using ClassicAssist.UO.Data; namespace ClassicAssist.Data.Spells { public class SpellData { public int Circle { get; set; } public TargetFlags Flag { get; set; } public int ID { get; set; } public string Name { get; set; } public int[] Reagents { get; set; } public bool Target { get; set; } public int Timeout { get; set; } public string Words { get; set; } } }