using ClassicAssist.Shared; using ClassicAssist.UO.Data; using ClassicAssist.UO.Network.PacketFilter; namespace ClassicAssist.UO.Network.Packets { public class EquipLastWeapon : BasePacket, IMacroCommandParser { public EquipLastWeapon() { if ( Engine.Player == null ) { return; } _writer = new PacketWriter( 10 ); _writer.Write( (byte) 0xD7 ); _writer.Write( (short) 10 ); // size _writer.Write( Engine.Player.Serial ); _writer.Write( (short) 0x1E ); _writer.Write( (byte) 0x0A ); } public string Parse( byte[] packet, int length, PacketDirection direction ) { if ( packet[0] != 0xD7 || packet[8] != 0x1E || packet[9] != 0x0A || direction != PacketDirection.Outgoing ) { return null; } return "EquipLastWeapon()\r\n"; } } }