namespace ClassicAssist.UO.Data { public enum Layer : byte { Invalid = 0, OneHanded = 1, TwoHanded = 2, Shoes = 3, Pants = 4, Shirt = 5, Helm = 6, Gloves = 7, Ring = 8, Talisman = 9, Neck = 10, // 0x0A Hair = 11, // 0x0B Waist = 12, // 0x0C InnerTorso = 13, // 0x0D Bracelet = 14, // 0x0E Unused_xF = 15, // 0x0F FacialHair = 16, // 0x10 MiddleTorso = 17, // 0x11 Earrings = 18, // 0x12 Arms = 19, // 0x13 Cloak = 20, // 0x14 Backpack = 21, // 0x15 OuterTorso = 22, // 0x16 OuterLegs = 23, // 0x17 InnerLegs = 24, // 0x18 Mount = 25, // 0x19 ShopBuy = 26, // 0x1A ShopResale = 27, // 0x1B ShopSell = 28, // 0x1C Bank = 29, // 0x1D LastValid = 29 // 0x1D } }