using System; namespace ClassicAssist.UO.Data { [Flags] public enum TileFlags : ulong { Background = 0x00000001, Weapon = 0x00000002, Transparent = 0x00000004, Translucent = 0x00000008, Wall = 0x00000010, Damaging = 0x00000020, Impassable = 0x00000040, Wet = 0x00000080, Unknown = 0x00000100, Surface = 0x00000200, Bridge = 0x00000400, Stackable = 0x00000800, Window = 0x00001000, NoShoot = 0x00002000, PrefixA = 0x00004000, PrefixAn = 0x00008000, Internal = 0x00010000, Foliage = 0x00020000, PartialHue = 0x00040000, Unknown1 = 0x00080000, Map = 0x00100000, Container = 0x00200000, Wearable = 0x00400000, LightSource = 0x00800000, Animated = 0x01000000, NoDiagonal = 0x02000000, Unknown2 = 0x04000000, Armor = 0x08000000, Roof = 0x10000000, Door = 0x20000000, StairBack = 0x40000000, StairRight = 0x80000000 } }