data>
<data name="Filtered Time:" xml:space="preserve">
<value>过滤时间:</value>
</data>
<data name="seconds" xml:space="preserve">
<value>秒</value>
</data>
<data name="Resurrection Point: {0} - Direction: {1} - Distance: {2}" xml:space="preserve">
<value>复活点: {0} - 方向: {1} - 距离: {2}</value>
</data>
<data name="Show resurrection waypoints" xml:space="preserve">
<value>显示复活航点</value>
</data>
<data name="Show" xml:space="preserve">
<value>显示</value>
</data>
<data name="Hide" xml:space="preserve">
<value>隐藏</value>
</data>
</root>