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2026-09-03 04:45:36 +03:00

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<?xml version="1.0" encoding="utf-8"?>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
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read any of the formats listed below.
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<data name="Made_For_Malo" xml:space="preserve">
<value>Translated by Mark Hunt &amp; Andy H.</value>
</data>
<data name="UO_LOCALE" xml:space="preserve">
<value>KOR</value>
</data>
<data name="General" xml:space="preserve">
<value>일반</value>
</data>
<data name="Options" xml:space="preserve">
<value>옵션</value>
</data>
<data name="About" xml:space="preserve">
<value>상태</value>
</data>
<data name="Agents" xml:space="preserve">
<value>에이전트</value>
</data>
<data name="Counters" xml:space="preserve">
<value>카운터</value>
</data>
<data name="Dress" xml:space="preserve">
<value>장비착용</value>
</data>
<data name="Friends" xml:space="preserve">
<value>친구</value>
</data>
<data name="Hotkeys" xml:space="preserve">
<value>단축키</value>
</data>
<data name="Macros" xml:space="preserve">
<value>매크로</value>
</data>
<data name="Organizer" xml:space="preserve">
<value>정리</value>
</data>
<data name="Skills" xml:space="preserve">
<value>스킬</value>
</data>
<data name="Vendor Buy" xml:space="preserve">
<value>벤더에서 구매</value>
</data>
<data name="Vendor Sell" xml:space="preserve">
<value>벤더에게 판매</value>
</data>
<data name="Weather" xml:space="preserve">
<value>날씨</value>
</data>
<data name="Seasons" xml:space="preserve">
<value>계절</value>
</data>
<data name="Light Level" xml:space="preserve">
<value>조명 레벨</value>
</data>
<data name="Filters" xml:space="preserve">
<value>필터</value>
</data>
<data name="Light" xml:space="preserve">
<value>빛</value>
</data>
<data name="Profiles" xml:space="preserve">
<value>프로필</value>
</data>
<data name="Abilities" xml:space="preserve">
<value>특수기</value>
</data>
<data name="Commands" xml:space="preserve">
<value>명령</value>
</data>
<data name="Commands:" xml:space="preserve">
<value>명령:</value>
</data>
<data name="Consume" xml:space="preserve">
<value>물약과 버프</value>
</data>
<data name="Movement" xml:space="preserve">
<value>이동</value>
</data>
<data name="Spells" xml:space="preserve">
<value>주문</value>
</data>
<data name="Targeting" xml:space="preserve">
<value>타겟팅</value>
</data>
<data name="Software" xml:space="preserve">
<value>소프트웨어</value>
</data>
<data name="Product:" xml:space="preserve">
<value>제품:</value>
</data>
<data name="Version:" xml:space="preserve">
<value>버전:</value>
</data>
<data name="Build Date:" xml:space="preserve">
<value>빌드:</value>
</data>
<data name="World_Status" xml:space="preserve">
<value>세계 상태</value>
</data>
<data name="Connected:" xml:space="preserve">
<value>연결됨 :</value>
</data>
<data name="Items:" xml:space="preserve">
<value>아이템:</value>
</data>
<data name="items" xml:space="preserve">
<value>아이템</value>
</data>
<data name="Mobiles:" xml:space="preserve">
<value>모빌들:</value>
</data>
<data name="Latency:" xml:space="preserve">
<value>지연 시간:</value>
</data>
<data name="Player" xml:space="preserve">
<value>플레이어</value>
</data>
<data name="Name:" xml:space="preserve">
<value>이름:</value>
</data>
<data name="Name" xml:space="preserve">
<value>이름</value>
</data>
<data name="Serial:" xml:space="preserve">
<value>시리얼:</value>
</data>
<data name="Last Target:" xml:space="preserve">
<value>라스트 타겟:</value>
</data>
<data name="Active Objects" xml:space="preserve">
<value>활성 객체</value>
</data>
<data name="Add Friend" xml:space="preserve">
<value>친구 추가</value>
</data>
<data name="Always On Top" xml:space="preserve">
<value>항상 위로 보이기</value>
</data>
<data name="Both" xml:space="preserve">
<value>둘다</value>
</data>
<data name="Bought" xml:space="preserve">
<value>샀다</value>
</data>
<data name="BuffIcon" xml:space="preserve">
<value>버프아이콘</value>
</data>
<data name="Check For Updates" xml:space="preserve">
<value>업데이트를 확인</value>
</data>
<data name="Clear" xml:space="preserve">
<value>삭제</value>
</data>
<data name="Execute" xml:space="preserve">
<value>적용</value>
</data>
<data name="Insert" xml:space="preserve">
<value>삽입</value>
</data>
<data name="Location:" xml:space="preserve">
<value>장소:</value>
</data>
<data name="Loop" xml:space="preserve">
<value>반복</value>
</data>
<data name="Map:" xml:space="preserve">
<value>지도:</value>
</data>
<data name="Messages" xml:space="preserve">
<value>메시지</value>
</data>
<data name="New" xml:space="preserve">
<value>추가</value>
</data>
<data name="New Item" xml:space="preserve">
<value>새 아이템</value>
</data>
<data name="New version available:" xml:space="preserve">
<value>사용가능한 새 버전:</value>
</data>
<data name="Object Inspector" xml:space="preserve">
<value>오프젝트 검사기</value>
</data>
<data name="OK" xml:space="preserve">
<value>오케이</value>
</data>
<data name="Pass to UO" xml:space="preserve">
<value>키보드 키 동시 사용</value>
</data>
<data name="Play" xml:space="preserve">
<value>재생</value>
</data>
<data name="ProductName" xml:space="preserve">
<value>클래식어시스트</value>
</data>
<data name="Record" xml:space="preserve">
<value>녹화</value>
</data>
<data name="Refresh Potion" xml:space="preserve">
<value>스탬 포션</value>
</data>
<data name="Regeneration" xml:space="preserve">
<value>재생</value>
</data>
<data name="Remove" xml:space="preserve">
<value>삭제</value>
</data>
<data name="Remove Friend" xml:space="preserve">
<value>친구 삭제</value>
</data>
<data name="Save" xml:space="preserve">
<value>저장</value>
</data>
<data name="Set" xml:space="preserve">
<value>설정</value>
</data>
<data name="Set Containers" xml:space="preserve">
<value>상자 선택</value>
</data>
<data name="Stack" xml:space="preserve">
<value>쌓다</value>
</data>
<data name="Stop" xml:space="preserve">
<value>정지</value>
</data>
<data name="Warn when counter amount below:" xml:space="preserve">
<value>카운터의 수량이 설정값보다 아래일 때 경고:</value>
</data>
<data name="Ability already set..." xml:space="preserve">
<value>특수기가 이미 설정됐습니다...</value>
</data>
<data name="Ability not set..." xml:space="preserve">
<value>특수기가 설정 설정되지 않았습니다...</value>
</data>
<data name="Action Delay:" xml:space="preserve">
<value>행동 딜레이:</value>
</data>
<data name="Actions" xml:space="preserve">
<value>행동</value>
</data>
<data name="Address:" xml:space="preserve">
<value>주소:</value>
</data>
<data name="Agility Potion" xml:space="preserve">
<value>덱스 포션</value>
</data>
<data name="Aliases" xml:space="preserve">
<value>별명</value>
</data>
<data name="All skills:" xml:space="preserve">
<value>모든 스킬:</value>
</data>
<data name="Amount" xml:space="preserve">
<value>수량</value>
</data>
<data name="Attack Enemy" xml:space="preserve">
<value>적 공격</value>
</data>
<data name="Attack Last" xml:space="preserve">
<value>라스트타겟 물리공격</value>
</data>
<data name="Attack request blocked..." xml:space="preserve">
<value>공격 요청이 차단됐습니다...</value>
</data>
<data name="Bandage Self" xml:space="preserve">
<value>셀프 붕대질</value>
</data>
<data name="Blank" xml:space="preserve">
<value>공백</value>
</data>
<data name="Bola" xml:space="preserve">
<value>볼라</value>
</data>
<data name="Buffs / Penalties" xml:space="preserve">
<value>버프 / 페널티</value>
</data>
<data name="Buy Agent: No matches found." xml:space="preserve">
<value>구매 에이전트: 일치하는 항목이 없습니다.</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>취소</value>
</data>
<data name="Cancel action" xml:space="preserve">
<value>행동 취소</value>
</data>
<data name="Cannot find container..." xml:space="preserve">
<value>상자를 찾을 수 없습니다...</value>
</data>
<data name="Cannot find item..." xml:space="preserve">
<value>아이템을 찾을 수 없습니다...</value>
</data>
<data name="Capture Packets" xml:space="preserve">
<value>패킷 캡쳐</value>
</data>
<data name="Character" xml:space="preserve">
<value>캐릭터</value>
</data>
<data name="Clear All" xml:space="preserve">
<value>모두 삭제</value>
</data>
<data name="Clear All Objects" xml:space="preserve">
<value>모든 오브젝트 삭제</value>
</data>
<data name="Clear Object Queue" xml:space="preserve">
<value>오브젝트 큐 삭제</value>
</data>
<data name="Clear Target Queue" xml:space="preserve">
<value>타겟 큐 삭제</value>
</data>
<data name="Close" xml:space="preserve">
<value>닫기</value>
</data>
<data name="Color" xml:space="preserve">
<value>색상</value>
</data>
<data name="Combat" xml:space="preserve">
<value>전투</value>
</data>
<data name="Command Prefix:" xml:space="preserve">
<value>명령 접두사:</value>
</data>
<data name="Conflagration Potion" xml:space="preserve">
<value>불장판 포션</value>
</data>
<data name="Confusion Blast Potion" xml:space="preserve">
<value>거대한 혼란 포션</value>
</data>
<data name="Copy" xml:space="preserve">
<value>복사</value>
</data>
<data name="Copy All" xml:space="preserve">
<value>모두 복사</value>
</data>
<data name="Count" xml:space="preserve">
<value>카운트</value>
</data>
<data name="Counter &quot;{0}&quot; amount is now {1}..." xml:space="preserve">
<value>카운터 이름 "{0}" 현재 갯수 {1}...</value>
</data>
<data name="Cure Potion" xml:space="preserve">
<value>해독 포션</value>
</data>
<data name="Current Ability Cleared" xml:space="preserve">
<value>현재 능력 삭제</value>
</data>
<data name="Current Location:" xml:space="preserve">
<value>현재 장소:</value>
</data>
<data name="Do not auto interupt" xml:space="preserve">
<value>자동으로 중단하지 않습니다</value>
</data>
<data name="Duplicate" xml:space="preserve">
<value>복제</value>
</data>
<data name="Enabled" xml:space="preserve">
<value>활성화</value>
</data>
<data name="Enchanted Apple" xml:space="preserve">
<value>인챈티드 애플</value>
</data>
<data name="Enemy" xml:space="preserve">
<value>적</value>
</data>
<data name="Entity" xml:space="preserve">
<value>게임오브젝트</value>
</data>
<data name="Entity Collection Viewer" xml:space="preserve">
<value>게임오브젝트 콜렉션 뷰어</value>
</data>
<data name="Entity not found..." xml:space="preserve">
<value>게임오브젝트를 찾을 수 없습니다...</value>
</data>
<data name="Entity Viewer" xml:space="preserve">
<value>게임오브젝트 뷰어</value>
</data>
<data name="Equip Last Weapon (Quick Weapon Switch)" xml:space="preserve">
<value>마지막 무기로 빠르게 전환 *</value>
</data>
<data name="Error" xml:space="preserve">
<value>오류가 발생했습니다</value>
</data>
<data name="Error: Cannot find player backpack" xml:space="preserve">
<value>오류 : 너의 배낭을 못찾겠다</value>
</data>
<data name="Error: Cannot find type" xml:space="preserve">
<value>오류 : 해당 유형을 찾을 수 없다</value>
</data>
<data name="Error: No Player" xml:space="preserve">
<value>오류 : 플레이어가 없다</value>
</data>
<data name="Explosion Potion" xml:space="preserve">
<value>폭탄 포션</value>
</data>
<data name="Force Walk Off" xml:space="preserve">
<value>강제로 걷기 비활성</value>
</data>
<data name="Force Walk On" xml:space="preserve">
<value>강제로 걷기 활성</value>
</data>
<data name="Friend" xml:space="preserve">
<value>친구</value>
</data>
<data name="Fruit Bowl" xml:space="preserve">
<value>과일 그릇</value>
</data>
<data name="Get Closest Gray" xml:space="preserve">
<value>가까운 그레이 선택</value>
</data>
<data name="Get Next Gray" xml:space="preserve">
<value>다음 그레이 선택</value>
</data>
<data name="Get Next Innocent" xml:space="preserve">
<value>다음 블루 선택</value>
</data>
<data name="Get Next Murderer" xml:space="preserve">
<value>다음 머더러 선택</value>
</data>
<data name="Get Next Unfriendly" xml:space="preserve">
<value>다음 친구아닌사람 선택</value>
</data>
<data name="Grapes of Wrath" xml:space="preserve">
<value>분노의 포도</value>
</data>
<data name="Graphic" xml:space="preserve">
<value>그래픽</value>
</data>
<data name="Grid Container Viewer" xml:space="preserve">
<value>그리도 컨테이너 뷰어</value>
</data>
<data name="Gumps" xml:space="preserve">
<value>검프</value>
</data>
<data name="Heal Potion" xml:space="preserve">
<value>치료 포션</value>
</data>
<data name="Hotkeys disabled..." xml:space="preserve">
<value>단축키 비활성화...</value>
</data>
<data name="Hotkeys enabled..." xml:space="preserve">
<value>단축키 활성화...</value>
</data>
<data name="Ignore ping packets" xml:space="preserve">
<value>핑 패킷 무시</value>
</data>
<data name="Import" xml:space="preserve">
<value>반입</value>
</data>
<data name="Include Backpack Amount" xml:space="preserve">
<value>백팩의 양 포함</value>
</data>
<data name="Include party members" xml:space="preserve">
<value>파티 멤버 포함</value>
</data>
<data name="Include Purchased Amount" xml:space="preserve">
<value>구매 금액 포함</value>
</data>
<data name="Interrupt Spell" xml:space="preserve">
<value>스펠끊기/디스텁</value>
</data>
<data name="Invalid container..." xml:space="preserve">
<value>올바르지않은 상자...</value>
</data>
<data name="Invalid counter agent name..." xml:space="preserve">
<value>카운터 에이전트 이름이 잘못되었습니다...</value>
</data>
<data name="Invalid destination container..." xml:space="preserve">
<value>올바르지 않은 대상 상자...</value>
</data>
<data name="Invalid gump..." xml:space="preserve">
<value>잘못된 검프...</value>
</data>
<data name="Invalid layer value..." xml:space="preserve">
<value>잘못된 레이어 값...</value>
</data>
<data name="Invalid mount..." xml:space="preserve">
<value>탈것이 잘못되었습니다...</value>
</data>
<data name="Invalid or unknown object id" xml:space="preserve">
<value>잘못되었거나 알 수 없는 오브젝트 ID</value>
</data>
<data name="Invalid skill name &quot;{0}&quot;" xml:space="preserve">
<value>유요하지않은 기술 이름 "{0}"</value>
</data>
<data name="Invalid source container..." xml:space="preserve">
<value>잘못된 공급 상자...</value>
</data>
<data name="Invisibility Potion" xml:space="preserve">
<value>인비 포션</value>
</data>
<data name="Item" xml:space="preserve">
<value>아이템</value>
</data>
<data name="Item properties null or not loaded..." xml:space="preserve">
<value>아이템 속성이 존재하지 않거나 불러오지 못했습니다...</value>
</data>
<data name="Journal" xml:space="preserve">
<value>저널</value>
</data>
<data name="Last Target" xml:space="preserve">
<value>라스트 타겟</value>
</data>
<data name="Limit Mouse Wheel Retrigger" xml:space="preserve">
<value>마우스 휠 리트리거 제한</value>
</data>
<data name="Line Number" xml:space="preserve">
<value>줄 번호</value>
</data>
<data name="Lists" xml:space="preserve">
<value>목록</value>
</data>
<data name="Loop time: {0}" xml:space="preserve">
<value>반복 시간: {0}</value>
</data>
<data name="Macro error: {0}" xml:space="preserve">
<value>매크로 오류: {0}</value>
</data>
<data name="Magical" xml:space="preserve">
<value>마법</value>
</data>
<data name="Main" xml:space="preserve">
<value>메인</value>
</data>
<data name="Max Price" xml:space="preserve">
<value>최대 가격</value>
</data>
<data name="Min Price" xml:space="preserve">
<value>최소 가격</value>
</data>
<data name="Misc" xml:space="preserve">
<value>기타</value>
</data>
<data name="Mobile" xml:space="preserve">
<value>모빌</value>
</data>
<data name="Mobile not found..." xml:space="preserve">
<value>모빌을 찾지 못했습니다...</value>
</data>
<data name="Move conflicting items" xml:space="preserve">
<value>충돌하는 아이템 이동</value>
</data>
<data name="Move to backpack" xml:space="preserve">
<value>백팩으로 이동</value>
</data>
<data name="Move to container" xml:space="preserve">
<value>상자로 이동</value>
</data>
<data name="New Profile" xml:space="preserve">
<value>새 프로필</value>
</data>
<data name="None" xml:space="preserve">
<value>없음</value>
</data>
<data name="Object &quot;{0}&quot; updated..." xml:space="preserve">
<value>오프젝트 "{0}" 업데이트완료...</value>
</data>
<data name="Objects" xml:space="preserve">
<value>오브젝트</value>
</data>
<data name="Orange Petal" xml:space="preserve">
<value>오렌지 꽃잎</value>
</data>
<data name="Organizer &quot;{0}&quot; not found..." xml:space="preserve">
<value>정리 "{0}" 을 못찾았다...</value>
</data>
<data name="Organizer containers set..." xml:space="preserve">
<value>정리 상자 설정...</value>
</data>
<data name="Organizer {0} finished..." xml:space="preserve">
<value>정리 "{0}" 을 마무리했다...</value>
</data>
<data name="Organizer {0} running..." xml:space="preserve">
<value>정리 "{0}" 실행중...</value>
</data>
<data name="Persist Use Once" xml:space="preserve">
<value>한 번만 사용</value>
</data>
<data name="Port:" xml:space="preserve">
<value>포트:</value>
</data>
<data name="Prevent attacking friends in war mode" xml:space="preserve">
<value>워모드에서 친구공격 금지</value>
</data>
<data name="Prevent targeting friends with Harmful spells" xml:space="preserve">
<value>공격스펠을 친구에게 타게팅 금지</value>
</data>
<data name="Profile name contains illegal characters." xml:space="preserve">
<value>프로필 이름을 제대로 적어라! .</value>
</data>
<data name="Properties" xml:space="preserve">
<value>속성</value>
</data>
<data name="Property" xml:space="preserve">
<value>특성</value>
</data>
<data name="Public Properties" xml:space="preserve">
<value>공공 재산</value>
</data>
<data name="Queue Last Target / Target Self" xml:space="preserve">
<value>큐 라스트 타겟 / 타겟 셀프</value>
</data>
<data name="Range check last target" xml:space="preserve">
<value>라스트타겟 체크 거리</value>
</data>
<data name="Ready..." xml:space="preserve">
<value>준비...</value>
</data>
<data name="Recount" xml:space="preserve">
<value>다시세기</value>
</data>
<data name="Refresh" xml:space="preserve">
<value>리프레쉬</value>
</data>
<data name="Reset +/-" xml:space="preserve">
<value>리셋 +/-</value>
</data>
<data name="Resistances" xml:space="preserve">
<value>저항</value>
</data>
<data name="Resync" xml:space="preserve">
<value>다시 동기화</value>
</data>
<data name="Select destination container..." xml:space="preserve">
<value>대상 상자 선택...</value>
</data>
<data name="Select source container..." xml:space="preserve">
<value>공급 상자 선택...</value>
</data>
<data name="Select undress container..." xml:space="preserve">
<value>옷을 벗어놓을 상자 선택...</value>
</data>
<data name="Serial" xml:space="preserve">
<value>시리얼</value>
</data>
<data name="Server" xml:space="preserve">
<value>서버</value>
</data>
<data name="Set Down" xml:space="preserve">
<value>내리기</value>
</data>
<data name="Set Enemy" xml:space="preserve">
<value>적 선택</value>
</data>
<data name="Set Friend" xml:space="preserve">
<value>친구 선택</value>
</data>
<data name="Set Last Target" xml:space="preserve">
<value>라스트타겟 선택</value>
</data>
<data name="Set Locked" xml:space="preserve">
<value>잠금</value>
</data>
<data name="Set Primary Ability" xml:space="preserve">
<value>첫번째 특수기 선택</value>
</data>
<data name="Set Secondary Ability" xml:space="preserve">
<value>두번째 특수기 선택</value>
</data>
<data name="Set Undress Container" xml:space="preserve">
<value>옷을 벗어놓을 상자 선택</value>
</data>
<data name="Set Up" xml:space="preserve">
<value>올리기</value>
</data>
<data name="Setting ability &quot;{0}&quot;..." xml:space="preserve">
<value>특수기 "{0}" 준비중...</value>
</data>
<data name="Show World Items" xml:space="preserve">
<value>현재화면 아이템 확인</value>
</data>
<data name="Smart last target:" xml:space="preserve">
<value>스마트 라스트 타겟:</value>
</data>
<data name="Smoke Bomb" xml:space="preserve">
<value>스모크밤</value>
</data>
<data name="Stats" xml:space="preserve">
<value>스탯</value>
</data>
<data name="Status:" xml:space="preserve">
<value>스탯:</value>
</data>
<data name="Stop Current Macro" xml:space="preserve">
<value>현재 매크로 정지</value>
</data>
<data name="Strength Potion" xml:space="preserve">
<value>힘 포션</value>
</data>
<data name="Target" xml:space="preserve">
<value>타겟</value>
</data>
<data name="Target blocked... try again..." xml:space="preserve">
<value>타겟이 막혀있습니다… 다시 선택하세요...</value>
</data>
<data name="Target clothing item..." xml:space="preserve">
<value>타겟 의류 아이템...</value>
</data>
<data name="Target container..." xml:space="preserve">
<value>타겟 상자...</value>
</data>
<data name="Target Enemy" xml:space="preserve">
<value>적 타겟</value>
</data>
<data name="Target Friend" xml:space="preserve">
<value>친구 타겟</value>
</data>
<data name="Target friend to remove..." xml:space="preserve">
<value>친구목록에서 제거...</value>
</data>
<data name="Target Last" xml:space="preserve">
<value>라스트타겟</value>
</data>
<data name="Target new friend..." xml:space="preserve">
<value>새로운 친구 선택...</value>
</data>
<data name="Target new item..." xml:space="preserve">
<value>새로운 아이템 타겟...</value>
</data>
<data name="Target new mount..." xml:space="preserve">
<value>새로운 탈 것 선택...</value>
</data>
<data name="Target object..." xml:space="preserve">
<value>타겟 오브젝트...</value>
</data>
<data name="Target out of range, try again..." xml:space="preserve">
<value>범위를 벗어난 타겟, 다시 시도하세요...</value>
</data>
<data name="Target queue cleared..." xml:space="preserve">
<value>타겟 큐 삭제됩니다...</value>
</data>
<data name="Target Queued" xml:space="preserve">
<value>타겟 예약(Target Queued)</value>
</data>
<data name="Target Self" xml:space="preserve">
<value>타겟 셀프</value>
</data>
<data name="Target timeout..." xml:space="preserve">
<value>타겟팅 시간초과...</value>
</data>
<data name="The item needs to be equipped..." xml:space="preserve">
<value>아이템을 장착해야합니다...</value>
</data>
<data name="Timeout..." xml:space="preserve">
<value>시간초과...</value>
</data>
<data name="Timers" xml:space="preserve">
<value>타이머</value>
</data>
<data name="Toggle Force Walk" xml:space="preserve">
<value>강제로 걷기 전환</value>
</data>
<data name="Toggle hotkeys" xml:space="preserve">
<value>단축키 전환</value>
</data>
<data name="Toggle item properties" xml:space="preserve">
<value>아이템 속성 전환</value>
</data>
<data name="Toggle Primary Ability" xml:space="preserve">
<value>첫번째 특수기 전환</value>
</data>
<data name="Toggle Secondary Ability" xml:space="preserve">
<value>두번째 특수기 전환</value>
</data>
<data name="Topmost" xml:space="preserve">
<value>Topmost</value>
</data>
<data name="Trinsic Rose Petal" xml:space="preserve">
<value>트린식 장미 꽃잎</value>
</data>
<data name="Undress" xml:space="preserve">
<value>탈의</value>
</data>
<data name="Undress All" xml:space="preserve">
<value>모두 탈의</value>
</data>
<data name="Unknown alias &quot;{0}&quot;." xml:space="preserve">
<value>알 수 없는 별칭 "{0}".</value>
</data>
<data name="Unknown buff name..." xml:space="preserve">
<value>알 수 없는 버프 이름...</value>
</data>
<data name="Unknown dress agent &quot;{0}&quot;." xml:space="preserve">
<value>알 수 없는 드레스 에이전트 "{0}".</value>
</data>
<data name="Unknown macro..." xml:space="preserve">
<value>알 수 없는 매크로...</value>
</data>
<data name="Unknown spell..." xml:space="preserve">
<value>알 수 없는 주문...</value>
</data>
<data name="Unknown timer..." xml:space="preserve">
<value>알 수 없는 타이머...</value>
</data>
<data name="Unset Primary Ability" xml:space="preserve">
<value>첫번째 특수기 해제</value>
</data>
<data name="Unset Secondary Ability" xml:space="preserve">
<value>두번째 특수기 해제</value>
</data>
<data name="Use death screen whilst hidden" xml:space="preserve">
<value>하이딩상태에서 죽었을때 화면 사용</value>
</data>
<data name="Use experimental fizzle detection" xml:space="preserve">
<value>실험적인 피즐 감지 사용</value>
</data>
<data name="Use item" xml:space="preserve">
<value>아이템 사용</value>
</data>
<data name="Use Last Object" xml:space="preserve">
<value>라스트 오브젝트 사용</value>
</data>
<data name="Use Left Hand" xml:space="preserve">
<value>왼손 사용</value>
</data>
<data name="Use object queue" xml:space="preserve">
<value>오브젝트 큐 사용</value>
</data>
<data name="Use Right Hand" xml:space="preserve">
<value>오른손 사용</value>
</data>
<data name="Use skill" xml:space="preserve">
<value>기술 사용</value>
</data>
<data name="UseOnce cleared..." xml:space="preserve">
<value>UseOnce 클리어...</value>
</data>
<data name="UseOnce: Cannot find type..." xml:space="preserve">
<value>UseOnce : 유형을 찾을 수 없습니다...</value>
</data>
<data name="Value" xml:space="preserve">
<value>밸류</value>
</data>
<data name="{0} items, {1} selected, {2} total amount" xml:space="preserve">
<value>{0} items, {1} selected, {2} total amount</value>
</data>
<data name="Language" xml:space="preserve">
<value>언어</value>
</data>
<data name="Restart game for changes to take effect..." xml:space="preserve">
<value>변경 사항을 적용하려면 게임을 다시 시작하세요...</value>
</data>
<data name="Complete" xml:space="preserve">
<value>완료</value>
</data>
<data name="Auto accept party invites" xml:space="preserve">
<value>파티 초대 자동 수락</value>
</data>
<data name="Auto accept only from friends" xml:space="preserve">
<value>친구 만 자동 수락합니다</value>
</data>
<data name="WarMode On" xml:space="preserve">
<value>전쟁 모드 설정</value>
</data>
<data name="WarMode Off" xml:space="preserve">
<value>전쟁 모드 해제</value>
</data>
<data name="WarMode Toggle" xml:space="preserve">
<value>전쟁 모드 토글</value>
</data>
<data name="Set Container" xml:space="preserve">
<value>상자 선택</value>
</data>
<data name="Scavenger" xml:space="preserve">
<value>스캐빈저</value>
</data>
<data name="Prevent attacking innocents in guardzone" xml:space="preserve">
<value>가드존에서 블루공격 방지</value>
</data>
<data name="Prevent targeting innocents in guardzone" xml:space="preserve">
<value>가드존에서 블루타겟 방지</value>
</data>
<data name="Applies to hotkeys / macros only." xml:space="preserve">
<value>단축키/매크로에만 적용됩니다.</value>
</data>
<data name="Hue Picker" xml:space="preserve">
<value>색상 채집</value>
</data>
<data name="Cannot find sound file..." xml:space="preserve">
<value>사운드 파일을 찾을 수 없습니다...</value>
</data>
<data name="Disable inside guardzone" xml:space="preserve">
<value>가드존내 자동룻 비활성화</value>
</data>
<data name="Autoloot" xml:space="preserve">
<value>자동룻</value>
</data>
<data name="Autoloot matching items" xml:space="preserve">
<value>일치하는 아이템 자동룻</value>
</data>
<data name="Rehue matching items" xml:space="preserve">
<value>일치하는 아이템 색상변경</value>
</data>
<data name="Operator" xml:space="preserve">
<value>연산자</value>
</data>
<data name="Autolooting '{0}'" xml:space="preserve">
<value>자동룻팅 '{0}'</value>
</data>
<data name="Apply" xml:space="preserve">
<value>적용</value>
</data>
<data name="Reset" xml:space="preserve">
<value>재설정</value>
</data>
<data name="Load" xml:space="preserve">
<value>불러오기</value>
</data>
<data name="Project Homepage" xml:space="preserve">
<value>프로젝트 홈페이지</value>
</data>
<data name="Last target message:" xml:space="preserve">
<value>라스트타겟 표시:</value>
</data>
<data name="Friend target message:" xml:space="preserve">
<value>친구타겟 표시:</value>
</data>
<data name="Enemy target message:" xml:space="preserve">
<value>적타겟 표시:</value>
</data>
<data name="Macro name must be unique." xml:space="preserve">
<value>매크로 이름 중복 불가.</value>
</data>
<data name="Profile saved..." xml:space="preserve">
<value>저장된 프로필...</value>
</data>
<data name="Repeated Messages" xml:space="preserve">
<value>반복된 메시지</value>
</data>
<data name="Cliloc Filter" xml:space="preserve">
<value>클리록 필터</value>
</data>
<data name="ID" xml:space="preserve">
<value>자료</value>
</data>
<data name="Filter:" xml:space="preserve">
<value>필터:</value>
</data>
<data name="Original" xml:space="preserve">
<value>원문 언어</value>
</data>
<data name="Replacement" xml:space="preserve">
<value>교체</value>
</data>
<data name="Add" xml:space="preserve">
<value>추가</value>
</data>
<data name="Macros default to quiet mode" xml:space="preserve">
<value>시스템 메세지 끄기</value>
</data>
<data name="GetFriend/GetEnemy uses ignore list" xml:space="preserve">
<value>GetFriend/GetEnemy는 무시 목록을 사용합니다</value>
</data>
<data name="Ignore List" xml:space="preserve">
<value>목록 무시</value>
</data>
<data name="Warning" xml:space="preserve">
<value>경고</value>
</data>
<data name="Overwrite existing hotkey '{0}' ?" xml:space="preserve">
<value>기존 단축키 {0} 해제됩니다</value>
</data>
<data name="Abilities Gump" xml:space="preserve">
<value>능력 검프</value>
</data>
<data name="X:" xml:space="preserve">
<value>Ⅹ:</value>
</data>
<data name="Y:" xml:space="preserve">
<value>Y:</value>
</data>
<data name="Saved Passwords:" xml:space="preserve">
<value>저장된 암호:</value>
</data>
<data name="Only overwrite blank password" xml:space="preserve">
<value>빈 암호만 덮어쓰기</value>
</data>
<data name="Show GIF Capture" xml:space="preserve">
<value>GIF 캡처 표시</value>
</data>
<data name="Requires Server Support" xml:space="preserve">
<value>서버 지원 필요</value>
</data>
<data name="Run in background" xml:space="preserve">
<value>백그라운드에서 실행</value>
</data>
<data name="Background macro '{0}' started..." xml:space="preserve">
<value>배경 매크로 '{0}'가 시작되었습니다...</value>
</data>
<data name="Background macro '{0}' stopped..." xml:space="preserve">
<value>배경 매크로 '{0}'가 중지되었습니다...</value>
</data>
<data name="Cannot PlayMacro from background macro..." xml:space="preserve">
<value>배경 매크로에서 매크로를 재생할 수 없습니다...</value>
</data>
<data name="When checked macro will execute automatically after login." xml:space="preserve">
<value>확인되면 매크로는 로그인 후 자동으로 실행됩니다.</value>
</data>
<data name="Stop All Macros" xml:space="preserve">
<value>모든 매크로 중지</value>
</data>
<data name="Stops all running macros including background and autostart macros." xml:space="preserve">
<value>백그라운드 및 자동 시작 매크로를 포함하여 실행 중인 모든 매크로를 중지합니다.</value>
</data>
<data name="Global" xml:space="preserve">
<value>글로벌</value>
</data>
<data name="Instance" xml:space="preserve">
<value>글로벌</value>
</data>
<data name="Waiting for ClassicAssist to initialize..." xml:space="preserve">
<value>클래식 어시스트가 초기화되기를 기다리는 중...</value>
</data>
<data name="Masteries" xml:space="preserve">
<value>마스터 (마스터)는</value>
</data>
<data name="Stun" xml:space="preserve">
<value>기절</value>
</data>
<data name="Disarm" xml:space="preserve">
<value>무기해제</value>
</data>
<data name="Clear Weapon Ability" xml:space="preserve">
<value>무기 클리어</value>
</data>
<data name="Type" xml:space="preserve">
<value>형식</value>
</data>
<data name="Dress Type" xml:space="preserve">
<value>드레스 타입</value>
</data>
<data name="Invalid type..." xml:space="preserve">
<value>유효하지 않은 형식...</value>
</data>
<data name="No temporary dress layout configured..." xml:space="preserve">
<value>임시 드레스 레이아웃이 구성되지 않았습니다...</value>
</data>
<data name="See More" xml:space="preserve">
<value>더 보기</value>
</data>
<data name="Reset Container" xml:space="preserve">
<value>컨테이너 재설정</value>
</data>
<data name="Context menu request" xml:space="preserve">
<value>컨텍스트 메뉴 요청</value>
</data>
<data name="Show Profile Name In Title" xml:space="preserve">
<value>제목에 프로필 이름 표시</value>
</data>
<data name="Use UO3D Packets" xml:space="preserve">
<value>UO3D 패킷 사용</value>
</data>
<data name="Define Custom Properties" xml:space="preserve">
<value>사용자 지정 속성 정의</value>
</data>
<data name="Cliloc" xml:space="preserve">
<value>Cliloc</value>
</data>
<data name="Arguments" xml:space="preserve">
<value>인수</value>
</data>
<data name="Choose by Cliloc" xml:space="preserve">
<value>Cliloc에 의해 선택</value>
</data>
<data name="Choose from Item" xml:space="preserve">
<value>항목 중에서 선택</value>
</data>
<data name="Toggle mounted" xml:space="preserve">
<value>토글 장착</value>
</data>
<data name="Target Acquisition - Enemy" xml:space="preserve">
<value>대상 획득 - 적</value>
</data>
<data name="Target Acquisition - Friend" xml:space="preserve">
<value>대상 획득 - 친구</value>
</data>
<data name="Get Next Friend" xml:space="preserve">
<value>다음 친구 얻기</value>
</data>
<data name="Get Next Any" xml:space="preserve">
<value>다음 에 대한 모든 것</value>
</data>
<data name="Get Next Criminal" xml:space="preserve">
<value>다음 범죄자 받기</value>
</data>
<data name="Get Next Enemy" xml:space="preserve">
<value>다음 적을 얻으십시오</value>
</data>
<data name="Get Next Gray / Criminal" xml:space="preserve">
<value>다음 회색 / 범죄자 받기</value>
</data>
<data name="Match Any ID" xml:space="preserve">
<value>모든 ID 일치</value>
</data>
<data name="Any" xml:space="preserve">
<value>어떤</value>
</data>
<data name="Macro Commands Wiki (Launches in Browser)" xml:space="preserve">
<value>매크로 명령 위키 (브라우저에서 실행)</value>
</data>
<data name="MACRO_WIKI_URL" xml:space="preserve">
<value>https://github.com/Reetus/ClassicAssist/wiki/Macro-Commands-(ko-KR)</value>
</data>
<data name="Really remove macro &quot;{0}&quot;?" xml:space="preserve">
<value>정말 매크로 "{0}"를 제거?</value>
</data>
<data name="Donating helps support continued development, your support is appreciated." xml:space="preserve">
<value>여러분의 기부는 지속적인 개발에 큰 도움이 됩니다. 페이팔을 통해서 많은 지원 부탁드립니다.</value>
</data>
<data name="Max Target Queue Length:" xml:space="preserve">
<value>최대 대상 큐 길이:</value>
</data>
<data name="Target queue is not enabled..." xml:space="preserve">
<value>대상 큐가 활성화되지 않았습니다...</value>
</data>
<data name="Next Target: {0}" xml:space="preserve">
<value>다음 대상: {0}</value>
</data>
<data name="No Target" xml:space="preserve">
<value>대상 없음</value>
</data>
<data name="Show Next Target In Queue" xml:space="preserve">
<value>큐에서 다음 대상 표시</value>
</data>
<data name="Shard:" xml:space="preserve">
<value>서버:</value>
</data>
<data name="Sort Macros Alphabetical" xml:space="preserve">
<value>정렬 매크로 알파벳 순</value>
</data>
<data name="Equip Item" xml:space="preserve">
<value>장비 아이템</value>
</data>
<data name="Show Chat Window" xml:space="preserve">
<value>채팅 창 표시</value>
</data>
<data name="Chat" xml:space="preserve">
<value>채팅</value>
</data>
<data name="Target object '{0}'..." xml:space="preserve">
<value>타겟 오브젝트 '{0}'...</value>
</data>
<data name="Miscellaneous" xml:space="preserve">
<value>기타</value>
</data>
<data name="Base" xml:space="preserve">
<value>기본</value>
</data>
<data name="Cap" xml:space="preserve">
<value>모자</value>
</data>
<data name="Status" xml:space="preserve">
<value>상태</value>
</data>
<data name="Autostart" xml:space="preserve">
<value>자동시작</value>
</data>
<data name="Total base:" xml:space="preserve">
<value>총 기준:</value>
</data>
<data name="Drop Holding Object" xml:space="preserve">
<value>드롭 홀딩 오브젝트</value>
</data>
<data name="Journal receives filtered messages" xml:space="preserve">
<value>저널은 필터링된 메시지를 수신합니다.</value>
</data>
<data name="Enabled Packets:" xml:space="preserve">
<value>사용 가능한 패킷:</value>
</data>
<data name="All Enabled" xml:space="preserve">
<value>모두 사용 가능</value>
</data>
<data name="All Packets" xml:space="preserve">
<value>모든 패킷</value>
</data>
<data name="Last Object" xml:space="preserve">
<value>마지막 개체</value>
</data>
<data name="Features:" xml:space="preserve">
<value>기능:</value>
</data>
<data name="Undisableable" xml:space="preserve">
<value>비활성화 할 수 없습니다</value>
</data>
<data name="Hotkey will still trigger with hotkeys disabled" xml:space="preserve">
<value>단축키는 여전히 단축키를 사용하지 않도록 설정하면 트리거됩니다.</value>
</data>
<data name="Menu" xml:space="preserve">
<value>메뉴</value>
</data>
<data name="Menus" xml:space="preserve">
<value>메뉴</value>
</data>
<data name="Message Limit:" xml:space="preserve">
<value>메시지 제한:</value>
</data>
<data name="Time Limit:" xml:space="preserve">
<value>시간 제한:</value>
</data>
<data name="Filtered Time:" xml:space="preserve">
<value>필터링된 시간:</value>
</data>
<data name="seconds" xml:space="preserve">
<value>초</value>
</data>
<data name="Resurrection Point: {0} - Direction: {1} - Distance: {2}" xml:space="preserve">
<value>부활 지점: {0} - 방향: {1} - 거리: {2}</value>
</data>
<data name="Show resurrection waypoints" xml:space="preserve">
<value>부활 웨이포인트 표시</value>
</data>
<data name="Show" xml:space="preserve">
<value>표시</value>
</data>
<data name="Hide" xml:space="preserve">
<value>숨기기</value>
</data>
<data name="Author" xml:space="preserve">
<value>저자</value>
</data>
<data name="Category" xml:space="preserve">
<value>카테고리</value>
</data>
<data name="Copy to clipboard" xml:space="preserve">
<value>복사하기</value>
</data>
<data name="Create Macro" xml:space="preserve">
<value>매크로 만들기</value>
</data>
<data name="Era" xml:space="preserve">
<value>버젼</value>
</data>
<data name="Open in Github" xml:space="preserve">
<value>Github에서 열기</value>
</data>
<data name="Shard" xml:space="preserve">
<value>서버</value>
</data>
<data name="Macro Warning" xml:space="preserve">
<value>악성 매크로를 실행하면 계정이나 컴퓨터가 손상 될 수 있습니다!
실행하기 전에 매크로가 수행하는 작업을 이해해야합니다.
매크로가 악의적으로 사용되지 않도록 했지만, 매크로 제작자는 책임지지 않습니다.
계속 하시겠습니까?</value>
</data>
<data name="Public Macros" xml:space="preserve">
<value>공개된 매크로</value>
</data>
<data name="Learn how to contribute your own macros..." xml:space="preserve">
<value>자신의 만든 매크로를 공유하는 방법에 대해 알아봅니다.</value>
</data>
<data name="Failed to download manifest..." xml:space="preserve">
<value>목록을 다운로드하는데 실패했습니다.</value>
</data>
<data name="Failed to download macro..." xml:space="preserve">
<value>메크로를 다운로드하는데 실패했습니다.</value>
</data>
<data name="Additional Assemblies" xml:space="preserve">
<value>추가 조합</value>
</data>
<data name="Additional assemblies to load:" xml:space="preserve">
<value>추가 조합을 불러오기:</value>
</data>
<data name="Error loading assembly: {0}" xml:space="preserve">
<value>조합을 불러오기를 실패했습니다.</value>
</data>
<data name="Special Moves" xml:space="preserve">
<value>특별한 움직임</value>
</data>
<data name="Loaded to all profiles" xml:space="preserve">
<value>모든 프로파일을 불러옴</value>
</data>
<data name="Check hands before potions" xml:space="preserve">
<value>포션을 마시기전 손이 빈것 확인</value>
</data>
</root>