using ClassicAssist.Shared; using ClassicAssist.UO.Data; namespace ClassicAssist.UO.Network.Packets { public class PlaySound : BasePacket { public PlaySound( int id ) { _writer = new PacketWriter( 12 ); _writer.Write( (byte) 0x54 ); _writer.Write( (byte) 0x01 ); _writer.Write( (short) id ); _writer.Write( (short) 0 ); _writer.Write( (short) ( Engine.Player?.X ?? 0 ) ); _writer.Write( (short) ( Engine.Player?.Y ?? 0 ) ); _writer.Write( (short) ( Engine.Player?.Z ?? 0 ) ); } } }