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Beyhan Oğur d5f52cc3d3 first commit
2026-09-03 04:45:36 +03:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Description" xml:space="preserve">
<value>설명</value>
</data>
<data name="Example" xml:space="preserve">
<value>예시</value>
</data>
<data name="Method Signature" xml:space="preserve">
<value>메서드 시그니처</value>
</data>
<data name="TRANSLATE_CREDIT" xml:space="preserve">
<value>Translated by Mark Hunt &amp; Andy H.</value>
</data>
<data name="Version" xml:space="preserve">
<value>버전</value>
</data>
<data name="Generated on" xml:space="preserve">
<value>생성된</value>
</data>
<data name="ClassicAssist Macro Commands" xml:space="preserve">
<value>클래식어시스트 매크로 명령어</value>
</data>
<data name="Optional" xml:space="preserve">
<value>옵션</value>
</data>
<data name="Parameters" xml:space="preserve">
<value>파라미터</value>
</data>
<data name="PARAMETER_DESCRIPTION_ABILITY" xml:space="preserve">
<value>특수기 이름, "첫번째","두번째","마비" 또는 "무장해제"</value>
</data>
<data name="PARAMETER_DESCRIPTION_AMOUNT" xml:space="preserve">
<value>수량을 나타내는 정수, 예) 10</value>
</data>
<data name="PARAMETER_DESCRIPTION_CONTEXTMENUINDEX" xml:space="preserve">
<value>메뉴 화면 인덱스 숫자</value>
</data>
<data name="PARAMETER_DESCRIPTION_HUE" xml:space="preserve">
<value>아이탬 색조 또는 모든 값에 -1</value>
</data>
<data name="PARAMETER_DESCRIPTION_ITEMID" xml:space="preserve">
<value>아이템ID/그래픽 예시) 0x3db </value>
</data>
<data name="PARAMETER_DESCRIPTION_LAYER" xml:space="preserve">
<value>"한손" 또는 "부적" 등과 같은 레이어를 나태니는 문자열</value>
</data>
<data name="PARAMETER_DESCRIPTION_LEFTRIGHTBOTH" xml:space="preserve">
<value>손 - "왼쪽", "오른쪽", "양쪽"</value>
</data>
<data name="PARAMETER_DESCRIPTION_NAME" xml:space="preserve">
<value>이름을 나타내는 문자열, 예시) "Snoopy"</value>
</data>
<data name="PARAMETER_DESCRIPTION_ONOFF" xml:space="preserve">
<value>"on" or "off"</value>
</data>
<data name="PARAMETER_DESCRIPTION_SERIALORALIAS" xml:space="preserve">
<value>정수 또는 16진수 형식의 실제 시리얼, 또는 "self"와 같은 이름 문자열</value>
</data>
<data name="PARAMETER_DESCRIPTION_SHOWTYPE" xml:space="preserve">
<value>표시 유형 - "모빌" 또는 "시체"</value>
</data>
<data name="PARAMETER_DESCRIPTION_TIMEOUT" xml:space="preserve">
<value>milliseconds 지정된 시간초과됨</value>
</data>
<data name="Unknown" xml:space="preserve">
<value>알 수 없는</value>
</data>
<data name="PARAMETER_DESCRIPTION_AGENTENTRYNAME" xml:space="preserve">
<value>에이전트 항목 이름</value>
</data>
<data name="PARAMETER_DESCRIPTION_ALIASNAME" xml:space="preserve">
<value>이름</value>
</data>
<data name="PARAMETER_DESCRIPTION_BENEFICIALHARMFULNEUTRAL" xml:space="preserve">
<value>대상 유형 - "harmful", "beneficial", "neutral"</value>
</data>
<data name="PARAMETER_DESCRIPTION_BUFFNAME" xml:space="preserve">
<value>버프 이름</value>
</data>
<data name="PARAMETER_DESCRIPTION_DIRECTION" xml:space="preserve">
<value>방향 예시) "서쪽"</value>
</data>
<data name="PARAMETER_DESCRIPTION_DISTANCE" xml:space="preserve">
<value>거리</value>
</data>
<data name="PARAMETER_DESCRIPTION_GUMPBUTTONINDEX" xml:space="preserve">
<value>검프버튼 ID</value>
</data>
<data name="PARAMETER_DESCRIPTION_INTEGERVALUE" xml:space="preserve">
<value>정수 값 - 사용 방법에 대한 설명을 보세요</value>
</data>
<data name="PARAMETER_DESCRIPTION_LISTNAME" xml:space="preserve">
<value>리스트 이름</value>
</data>
<data name="PARAMETER_DESCRIPTION_MACRONAME" xml:space="preserve">
<value>매크로 이름</value>
</data>
<data name="PARAMETER_DESCRIPTION_RANGE" xml:space="preserve">
<value>거리 예시) 10</value>
</data>
<data name="PARAMETER_DESCRIPTION_SERIAL" xml:space="preserve">
<value>시리얼 예시) 0xf00ff00f </value>
</data>
<data name="PARAMETER_DESCRIPTION_SKILLNAME" xml:space="preserve">
<value>스킬 이름</value>
</data>
<data name="PARAMETER_DESCRIPTION_SPECIALMOVENAME" xml:space="preserve">
<value>특수기 이름</value>
</data>
<data name="PARAMETER_DESCRIPTION_SPELLNAME" xml:space="preserve">
<value>스펠 이름</value>
</data>
<data name="PARAMETER_DESCRIPTION_STRING" xml:space="preserve">
<value>문자열 값 - 사용 방법에 대한 설명을 보세요</value>
</data>
<data name="PARAMETER_DESCRIPTION_TIMERNAME" xml:space="preserve">
<value>타이머 이름</value>
</data>
<data name="PARAMETER_DESCRIPTION_UNKNOWN" xml:space="preserve">
<value>지정되지 않음 - 사용 방법에 대한 설명을 보세요</value>
</data>
<data name="PARAMETER_DESCRIPTION_UPDOWNLOCKED" xml:space="preserve">
<value>잠금상태 - "위","아래", 또는 "잠금"</value>
</data>
<data name="PARAMETER_DESCRIPTION_WANDNAME" xml:space="preserve">
<value>지팡이 이름</value>
</data>
<data name="PARAMETER_DESCRIPTION_XCOORDINATE" xml:space="preserve">
<value>X 좌표</value>
</data>
<data name="PARAMETER_DESCRIPTION_XCOORDINATEOFFSET" xml:space="preserve">
<value>X 좌표 변수</value>
</data>
<data name="PARAMETER_DESCRIPTION_YCOORDINATE" xml:space="preserve">
<value>Y 좌표</value>
</data>
<data name="PARAMETER_DESCRIPTION_YCOORDINATEOFFSET" xml:space="preserve">
<value>Y 좌표 변수</value>
</data>
<data name="PARAMETER_DESCRIPTION_ZCOORDINATE" xml:space="preserve">
<value>Z 좌표</value>
</data>
<data name="PARAMETER_DESCRIPTION_ZCOORDINATEOFFSET" xml:space="preserve">
<value>Z 좌표 변수</value>
</data>
<data name="See Also: {0}" xml:space="preserve">
<value>참조: {0}</value>
</data>
<data name="Types" xml:space="preserve">
<value>타입</value>
</data>
<data name="PARAMETER_DESCRIPTION_BOOLEAN" xml:space="preserve">
<value>Ture/False 값, 사용 방법에 대한 설명을 보세요</value>
</data>
</root>