using ClassicAssist.UO.Data; namespace ClassicAssist.UO.Network.Packets { public class AcceptPartyInvitation : BasePacket { public AcceptPartyInvitation( int partyLeaderSerial ) { _writer = new PacketWriter( 10 ); _writer.Write( (byte) 0xBF ); _writer.Write( (short) 10 ); _writer.Write( (short) 0x06 ); _writer.Write( (byte) 0x08 ); _writer.Write( partyLeaderSerial ); } } }