//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace ClassicAssist.Shared.Resources { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Strings { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Strings() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ClassicAssist.Shared.Resources.Strings", typeof(Strings).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to {0} items, {1} selected, {2} total amount. /// public static string _0__items___1__selected___2__total_amount { get { return ResourceManager.GetString("{0} items, {1} selected, {2} total amount", resourceCulture); } } /// /// Looks up a localized string similar to Abilities. /// public static string Abilities { get { return ResourceManager.GetString("Abilities", resourceCulture); } } /// /// Looks up a localized string similar to Abilities Gump. /// public static string Abilities_Gump { get { return ResourceManager.GetString("Abilities Gump", resourceCulture); } } /// /// Looks up a localized string similar to Ability already set.... /// public static string Ability_already_set___ { get { return ResourceManager.GetString("Ability already set...", resourceCulture); } } /// /// Looks up a localized string similar to Ability not set.... /// public static string Ability_not_set___ { get { return ResourceManager.GetString("Ability not set...", resourceCulture); } } /// /// Looks up a localized string similar to About. /// public static string About { get { return ResourceManager.GetString("About", resourceCulture); } } /// /// Looks up a localized string similar to Action Delay:. /// public static string Action_Delay_ { get { return ResourceManager.GetString("Action Delay:", resourceCulture); } } /// /// Looks up a localized string similar to Actions. /// public static string Actions { get { return ResourceManager.GetString("Actions", resourceCulture); } } /// /// Looks up a localized string similar to Active Objects. /// public static string Active_Objects { get { return ResourceManager.GetString("Active Objects", resourceCulture); } } /// /// Looks up a localized string similar to Add. /// public static string Add { get { return ResourceManager.GetString("Add", resourceCulture); } } /// /// Looks up a localized string similar to Add Friend. /// public static string Add_Friend { get { return ResourceManager.GetString("Add Friend", resourceCulture); } } /// /// Looks up a localized string similar to Additional Assemblies. /// public static string Additional_Assemblies { get { return ResourceManager.GetString("Additional Assemblies", resourceCulture); } } /// /// Looks up a localized string similar to Additional assemblies to load:. /// public static string Additional_assemblies_to_load_ { get { return ResourceManager.GetString("Additional assemblies to load:", resourceCulture); } } /// /// Looks up a localized string similar to Address:. /// public static string Address_ { get { return ResourceManager.GetString("Address:", resourceCulture); } } /// /// Looks up a localized string similar to Agents. /// public static string Agents { get { return ResourceManager.GetString("Agents", resourceCulture); } } /// /// Looks up a localized string similar to Agility Potion. /// public static string Agility_Potion { get { return ResourceManager.GetString("Agility Potion", resourceCulture); } } /// /// Looks up a localized string similar to Aliases. /// public static string Aliases { get { return ResourceManager.GetString("Aliases", resourceCulture); } } /// /// Looks up a localized string similar to All Enabled. /// public static string All_Enabled { get { return ResourceManager.GetString("All Enabled", resourceCulture); } } /// /// Looks up a localized string similar to All Packets. /// public static string All_Packets { get { return ResourceManager.GetString("All Packets", resourceCulture); } } /// /// Looks up a localized string similar to All skills:. /// public static string All_skills_ { get { return ResourceManager.GetString("All skills:", resourceCulture); } } /// /// Looks up a localized string similar to Always On Top. /// public static string Always_On_Top { get { return ResourceManager.GetString("Always On Top", resourceCulture); } } /// /// Looks up a localized string similar to Amount. /// public static string Amount { get { return ResourceManager.GetString("Amount", resourceCulture); } } /// /// Looks up a localized string similar to Any. /// public static string Any { get { return ResourceManager.GetString("Any", resourceCulture); } } /// /// Looks up a localized string similar to Applies to hotkeys / macros only.. /// public static string Applies_to_hotkeys___macros_only_ { get { return ResourceManager.GetString("Applies to hotkeys / macros only.", resourceCulture); } } /// /// Looks up a localized string similar to Apply. /// public static string Apply { get { return ResourceManager.GetString("Apply", resourceCulture); } } /// /// Looks up a localized string similar to Arguments. /// public static string Arguments { get { return ResourceManager.GetString("Arguments", resourceCulture); } } /// /// Looks up a localized string similar to Attack Enemy. /// public static string Attack_Enemy { get { return ResourceManager.GetString("Attack Enemy", resourceCulture); } } /// /// Looks up a localized string similar to Attack Last. /// public static string Attack_Last { get { return ResourceManager.GetString("Attack Last", resourceCulture); } } /// /// Looks up a localized string similar to Attack request blocked.... /// public static string Attack_request_blocked___ { get { return ResourceManager.GetString("Attack request blocked...", resourceCulture); } } /// /// Looks up a localized string similar to Author. /// public static string Author { get { return ResourceManager.GetString("Author", resourceCulture); } } /// /// Looks up a localized string similar to Auto accept only from friends. /// public static string Auto_accept_only_from_friends { get { return ResourceManager.GetString("Auto accept only from friends", resourceCulture); } } /// /// Looks up a localized string similar to Auto accept party invites. /// public static string Auto_accept_party_invites { get { return ResourceManager.GetString("Auto accept party invites", resourceCulture); } } /// /// Looks up a localized string similar to Autoloot. /// public static string Autoloot { get { return ResourceManager.GetString("Autoloot", resourceCulture); } } /// /// Looks up a localized string similar to Autoloot matching items. /// public static string Autoloot_matching_items { get { return ResourceManager.GetString("Autoloot matching items", resourceCulture); } } /// /// Looks up a localized string similar to Autolooting '{0}'. /// public static string Autolooting___0__ { get { return ResourceManager.GetString("Autolooting \'{0}\'", resourceCulture); } } /// /// Looks up a localized string similar to Autostart. /// public static string Autostart { get { return ResourceManager.GetString("Autostart", resourceCulture); } } /// /// Looks up a localized string similar to Avalonia port assistance provided by Kevin_. /// public static string Avalonia_port_assistance_provided_by_Kevin_ { get { return ResourceManager.GetString("Avalonia port assistance provided by Kevin_", resourceCulture); } } /// /// Looks up a localized string similar to Background macro '{0}' started.... /// public static string Background_macro___0___started___ { get { return ResourceManager.GetString("Background macro \'{0}\' started...", resourceCulture); } } /// /// Looks up a localized string similar to Background macro '{0}' stopped.... /// public static string Background_macro___0___stopped___ { get { return ResourceManager.GetString("Background macro \'{0}\' stopped...", resourceCulture); } } /// /// Looks up a localized string similar to Bandage Self. /// public static string Bandage_Self { get { return ResourceManager.GetString("Bandage Self", resourceCulture); } } /// /// Looks up a localized string similar to Bards Music. /// public static string Bards_Music { get { return ResourceManager.GetString("Bards Music", resourceCulture); } } /// /// Looks up a localized string similar to Base. /// public static string Base { get { return ResourceManager.GetString("Base", resourceCulture); } } /// /// Looks up a localized string similar to Blank. /// public static string Blank { get { return ResourceManager.GetString("Blank", resourceCulture); } } /// /// Looks up a localized string similar to Bola. /// public static string Bola { get { return ResourceManager.GetString("Bola", resourceCulture); } } /// /// Looks up a localized string similar to Both. /// public static string Both { get { return ResourceManager.GetString("Both", resourceCulture); } } /// /// Looks up a localized string similar to Bought. /// public static string Bought { get { return ResourceManager.GetString("Bought", resourceCulture); } } /// /// Looks up a localized string similar to BuffIcon. /// public static string BuffIcon { get { return ResourceManager.GetString("BuffIcon", resourceCulture); } } /// /// Looks up a localized string similar to Buffs / Penalties. /// public static string Buffs___Penalties { get { return ResourceManager.GetString("Buffs / Penalties", resourceCulture); } } /// /// Looks up a localized string similar to Build Date:. /// public static string Build_Date_ { get { return ResourceManager.GetString("Build Date:", resourceCulture); } } /// /// Looks up a localized string similar to Buy Agent: No matches found.. /// public static string Buy_Agent__No_matches_found_ { get { return ResourceManager.GetString("Buy Agent: No matches found.", resourceCulture); } } /// /// Looks up a localized string similar to Cancel. /// public static string Cancel { get { return ResourceManager.GetString("Cancel", resourceCulture); } } /// /// Looks up a localized string similar to Cancel action. /// public static string Cancel_action { get { return ResourceManager.GetString("Cancel action", resourceCulture); } } /// /// Looks up a localized string similar to Cannot find container.... /// public static string Cannot_find_container___ { get { return ResourceManager.GetString("Cannot find container...", resourceCulture); } } /// /// Looks up a localized string similar to Cannot find item.... /// public static string Cannot_find_item___ { get { return ResourceManager.GetString("Cannot find item...", resourceCulture); } } /// /// Looks up a localized string similar to Cannot find sound file.... /// public static string Cannot_find_sound_file___ { get { return ResourceManager.GetString("Cannot find sound file...", resourceCulture); } } /// /// Looks up a localized string similar to Cannot PlayMacro from background macro.... /// public static string Cannot_PlayMacro_from_background_macro___ { get { return ResourceManager.GetString("Cannot PlayMacro from background macro...", resourceCulture); } } /// /// Looks up a localized string similar to Cap. /// public static string Cap { get { return ResourceManager.GetString("Cap", resourceCulture); } } /// /// Looks up a localized string similar to Capture Packets. /// public static string Capture_Packets { get { return ResourceManager.GetString("Capture Packets", resourceCulture); } } /// /// Looks up a localized string similar to Cast Last Spell. /// public static string Cast_Last_Spell { get { return ResourceManager.GetString("Cast Last Spell", resourceCulture); } } /// /// Looks up a localized string similar to Category. /// public static string Category { get { return ResourceManager.GetString("Category", resourceCulture); } } /// /// Looks up a localized string similar to Character. /// public static string Character { get { return ResourceManager.GetString("Character", resourceCulture); } } /// /// Looks up a localized string similar to Chat. /// public static string Chat { get { return ResourceManager.GetString("Chat", resourceCulture); } } /// /// Looks up a localized string similar to Check For Updates. /// public static string Check_For_Updates { get { return ResourceManager.GetString("Check For Updates", resourceCulture); } } /// /// Looks up a localized string similar to Check hands before potions. /// public static string Check_hands_before_potions { get { return ResourceManager.GetString("Check hands before potions", resourceCulture); } } /// /// Looks up a localized string similar to Choose by Cliloc. /// public static string Choose_by_Cliloc { get { return ResourceManager.GetString("Choose by Cliloc", resourceCulture); } } /// /// Looks up a localized string similar to Choose from Item. /// public static string Choose_from_Item { get { return ResourceManager.GetString("Choose from Item", resourceCulture); } } /// /// Looks up a localized string similar to Clear. /// public static string Clear { get { return ResourceManager.GetString("Clear", resourceCulture); } } /// /// Looks up a localized string similar to Clear All. /// public static string Clear_All { get { return ResourceManager.GetString("Clear All", resourceCulture); } } /// /// Looks up a localized string similar to Clear All Objects. /// public static string Clear_All_Objects { get { return ResourceManager.GetString("Clear All Objects", resourceCulture); } } /// /// Looks up a localized string similar to Clear Object Queue. /// public static string Clear_Object_Queue { get { return ResourceManager.GetString("Clear Object Queue", resourceCulture); } } /// /// Looks up a localized string similar to Clear Target Queue. /// public static string Clear_Target_Queue { get { return ResourceManager.GetString("Clear Target Queue", resourceCulture); } } /// /// Looks up a localized string similar to Clear Weapon Ability. /// public static string Clear_Weapon_Ability { get { return ResourceManager.GetString("Clear Weapon Ability", resourceCulture); } } /// /// Looks up a localized string similar to Cliloc. /// public static string Cliloc { get { return ResourceManager.GetString("Cliloc", resourceCulture); } } /// /// Looks up a localized string similar to Cliloc Filter. /// public static string Cliloc_Filter { get { return ResourceManager.GetString("Cliloc Filter", resourceCulture); } } /// /// Looks up a localized string similar to Close. /// public static string Close { get { return ResourceManager.GetString("Close", resourceCulture); } } /// /// Looks up a localized string similar to Color. /// public static string Color { get { return ResourceManager.GetString("Color", resourceCulture); } } /// /// Looks up a localized string similar to Combat. /// public static string Combat { get { return ResourceManager.GetString("Combat", resourceCulture); } } /// /// Looks up a localized string similar to Command Prefix:. /// public static string Command_Prefix_ { get { return ResourceManager.GetString("Command Prefix:", resourceCulture); } } /// /// Looks up a localized string similar to Commands. /// public static string Commands { get { return ResourceManager.GetString("Commands", resourceCulture); } } /// /// Looks up a localized string similar to Commands:. /// public static string Commands_ { get { return ResourceManager.GetString("Commands:", resourceCulture); } } /// /// Looks up a localized string similar to Complete. /// public static string Complete { get { return ResourceManager.GetString("Complete", resourceCulture); } } /// /// Looks up a localized string similar to Conflagration Potion. /// public static string Conflagration_Potion { get { return ResourceManager.GetString("Conflagration Potion", resourceCulture); } } /// /// Looks up a localized string similar to Confusion Blast Potion. /// public static string Confusion_Blast_Potion { get { return ResourceManager.GetString("Confusion Blast Potion", resourceCulture); } } /// /// Looks up a localized string similar to Connected:. /// public static string Connected_ { get { return ResourceManager.GetString("Connected:", resourceCulture); } } /// /// Looks up a localized string similar to Consume. /// public static string Consume { get { return ResourceManager.GetString("Consume", resourceCulture); } } /// /// Looks up a localized string similar to Context menu request. /// public static string Context_menu_request { get { return ResourceManager.GetString("Context menu request", resourceCulture); } } /// /// Looks up a localized string similar to Copy. /// public static string Copy { get { return ResourceManager.GetString("Copy", resourceCulture); } } /// /// Looks up a localized string similar to Copy All. /// public static string Copy_All { get { return ResourceManager.GetString("Copy All", resourceCulture); } } /// /// Looks up a localized string similar to Copy to clipboard. /// public static string Copy_to_clipboard { get { return ResourceManager.GetString("Copy to clipboard", resourceCulture); } } /// /// Looks up a localized string similar to Count. /// public static string Count { get { return ResourceManager.GetString("Count", resourceCulture); } } /// /// Looks up a localized string similar to Counter "{0}" amount is now {1}.... /// public static string Counter___0___amount_is_now__1____ { get { return ResourceManager.GetString("Counter \"{0}\" amount is now {1}...", resourceCulture); } } /// /// Looks up a localized string similar to Counters. /// public static string Counters { get { return ResourceManager.GetString("Counters", resourceCulture); } } /// /// Looks up a localized string similar to Create Macro. /// public static string Create_Macro { get { return ResourceManager.GetString("Create Macro", resourceCulture); } } /// /// Looks up a localized string similar to Cure Potion. /// public static string Cure_Potion { get { return ResourceManager.GetString("Cure Potion", resourceCulture); } } /// /// Looks up a localized string similar to Current Ability Cleared. /// public static string Current_Ability_Cleared { get { return ResourceManager.GetString("Current Ability Cleared", resourceCulture); } } /// /// Looks up a localized string similar to Current Location:. /// public static string Current_Location_ { get { return ResourceManager.GetString("Current Location:", resourceCulture); } } /// /// Looks up a localized string similar to Define Custom Properties. /// public static string Define_Custom_Properties { get { return ResourceManager.GetString("Define Custom Properties", resourceCulture); } } /// /// Looks up a localized string similar to Disable inside guardzone. /// public static string Disable_inside_guardzone { get { return ResourceManager.GetString("Disable inside guardzone", resourceCulture); } } /// /// Looks up a localized string similar to Disarm. /// public static string Disarm { get { return ResourceManager.GetString("Disarm", resourceCulture); } } /// /// Looks up a localized string similar to Do not auto interupt. /// public static string Do_not_auto_interupt { get { return ResourceManager.GetString("Do not auto interupt", resourceCulture); } } /// /// Looks up a localized string similar to Donating helps support continued development, your support is appreciated.. /// public static string Donating_helps_support_continued_development__your_support_is_appreciated_ { get { return ResourceManager.GetString("Donating helps support continued development, your support is appreciated.", resourceCulture); } } /// /// Looks up a localized string similar to Down. /// public static string Down { get { return ResourceManager.GetString("Down", resourceCulture); } } /// /// Looks up a localized string similar to Dress. /// public static string Dress { get { return ResourceManager.GetString("Dress", resourceCulture); } } /// /// Looks up a localized string similar to Dress Type. /// public static string Dress_Type { get { return ResourceManager.GetString("Dress Type", resourceCulture); } } /// /// Looks up a localized string similar to Drop Holding Object. /// public static string Drop_Holding_Object { get { return ResourceManager.GetString("Drop Holding Object", resourceCulture); } } /// /// Looks up a localized string similar to Duplicate. /// public static string Duplicate { get { return ResourceManager.GetString("Duplicate", resourceCulture); } } /// /// Looks up a localized string similar to Enabled. /// public static string Enabled { get { return ResourceManager.GetString("Enabled", resourceCulture); } } /// /// Looks up a localized string similar to Enabled Packets:. /// public static string Enabled_Packets_ { get { return ResourceManager.GetString("Enabled Packets:", resourceCulture); } } /// /// Looks up a localized string similar to Enchanted Apple. /// public static string Enchanted_Apple { get { return ResourceManager.GetString("Enchanted Apple", resourceCulture); } } /// /// Looks up a localized string similar to Enemy. /// public static string Enemy { get { return ResourceManager.GetString("Enemy", resourceCulture); } } /// /// Looks up a localized string similar to Enemy target message:. /// public static string Enemy_target_message_ { get { return ResourceManager.GetString("Enemy target message:", resourceCulture); } } /// /// Looks up a localized string similar to Entity. /// public static string Entity { get { return ResourceManager.GetString("Entity", resourceCulture); } } /// /// Looks up a localized string similar to Entity Collection Viewer. /// public static string Entity_Collection_Viewer { get { return ResourceManager.GetString("Entity Collection Viewer", resourceCulture); } } /// /// Looks up a localized string similar to Entity not found.... /// public static string Entity_not_found___ { get { return ResourceManager.GetString("Entity not found...", resourceCulture); } } /// /// Looks up a localized string similar to Entity Viewer. /// public static string Entity_Viewer { get { return ResourceManager.GetString("Entity Viewer", resourceCulture); } } /// /// Looks up a localized string similar to Equip Item. /// public static string Equip_Item { get { return ResourceManager.GetString("Equip Item", resourceCulture); } } /// /// Looks up a localized string similar to Equip Last Weapon (Quick Weapon Switch) *. /// public static string Equip_Last_Weapon__Quick_Weapon_Switch_ { get { return ResourceManager.GetString("Equip Last Weapon (Quick Weapon Switch)", resourceCulture); } } /// /// Looks up a localized string similar to Era. /// public static string Era { get { return ResourceManager.GetString("Era", resourceCulture); } } /// /// Looks up a localized string similar to Error. /// public static string Error { get { return ResourceManager.GetString("Error", resourceCulture); } } /// /// Looks up a localized string similar to Error: Cannot find player backpack. /// public static string Error__Cannot_find_player_backpack { get { return ResourceManager.GetString("Error: Cannot find player backpack", resourceCulture); } } /// /// Looks up a localized string similar to Error: Cannot find type. /// public static string Error__Cannot_find_type { get { return ResourceManager.GetString("Error: Cannot find type", resourceCulture); } } /// /// Looks up a localized string similar to Error: No Player. /// public static string Error__No_Player { get { return ResourceManager.GetString("Error: No Player", resourceCulture); } } /// /// Looks up a localized string similar to Error loading assembly: {0}. /// public static string Error_loading_assembly___0_ { get { return ResourceManager.GetString("Error loading assembly: {0}", resourceCulture); } } /// /// Looks up a localized string similar to Execute. /// public static string Execute { get { return ResourceManager.GetString("Execute", resourceCulture); } } /// /// Looks up a localized string similar to Explosion Potion. /// public static string Explosion_Potion { get { return ResourceManager.GetString("Explosion Potion", resourceCulture); } } /// /// Looks up a localized string similar to Failed to download macro.... /// public static string Failed_to_download_macro___ { get { return ResourceManager.GetString("Failed to download macro...", resourceCulture); } } /// /// Looks up a localized string similar to Failed to download manifest.... /// public static string Failed_to_download_manifest___ { get { return ResourceManager.GetString("Failed to download manifest...", resourceCulture); } } /// /// Looks up a localized string similar to Features:. /// public static string Features_ { get { return ResourceManager.GetString("Features:", resourceCulture); } } /// /// Looks up a localized string similar to Filter:. /// public static string Filter_ { get { return ResourceManager.GetString("Filter:", resourceCulture); } } /// /// Looks up a localized string similar to Filtered Time:. /// public static string Filtered_Time_ { get { return ResourceManager.GetString("Filtered Time:", resourceCulture); } } /// /// Looks up a localized string similar to Filters. /// public static string Filters { get { return ResourceManager.GetString("Filters", resourceCulture); } } /// /// Looks up a localized string similar to Force Walk Off. /// public static string Force_Walk_Off { get { return ResourceManager.GetString("Force Walk Off", resourceCulture); } } /// /// Looks up a localized string similar to Force Walk On. /// public static string Force_Walk_On { get { return ResourceManager.GetString("Force Walk On", resourceCulture); } } /// /// Looks up a localized string similar to Friend. /// public static string Friend { get { return ResourceManager.GetString("Friend", resourceCulture); } } /// /// Looks up a localized string similar to Friend target message:. /// public static string Friend_target_message_ { get { return ResourceManager.GetString("Friend target message:", resourceCulture); } } /// /// Looks up a localized string similar to Friends. /// public static string Friends { get { return ResourceManager.GetString("Friends", resourceCulture); } } /// /// Looks up a localized string similar to Fruit Bowl. /// public static string Fruit_Bowl { get { return ResourceManager.GetString("Fruit Bowl", resourceCulture); } } /// /// Looks up a localized string similar to General. /// public static string General { get { return ResourceManager.GetString("General", resourceCulture); } } /// /// Looks up a localized string similar to Get Closest Gray. /// public static string Get_Closest_Gray { get { return ResourceManager.GetString("Get Closest Gray", resourceCulture); } } /// /// Looks up a localized string similar to Get Next Any. /// public static string Get_Next_Any { get { return ResourceManager.GetString("Get Next Any", resourceCulture); } } /// /// Looks up a localized string similar to Get Next Criminal. /// public static string Get_Next_Criminal { get { return ResourceManager.GetString("Get Next Criminal", resourceCulture); } } /// /// Looks up a localized string similar to Get Next Enemy. /// public static string Get_Next_Enemy { get { return ResourceManager.GetString("Get Next Enemy", resourceCulture); } } /// /// Looks up a localized string similar to Get Next Friend. /// public static string Get_Next_Friend { get { return ResourceManager.GetString("Get Next Friend", resourceCulture); } } /// /// Looks up a localized string similar to Get Next Gray. /// public static string Get_Next_Gray { get { return ResourceManager.GetString("Get Next Gray", resourceCulture); } } /// /// Looks up a localized string similar to Get Next Gray / Criminal. /// public static string Get_Next_Gray___Criminal { get { return ResourceManager.GetString("Get Next Gray / Criminal", resourceCulture); } } /// /// Looks up a localized string similar to Get Next Innocent. /// public static string Get_Next_Innocent { get { return ResourceManager.GetString("Get Next Innocent", resourceCulture); } } /// /// Looks up a localized string similar to Get Next Murderer. /// public static string Get_Next_Murderer { get { return ResourceManager.GetString("Get Next Murderer", resourceCulture); } } /// /// Looks up a localized string similar to Get Next Unfriendly. /// public static string Get_Next_Unfriendly { get { return ResourceManager.GetString("Get Next Unfriendly", resourceCulture); } } /// /// Looks up a localized string similar to GetFriend/GetEnemy uses ignore list. /// public static string GetFriend_GetEnemy_uses_ignore_list { get { return ResourceManager.GetString("GetFriend/GetEnemy uses ignore list", resourceCulture); } } /// /// Looks up a localized string similar to Global. /// public static string Global { get { return ResourceManager.GetString("Global", resourceCulture); } } /// /// Looks up a localized string similar to Grapes of Wrath. /// public static string Grapes_of_Wrath { get { return ResourceManager.GetString("Grapes of Wrath", resourceCulture); } } /// /// Looks up a localized string similar to Graphic. /// public static string Graphic { get { return ResourceManager.GetString("Graphic", resourceCulture); } } /// /// Looks up a localized string similar to Grid Container Viewer. /// public static string Grid_Container_Viewer { get { return ResourceManager.GetString("Grid Container Viewer", resourceCulture); } } /// /// Looks up a localized string similar to Gumps. /// public static string Gumps { get { return ResourceManager.GetString("Gumps", resourceCulture); } } /// /// Looks up a localized string similar to Heal Potion. /// public static string Heal_Potion { get { return ResourceManager.GetString("Heal Potion", resourceCulture); } } /// /// Looks up a localized string similar to Hide. /// public static string Hide { get { return ResourceManager.GetString("Hide", resourceCulture); } } /// /// Looks up a localized string similar to Hotkey will still trigger with hotkeys disabled. /// public static string Hotkey_will_still_trigger_with_hotkeys_disabled { get { return ResourceManager.GetString("Hotkey will still trigger with hotkeys disabled", resourceCulture); } } /// /// Looks up a localized string similar to Hotkeys. /// public static string Hotkeys { get { return ResourceManager.GetString("Hotkeys", resourceCulture); } } /// /// Looks up a localized string similar to Hotkeys disabled.... /// public static string Hotkeys_disabled___ { get { return ResourceManager.GetString("Hotkeys disabled...", resourceCulture); } } /// /// Looks up a localized string similar to Hotkeys enabled.... /// public static string Hotkeys_enabled___ { get { return ResourceManager.GetString("Hotkeys enabled...", resourceCulture); } } /// /// Looks up a localized string similar to Hue Picker. /// public static string Hue_Picker { get { return ResourceManager.GetString("Hue Picker", resourceCulture); } } /// /// Looks up a localized string similar to ID. /// public static string ID { get { return ResourceManager.GetString("ID", resourceCulture); } } /// /// Looks up a localized string similar to Ignore List. /// public static string Ignore_List { get { return ResourceManager.GetString("Ignore List", resourceCulture); } } /// /// Looks up a localized string similar to Ignore ping packets. /// public static string Ignore_ping_packets { get { return ResourceManager.GetString("Ignore ping packets", resourceCulture); } } /// /// Looks up a localized string similar to Import. /// public static string Import { get { return ResourceManager.GetString("Import", resourceCulture); } } /// /// Looks up a localized string similar to Include Backpack Amount. /// public static string Include_Backpack_Amount { get { return ResourceManager.GetString("Include Backpack Amount", resourceCulture); } } /// /// Looks up a localized string similar to Include party members. /// public static string Include_party_members { get { return ResourceManager.GetString("Include party members", resourceCulture); } } /// /// Looks up a localized string similar to Include Purchased Amount. /// public static string Include_Purchased_Amount { get { return ResourceManager.GetString("Include Purchased Amount", resourceCulture); } } /// /// Looks up a localized string similar to Insert. /// public static string Insert { get { return ResourceManager.GetString("Insert", resourceCulture); } } /// /// Looks up a localized string similar to Instance. /// public static string Instance { get { return ResourceManager.GetString("Instance", resourceCulture); } } /// /// Looks up a localized string similar to Interrupt Spell. /// public static string Interrupt_Spell { get { return ResourceManager.GetString("Interrupt Spell", resourceCulture); } } /// /// Looks up a localized string similar to Invalid container.... /// public static string Invalid_container___ { get { return ResourceManager.GetString("Invalid container...", resourceCulture); } } /// /// Looks up a localized string similar to Invalid counter agent name.... /// public static string Invalid_counter_agent_name___ { get { return ResourceManager.GetString("Invalid counter agent name...", resourceCulture); } } /// /// Looks up a localized string similar to Invalid destination container.... /// public static string Invalid_destination_container___ { get { return ResourceManager.GetString("Invalid destination container...", resourceCulture); } } /// /// Looks up a localized string similar to Invalid gump.... /// public static string Invalid_gump___ { get { return ResourceManager.GetString("Invalid gump...", resourceCulture); } } /// /// Looks up a localized string similar to Invalid layer value.... /// public static string Invalid_layer_value___ { get { return ResourceManager.GetString("Invalid layer value...", resourceCulture); } } /// /// Looks up a localized string similar to Invalid mount.... /// public static string Invalid_mount___ { get { return ResourceManager.GetString("Invalid mount...", resourceCulture); } } /// /// Looks up a localized string similar to Invalid or unknown object id. /// public static string Invalid_or_unknown_object_id { get { return ResourceManager.GetString("Invalid or unknown object id", resourceCulture); } } /// /// Looks up a localized string similar to Invalid skill name "{0}". /// public static string Invalid_skill_name___0__ { get { return ResourceManager.GetString("Invalid skill name \"{0}\"", resourceCulture); } } /// /// Looks up a localized string similar to Invalid source container.... /// public static string Invalid_source_container___ { get { return ResourceManager.GetString("Invalid source container...", resourceCulture); } } /// /// Looks up a localized string similar to Invalid type.... /// public static string Invalid_type___ { get { return ResourceManager.GetString("Invalid type...", resourceCulture); } } /// /// Looks up a localized string similar to Invisibility Potion. /// public static string Invisibility_Potion { get { return ResourceManager.GetString("Invisibility Potion", resourceCulture); } } /// /// Looks up a localized string similar to Item. /// public static string Item { get { return ResourceManager.GetString("Item", resourceCulture); } } /// /// Looks up a localized string similar to Item out of range.... /// public static string Item_out_of_range___ { get { return ResourceManager.GetString("Item out of range...", resourceCulture); } } /// /// Looks up a localized string similar to Item properties null or not loaded.... /// public static string Item_properties_null_or_not_loaded___ { get { return ResourceManager.GetString("Item properties null or not loaded...", resourceCulture); } } /// /// Looks up a localized string similar to items. /// public static string items { get { return ResourceManager.GetString("items", resourceCulture); } } /// /// Looks up a localized string similar to Items:. /// public static string Items_ { get { return ResourceManager.GetString("Items:", resourceCulture); } } /// /// Looks up a localized string similar to Journal. /// public static string Journal { get { return ResourceManager.GetString("Journal", resourceCulture); } } /// /// Looks up a localized string similar to Journal receives filtered messages. /// public static string Journal_receives_filtered_messages { get { return ResourceManager.GetString("Journal receives filtered messages", resourceCulture); } } /// /// Looks up a localized string similar to Language. /// public static string Language { get { return ResourceManager.GetString("Language", resourceCulture); } } /// /// Looks up a localized string similar to Last Object. /// public static string Last_Object { get { return ResourceManager.GetString("Last Object", resourceCulture); } } /// /// Looks up a localized string similar to Last Target. /// public static string Last_Target { get { return ResourceManager.GetString("Last Target", resourceCulture); } } /// /// Looks up a localized string similar to Last Target:. /// public static string Last_Target_ { get { return ResourceManager.GetString("Last Target:", resourceCulture); } } /// /// Looks up a localized string similar to Last target message:. /// public static string Last_target_message_ { get { return ResourceManager.GetString("Last target message:", resourceCulture); } } /// /// Looks up a localized string similar to Latency:. /// public static string Latency_ { get { return ResourceManager.GetString("Latency:", resourceCulture); } } /// /// Looks up a localized string similar to Learn how to contribute your own macros.... /// public static string Learn_how_to_contribute_your_own_macros___ { get { return ResourceManager.GetString("Learn how to contribute your own macros...", resourceCulture); } } /// /// Looks up a localized string similar to Light. /// public static string Light { get { return ResourceManager.GetString("Light", resourceCulture); } } /// /// Looks up a localized string similar to Light Level. /// public static string Light_Level { get { return ResourceManager.GetString("Light Level", resourceCulture); } } /// /// Looks up a localized string similar to Limit Mouse Wheel Retrigger. /// public static string Limit_Mouse_Wheel_Retrigger { get { return ResourceManager.GetString("Limit Mouse Wheel Retrigger", resourceCulture); } } /// /// Looks up a localized string similar to Line Number. /// public static string Line_Number { get { return ResourceManager.GetString("Line Number", resourceCulture); } } /// /// Looks up a localized string similar to Lists. /// public static string Lists { get { return ResourceManager.GetString("Lists", resourceCulture); } } /// /// Looks up a localized string similar to Load. /// public static string Load { get { return ResourceManager.GetString("Load", resourceCulture); } } /// /// Looks up a localized string similar to Loaded to all profiles. /// public static string Loaded_to_all_profiles { get { return ResourceManager.GetString("Loaded to all profiles", resourceCulture); } } /// /// Looks up a localized string similar to Location:. /// public static string Location_ { get { return ResourceManager.GetString("Location:", resourceCulture); } } /// /// Looks up a localized string similar to Locked. /// public static string Locked { get { return ResourceManager.GetString("Locked", resourceCulture); } } /// /// Looks up a localized string similar to Loop. /// public static string Loop { get { return ResourceManager.GetString("Loop", resourceCulture); } } /// /// Looks up a localized string similar to Loop time: {0}. /// public static string Loop_time___0_ { get { return ResourceManager.GetString("Loop time: {0}", resourceCulture); } } /// /// Looks up a localized string similar to Macro Commands Wiki (Launches in Browser). /// public static string Macro_Commands_Wiki__Launches_in_Browser_ { get { return ResourceManager.GetString("Macro Commands Wiki (Launches in Browser)", resourceCulture); } } /// /// Looks up a localized string similar to Macro error: {0}. /// public static string Macro_error___0_ { get { return ResourceManager.GetString("Macro error: {0}", resourceCulture); } } /// /// Looks up a localized string similar to Macro name must be unique.. /// public static string Macro_name_must_be_unique_ { get { return ResourceManager.GetString("Macro name must be unique.", resourceCulture); } } /// /// Looks up a localized string similar to Running malicious macros could compromise your account or computer! /// ///You should understand what the macro is doing before running. /// ///Whist all care has been taken to ensure macros are not malicious, no responsibility will be taken. /// ///Are you sure you wish to continue?. /// public static string Macro_Warning { get { return ResourceManager.GetString("Macro Warning", resourceCulture); } } /// /// Looks up a localized string similar to https://github.com/Reetus/ClassicAssist/wiki/Macro-Commands. /// public static string MACRO_WIKI_URL { get { return ResourceManager.GetString("MACRO_WIKI_URL", resourceCulture); } } /// /// Looks up a localized string similar to Macros. /// public static string Macros { get { return ResourceManager.GetString("Macros", resourceCulture); } } /// /// Looks up a localized string similar to Macros default to quiet mode. /// public static string Macros_default_to_quiet_mode { get { return ResourceManager.GetString("Macros default to quiet mode", resourceCulture); } } /// /// Looks up a localized string similar to "Made For Malo". /// public static string Made_For_Malo { get { return ResourceManager.GetString("Made_For_Malo", resourceCulture); } } /// /// Looks up a localized string similar to Magical. /// public static string Magical { get { return ResourceManager.GetString("Magical", resourceCulture); } } /// /// Looks up a localized string similar to Main. /// public static string Main { get { return ResourceManager.GetString("Main", resourceCulture); } } /// /// Looks up a localized string similar to Map:. /// public static string Map_ { get { return ResourceManager.GetString("Map:", resourceCulture); } } /// /// Looks up a localized string similar to Masteries. /// public static string Masteries { get { return ResourceManager.GetString("Masteries", resourceCulture); } } /// /// Looks up a localized string similar to Match Any ID. /// public static string Match_Any_ID { get { return ResourceManager.GetString("Match Any ID", resourceCulture); } } /// /// Looks up a localized string similar to Max Price. /// public static string Max_Price { get { return ResourceManager.GetString("Max Price", resourceCulture); } } /// /// Looks up a localized string similar to Max Target Queue Length:. /// public static string Max_Target_Queue_Length_ { get { return ResourceManager.GetString("Max Target Queue Length:", resourceCulture); } } /// /// Looks up a localized string similar to Maximum distance exceeded.. /// public static string Maximum_distance_exceeded_ { get { return ResourceManager.GetString("Maximum distance exceeded.", resourceCulture); } } /// /// Looks up a localized string similar to Menu. /// public static string Menu { get { return ResourceManager.GetString("Menu", resourceCulture); } } /// /// Looks up a localized string similar to Menus. /// public static string Menus { get { return ResourceManager.GetString("Menus", resourceCulture); } } /// /// Looks up a localized string similar to Message Limit:. /// public static string Message_Limit_ { get { return ResourceManager.GetString("Message Limit:", resourceCulture); } } /// /// Looks up a localized string similar to Messages. /// public static string Messages { get { return ResourceManager.GetString("Messages", resourceCulture); } } /// /// Looks up a localized string similar to Min Price. /// public static string Min_Price { get { return ResourceManager.GetString("Min Price", resourceCulture); } } /// /// Looks up a localized string similar to Misc. /// public static string Misc { get { return ResourceManager.GetString("Misc", resourceCulture); } } /// /// Looks up a localized string similar to Miscellaneous. /// public static string Miscellaneous { get { return ResourceManager.GetString("Miscellaneous", resourceCulture); } } /// /// Looks up a localized string similar to Mobile. /// public static string Mobile { get { return ResourceManager.GetString("Mobile", resourceCulture); } } /// /// Looks up a localized string similar to Mobile not found.... /// public static string Mobile_not_found___ { get { return ResourceManager.GetString("Mobile not found...", resourceCulture); } } /// /// Looks up a localized string similar to Mobiles:. /// public static string Mobiles_ { get { return ResourceManager.GetString("Mobiles:", resourceCulture); } } /// /// Looks up a localized string similar to Move conflicting items. /// public static string Move_conflicting_items { get { return ResourceManager.GetString("Move conflicting items", resourceCulture); } } /// /// Looks up a localized string similar to Move to backpack. /// public static string Move_to_backpack { get { return ResourceManager.GetString("Move to backpack", resourceCulture); } } /// /// Looks up a localized string similar to Move to container. /// public static string Move_to_container { get { return ResourceManager.GetString("Move to container", resourceCulture); } } /// /// Looks up a localized string similar to Movement. /// public static string Movement { get { return ResourceManager.GetString("Movement", resourceCulture); } } /// /// Looks up a localized string similar to Name. /// public static string Name { get { return ResourceManager.GetString("Name", resourceCulture); } } /// /// Looks up a localized string similar to Name:. /// public static string Name_ { get { return ResourceManager.GetString("Name:", resourceCulture); } } /// /// Looks up a localized string similar to New. /// public static string New { get { return ResourceManager.GetString("New", resourceCulture); } } /// /// Looks up a localized string similar to New Item. /// public static string New_Item { get { return ResourceManager.GetString("New Item", resourceCulture); } } /// /// Looks up a localized string similar to New Profile. /// public static string New_Profile { get { return ResourceManager.GetString("New Profile", resourceCulture); } } /// /// Looks up a localized string similar to New version available:. /// public static string New_version_available_ { get { return ResourceManager.GetString("New version available:", resourceCulture); } } /// /// Looks up a localized string similar to Next Target: {0}. /// public static string Next_Target___0_ { get { return ResourceManager.GetString("Next Target: {0}", resourceCulture); } } /// /// Looks up a localized string similar to No Target. /// public static string No_Target { get { return ResourceManager.GetString("No Target", resourceCulture); } } /// /// Looks up a localized string similar to No temporary dress layout configured.... /// public static string No_temporary_dress_layout_configured___ { get { return ResourceManager.GetString("No temporary dress layout configured...", resourceCulture); } } /// /// Looks up a localized string similar to None. /// public static string None { get { return ResourceManager.GetString("None", resourceCulture); } } /// /// Looks up a localized string similar to Object "{0}" updated.... /// public static string Object___0___updated___ { get { return ResourceManager.GetString("Object \"{0}\" updated...", resourceCulture); } } /// /// Looks up a localized string similar to Object Inspector. /// public static string Object_Inspector { get { return ResourceManager.GetString("Object Inspector", resourceCulture); } } /// /// Looks up a localized string similar to Objects. /// public static string Objects { get { return ResourceManager.GetString("Objects", resourceCulture); } } /// /// Looks up a localized string similar to OK. /// public static string OK { get { return ResourceManager.GetString("OK", resourceCulture); } } /// /// Looks up a localized string similar to Only overwrite blank password. /// public static string Only_overwrite_blank_password { get { return ResourceManager.GetString("Only overwrite blank password", resourceCulture); } } /// /// Looks up a localized string similar to Open in Github. /// public static string Open_in_Github { get { return ResourceManager.GetString("Open in Github", resourceCulture); } } /// /// Looks up a localized string similar to Operator. /// public static string Operator { get { return ResourceManager.GetString("Operator", resourceCulture); } } /// /// Looks up a localized string similar to Options. /// public static string Options { get { return ResourceManager.GetString("Options", resourceCulture); } } /// /// Looks up a localized string similar to Orange Petal. /// public static string Orange_Petal { get { return ResourceManager.GetString("Orange Petal", resourceCulture); } } /// /// Looks up a localized string similar to Organizer. /// public static string Organizer { get { return ResourceManager.GetString("Organizer", resourceCulture); } } /// /// Looks up a localized string similar to Organizer "{0}" not found.... /// public static string Organizer___0___not_found___ { get { return ResourceManager.GetString("Organizer \"{0}\" not found...", resourceCulture); } } /// /// Looks up a localized string similar to Organizer "{0}" finished.... /// public static string Organizer__0__finished___ { get { return ResourceManager.GetString("Organizer {0} finished...", resourceCulture); } } /// /// Looks up a localized string similar to Organizer "{0}" running.... /// public static string Organizer__0__running___ { get { return ResourceManager.GetString("Organizer {0} running...", resourceCulture); } } /// /// Looks up a localized string similar to Organizer containers set.... /// public static string Organizer_containers_set___ { get { return ResourceManager.GetString("Organizer containers set...", resourceCulture); } } /// /// Looks up a localized string similar to Original. /// public static string Original { get { return ResourceManager.GetString("Original", resourceCulture); } } /// /// Looks up a localized string similar to Overwrite existing hotkey '{0}' ?. /// public static string Overwrite_existing_hotkey___0____ { get { return ResourceManager.GetString("Overwrite existing hotkey \'{0}\' ?", resourceCulture); } } /// /// Looks up a localized string similar to Pass to UO. /// public static string Pass_to_UO { get { return ResourceManager.GetString("Pass to UO", resourceCulture); } } /// /// Looks up a localized string similar to Persist Use Once. /// public static string Persist_Use_Once { get { return ResourceManager.GetString("Persist Use Once", resourceCulture); } } /// /// Looks up a localized string similar to Play. /// public static string Play { get { return ResourceManager.GetString("Play", resourceCulture); } } /// /// Looks up a localized string similar to Player. /// public static string Player { get { return ResourceManager.GetString("Player", resourceCulture); } } /// /// Looks up a localized string similar to Port:. /// public static string Port_ { get { return ResourceManager.GetString("Port:", resourceCulture); } } /// /// Looks up a localized string similar to Prevent attacking friends in war mode. /// public static string Prevent_attacking_friends_in_war_mode { get { return ResourceManager.GetString("Prevent attacking friends in war mode", resourceCulture); } } /// /// Looks up a localized string similar to Prevent attacking innocents in guardzone. /// public static string Prevent_attacking_innocents_in_guardzone { get { return ResourceManager.GetString("Prevent attacking innocents in guardzone", resourceCulture); } } /// /// Looks up a localized string similar to Prevent targeting friends with Harmful spells. /// public static string Prevent_targeting_friends_with_Harmful_spells { get { return ResourceManager.GetString("Prevent targeting friends with Harmful spells", resourceCulture); } } /// /// Looks up a localized string similar to Prevent targeting innocents in guardzone. /// public static string Prevent_targeting_innocents_in_guardzone { get { return ResourceManager.GetString("Prevent targeting innocents in guardzone", resourceCulture); } } /// /// Looks up a localized string similar to Product:. /// public static string Product_ { get { return ResourceManager.GetString("Product:", resourceCulture); } } /// /// Looks up a localized string similar to ClassicAssist. /// public static string ProductName { get { return ResourceManager.GetString("ProductName", resourceCulture); } } /// /// Looks up a localized string similar to Profile name contains illegal characters.. /// public static string Profile_name_contains_illegal_characters_ { get { return ResourceManager.GetString("Profile name contains illegal characters.", resourceCulture); } } /// /// Looks up a localized string similar to Profile saved.... /// public static string Profile_saved___ { get { return ResourceManager.GetString("Profile saved...", resourceCulture); } } /// /// Looks up a localized string similar to Profiles. /// public static string Profiles { get { return ResourceManager.GetString("Profiles", resourceCulture); } } /// /// Looks up a localized string similar to Project Homepage. /// public static string Project_Homepage { get { return ResourceManager.GetString("Project Homepage", resourceCulture); } } /// /// Looks up a localized string similar to Properties. /// public static string Properties { get { return ResourceManager.GetString("Properties", resourceCulture); } } /// /// Looks up a localized string similar to Property. /// public static string Property { get { return ResourceManager.GetString("Property", resourceCulture); } } /// /// Looks up a localized string similar to Public Macros. /// public static string Public_Macros { get { return ResourceManager.GetString("Public Macros", resourceCulture); } } /// /// Looks up a localized string similar to Public Properties. /// public static string Public_Properties { get { return ResourceManager.GetString("Public Properties", resourceCulture); } } /// /// Looks up a localized string similar to Queue Last Target / Target Self. /// public static string Queue_Last_Target___Target_Self { get { return ResourceManager.GetString("Queue Last Target / Target Self", resourceCulture); } } /// /// Looks up a localized string similar to Range check last target. /// public static string Range_check_last_target { get { return ResourceManager.GetString("Range check last target", resourceCulture); } } /// /// Looks up a localized string similar to Ready.... /// public static string Ready___ { get { return ResourceManager.GetString("Ready...", resourceCulture); } } /// /// Looks up a localized string similar to Really remove macro "{0}"?. /// public static string Really_remove_macro___0___ { get { return ResourceManager.GetString("Really remove macro \"{0}\"?", resourceCulture); } } /// /// Looks up a localized string similar to Record. /// public static string Record { get { return ResourceManager.GetString("Record", resourceCulture); } } /// /// Looks up a localized string similar to Recount. /// public static string Recount { get { return ResourceManager.GetString("Recount", resourceCulture); } } /// /// Looks up a localized string similar to Refresh. /// public static string Refresh { get { return ResourceManager.GetString("Refresh", resourceCulture); } } /// /// Looks up a localized string similar to Refresh Potion. /// public static string Refresh_Potion { get { return ResourceManager.GetString("Refresh Potion", resourceCulture); } } /// /// Looks up a localized string similar to Regeneration. /// public static string Regeneration { get { return ResourceManager.GetString("Regeneration", resourceCulture); } } /// /// Looks up a localized string similar to Rehue friends. /// public static string Rehue_friends { get { return ResourceManager.GetString("Rehue friends", resourceCulture); } } /// /// Looks up a localized string similar to Rehue matching items. /// public static string Rehue_matching_items { get { return ResourceManager.GetString("Rehue matching items", resourceCulture); } } /// /// Looks up a localized string similar to Remove. /// public static string Remove { get { return ResourceManager.GetString("Remove", resourceCulture); } } /// /// Looks up a localized string similar to Remove Friend. /// public static string Remove_Friend { get { return ResourceManager.GetString("Remove Friend", resourceCulture); } } /// /// Looks up a localized string similar to Repeated Messages. /// public static string Repeated_Messages { get { return ResourceManager.GetString("Repeated Messages", resourceCulture); } } /// /// Looks up a localized string similar to Replacement. /// public static string Replacement { get { return ResourceManager.GetString("Replacement", resourceCulture); } } /// /// Looks up a localized string similar to Requires Server Support. /// public static string Requires_Server_Support { get { return ResourceManager.GetString("Requires Server Support", resourceCulture); } } /// /// Looks up a localized string similar to Reset. /// public static string Reset { get { return ResourceManager.GetString("Reset", resourceCulture); } } /// /// Looks up a localized string similar to Reset +/-. /// public static string Reset____ { get { return ResourceManager.GetString("Reset +/-", resourceCulture); } } /// /// Looks up a localized string similar to Reset Container. /// public static string Reset_Container { get { return ResourceManager.GetString("Reset Container", resourceCulture); } } /// /// Looks up a localized string similar to Resistances. /// public static string Resistances { get { return ResourceManager.GetString("Resistances", resourceCulture); } } /// /// Looks up a localized string similar to Restart game for changes to take effect.... /// public static string Restart_game_for_changes_to_take_effect___ { get { return ResourceManager.GetString("Restart game for changes to take effect...", resourceCulture); } } /// /// Looks up a localized string similar to Resurrection Point: {0} - Direction: {1} - Distance: {2}. /// public static string Resurrection_Point___0____Direction___1____Distance___2_ { get { return ResourceManager.GetString("Resurrection Point: {0} - Direction: {1} - Distance: {2}", resourceCulture); } } /// /// Looks up a localized string similar to Resync. /// public static string Resync { get { return ResourceManager.GetString("Resync", resourceCulture); } } /// /// Looks up a localized string similar to Run in background. /// public static string Run_in_background { get { return ResourceManager.GetString("Run in background", resourceCulture); } } /// /// Looks up a localized string similar to Save. /// public static string Save { get { return ResourceManager.GetString("Save", resourceCulture); } } /// /// Looks up a localized string similar to Saved Passwords:. /// public static string Saved_Passwords_ { get { return ResourceManager.GetString("Saved Passwords:", resourceCulture); } } /// /// Looks up a localized string similar to Scavenger. /// public static string Scavenger { get { return ResourceManager.GetString("Scavenger", resourceCulture); } } /// /// Looks up a localized string similar to Scavenging '{0}'.... /// public static string Scavenging___0__ { get { return ResourceManager.GetString("Scavenging \'{0}\'", resourceCulture); } } /// /// Looks up a localized string similar to Seasons. /// public static string Seasons { get { return ResourceManager.GetString("Seasons", resourceCulture); } } /// /// Looks up a localized string similar to seconds. /// public static string seconds { get { return ResourceManager.GetString("seconds", resourceCulture); } } /// /// Looks up a localized string similar to See More. /// public static string See_More { get { return ResourceManager.GetString("See More", resourceCulture); } } /// /// Looks up a localized string similar to Select destination container.... /// public static string Select_destination_container___ { get { return ResourceManager.GetString("Select destination container...", resourceCulture); } } /// /// Looks up a localized string similar to Select source container.... /// public static string Select_source_container___ { get { return ResourceManager.GetString("Select source container...", resourceCulture); } } /// /// Looks up a localized string similar to Select undress container.... /// public static string Select_undress_container___ { get { return ResourceManager.GetString("Select undress container...", resourceCulture); } } /// /// Looks up a localized string similar to Serial. /// public static string Serial { get { return ResourceManager.GetString("Serial", resourceCulture); } } /// /// Looks up a localized string similar to Serial:. /// public static string Serial_ { get { return ResourceManager.GetString("Serial:", resourceCulture); } } /// /// Looks up a localized string similar to Server. /// public static string Server { get { return ResourceManager.GetString("Server", resourceCulture); } } /// /// Looks up a localized string similar to Set. /// public static string Set { get { return ResourceManager.GetString("Set", resourceCulture); } } /// /// Looks up a localized string similar to Set Container. /// public static string Set_Container { get { return ResourceManager.GetString("Set Container", resourceCulture); } } /// /// Looks up a localized string similar to Set Containers. /// public static string Set_Containers { get { return ResourceManager.GetString("Set Containers", resourceCulture); } } /// /// Looks up a localized string similar to Set Down. /// public static string Set_Down { get { return ResourceManager.GetString("Set Down", resourceCulture); } } /// /// Looks up a localized string similar to Set Enemy. /// public static string Set_Enemy { get { return ResourceManager.GetString("Set Enemy", resourceCulture); } } /// /// Looks up a localized string similar to Set Friend. /// public static string Set_Friend { get { return ResourceManager.GetString("Set Friend", resourceCulture); } } /// /// Looks up a localized string similar to Set Last Target. /// public static string Set_Last_Target { get { return ResourceManager.GetString("Set Last Target", resourceCulture); } } /// /// Looks up a localized string similar to Set Locked. /// public static string Set_Locked { get { return ResourceManager.GetString("Set Locked", resourceCulture); } } /// /// Looks up a localized string similar to Set Primary Ability. /// public static string Set_Primary_Ability { get { return ResourceManager.GetString("Set Primary Ability", resourceCulture); } } /// /// Looks up a localized string similar to Set Secondary Ability. /// public static string Set_Secondary_Ability { get { return ResourceManager.GetString("Set Secondary Ability", resourceCulture); } } /// /// Looks up a localized string similar to Set Undress Container. /// public static string Set_Undress_Container { get { return ResourceManager.GetString("Set Undress Container", resourceCulture); } } /// /// Looks up a localized string similar to Set Up. /// public static string Set_Up { get { return ResourceManager.GetString("Set Up", resourceCulture); } } /// /// Looks up a localized string similar to Setting ability "{0}".... /// public static string Setting_ability___0_____ { get { return ResourceManager.GetString("Setting ability \"{0}\"...", resourceCulture); } } /// /// Looks up a localized string similar to Shard. /// public static string Shard { get { return ResourceManager.GetString("Shard", resourceCulture); } } /// /// Looks up a localized string similar to Shard:. /// public static string Shard_ { get { return ResourceManager.GetString("Shard:", resourceCulture); } } /// /// Looks up a localized string similar to Show. /// public static string Show { get { return ResourceManager.GetString("Show", resourceCulture); } } /// /// Looks up a localized string similar to Show Chat Window. /// public static string Show_Chat_Window { get { return ResourceManager.GetString("Show Chat Window", resourceCulture); } } /// /// Looks up a localized string similar to Show GIF Capture. /// public static string Show_GIF_Capture { get { return ResourceManager.GetString("Show GIF Capture", resourceCulture); } } /// /// Looks up a localized string similar to Show Next Target In Queue. /// public static string Show_Next_Target_In_Queue { get { return ResourceManager.GetString("Show Next Target In Queue", resourceCulture); } } /// /// Looks up a localized string similar to Show Profile Name In Title. /// public static string Show_Profile_Name_In_Title { get { return ResourceManager.GetString("Show Profile Name In Title", resourceCulture); } } /// /// Looks up a localized string similar to Show resurrection waypoints. /// public static string Show_resurrection_waypoints { get { return ResourceManager.GetString("Show resurrection waypoints", resourceCulture); } } /// /// Looks up a localized string similar to Show running macros gump. /// public static string Show_running_macros_gump { get { return ResourceManager.GetString("Show running macros gump", resourceCulture); } } /// /// Looks up a localized string similar to Show World Items. /// public static string Show_World_Items { get { return ResourceManager.GetString("Show World Items", resourceCulture); } } /// /// Looks up a localized string similar to Skills. /// public static string Skills { get { return ResourceManager.GetString("Skills", resourceCulture); } } /// /// Looks up a localized string similar to Smart last target:. /// public static string Smart_last_target_ { get { return ResourceManager.GetString("Smart last target:", resourceCulture); } } /// /// Looks up a localized string similar to Smoke Bomb. /// public static string Smoke_Bomb { get { return ResourceManager.GetString("Smoke Bomb", resourceCulture); } } /// /// Looks up a localized string similar to Software. /// public static string Software { get { return ResourceManager.GetString("Software", resourceCulture); } } /// /// Looks up a localized string similar to Sort Macros Alphabetical. /// public static string Sort_Macros_Alphabetical { get { return ResourceManager.GetString("Sort Macros Alphabetical", resourceCulture); } } /// /// Looks up a localized string similar to Special Moves. /// public static string Special_Moves { get { return ResourceManager.GetString("Special Moves", resourceCulture); } } /// /// Looks up a localized string similar to Spells. /// public static string Spells { get { return ResourceManager.GetString("Spells", resourceCulture); } } /// /// Looks up a localized string similar to Stack. /// public static string Stack { get { return ResourceManager.GetString("Stack", resourceCulture); } } /// /// Looks up a localized string similar to Stats. /// public static string Stats { get { return ResourceManager.GetString("Stats", resourceCulture); } } /// /// Looks up a localized string similar to Status. /// public static string Status { get { return ResourceManager.GetString("Status", resourceCulture); } } /// /// Looks up a localized string similar to Status:. /// public static string Status_ { get { return ResourceManager.GetString("Status:", resourceCulture); } } /// /// Looks up a localized string similar to Stop. /// public static string Stop { get { return ResourceManager.GetString("Stop", resourceCulture); } } /// /// Looks up a localized string similar to Stop All Macros. /// public static string Stop_All_Macros { get { return ResourceManager.GetString("Stop All Macros", resourceCulture); } } /// /// Looks up a localized string similar to Stop Current Macro. /// public static string Stop_Current_Macro { get { return ResourceManager.GetString("Stop Current Macro", resourceCulture); } } /// /// Looks up a localized string similar to Stops all running macros including background and autostart macros.. /// public static string Stops_all_running_macros_including_background_and_autostart_macros_ { get { return ResourceManager.GetString("Stops all running macros including background and autostart macros.", resourceCulture); } } /// /// Looks up a localized string similar to Strength Potion. /// public static string Strength_Potion { get { return ResourceManager.GetString("Strength Potion", resourceCulture); } } /// /// Looks up a localized string similar to Stun. /// public static string Stun { get { return ResourceManager.GetString("Stun", resourceCulture); } } /// /// Looks up a localized string similar to Target. /// public static string Target { get { return ResourceManager.GetString("Target", resourceCulture); } } /// /// Looks up a localized string similar to Target Acquisition - Enemy. /// public static string Target_Acquisition___Enemy { get { return ResourceManager.GetString("Target Acquisition - Enemy", resourceCulture); } } /// /// Looks up a localized string similar to Target Acquisition - Friend. /// public static string Target_Acquisition___Friend { get { return ResourceManager.GetString("Target Acquisition - Friend", resourceCulture); } } /// /// Looks up a localized string similar to Target blocked... try again.... /// public static string Target_blocked____try_again___ { get { return ResourceManager.GetString("Target blocked... try again...", resourceCulture); } } /// /// Looks up a localized string similar to Target clothing item.... /// public static string Target_clothing_item___ { get { return ResourceManager.GetString("Target clothing item...", resourceCulture); } } /// /// Looks up a localized string similar to Target container.... /// public static string Target_container___ { get { return ResourceManager.GetString("Target container...", resourceCulture); } } /// /// Looks up a localized string similar to Target Enemy. /// public static string Target_Enemy { get { return ResourceManager.GetString("Target Enemy", resourceCulture); } } /// /// Looks up a localized string similar to Target Friend. /// public static string Target_Friend { get { return ResourceManager.GetString("Target Friend", resourceCulture); } } /// /// Looks up a localized string similar to Target friend to remove.... /// public static string Target_friend_to_remove___ { get { return ResourceManager.GetString("Target friend to remove...", resourceCulture); } } /// /// Looks up a localized string similar to Target Last. /// public static string Target_Last { get { return ResourceManager.GetString("Target Last", resourceCulture); } } /// /// Looks up a localized string similar to Target new friend.... /// public static string Target_new_friend___ { get { return ResourceManager.GetString("Target new friend...", resourceCulture); } } /// /// Looks up a localized string similar to Target new item.... /// public static string Target_new_item___ { get { return ResourceManager.GetString("Target new item...", resourceCulture); } } /// /// Looks up a localized string similar to Target new mount.... /// public static string Target_new_mount___ { get { return ResourceManager.GetString("Target new mount...", resourceCulture); } } /// /// Looks up a localized string similar to Target object.... /// public static string Target_object___ { get { return ResourceManager.GetString("Target object...", resourceCulture); } } /// /// Looks up a localized string similar to Target object '{0}'.... /// public static string Target_object___0_____ { get { return ResourceManager.GetString("Target object \'{0}\'...", resourceCulture); } } /// /// Looks up a localized string similar to Target out of range, try again.... /// public static string Target_out_of_range__try_again___ { get { return ResourceManager.GetString("Target out of range, try again...", resourceCulture); } } /// /// Looks up a localized string similar to Target queue cleared.... /// public static string Target_queue_cleared___ { get { return ResourceManager.GetString("Target queue cleared...", resourceCulture); } } /// /// Looks up a localized string similar to Target queue is not enabled.... /// public static string Target_queue_is_not_enabled___ { get { return ResourceManager.GetString("Target queue is not enabled...", resourceCulture); } } /// /// Looks up a localized string similar to Target Queued. /// public static string Target_Queued { get { return ResourceManager.GetString("Target Queued", resourceCulture); } } /// /// Looks up a localized string similar to Target Self. /// public static string Target_Self { get { return ResourceManager.GetString("Target Self", resourceCulture); } } /// /// Looks up a localized string similar to Target timeout.... /// public static string Target_timeout___ { get { return ResourceManager.GetString("Target timeout...", resourceCulture); } } /// /// Looks up a localized string similar to Targeting. /// public static string Targeting { get { return ResourceManager.GetString("Targeting", resourceCulture); } } /// /// Looks up a localized string similar to The item needs to be equipped.... /// public static string The_item_needs_to_be_equipped___ { get { return ResourceManager.GetString("The item needs to be equipped...", resourceCulture); } } /// /// Looks up a localized string similar to Time Limit:. /// public static string Time_Limit_ { get { return ResourceManager.GetString("Time Limit:", resourceCulture); } } /// /// Looks up a localized string similar to Timeout.... /// public static string Timeout___ { get { return ResourceManager.GetString("Timeout...", resourceCulture); } } /// /// Looks up a localized string similar to Timers. /// public static string Timers { get { return ResourceManager.GetString("Timers", resourceCulture); } } /// /// Looks up a localized string similar to Toggle Dress Type. /// public static string Toggle_Dress_Type { get { return ResourceManager.GetString("Toggle Dress Type", resourceCulture); } } /// /// Looks up a localized string similar to Toggle Force Walk. /// public static string Toggle_Force_Walk { get { return ResourceManager.GetString("Toggle Force Walk", resourceCulture); } } /// /// Looks up a localized string similar to Toggle hotkeys. /// public static string Toggle_hotkeys { get { return ResourceManager.GetString("Toggle hotkeys", resourceCulture); } } /// /// Looks up a localized string similar to Toggle item properties. /// public static string Toggle_item_properties { get { return ResourceManager.GetString("Toggle item properties", resourceCulture); } } /// /// Looks up a localized string similar to Toggle mounted. /// public static string Toggle_mounted { get { return ResourceManager.GetString("Toggle mounted", resourceCulture); } } /// /// Looks up a localized string similar to Toggle Primary Ability. /// public static string Toggle_Primary_Ability { get { return ResourceManager.GetString("Toggle Primary Ability", resourceCulture); } } /// /// Looks up a localized string similar to Toggle Secondary Ability. /// public static string Toggle_Secondary_Ability { get { return ResourceManager.GetString("Toggle Secondary Ability", resourceCulture); } } /// /// Looks up a localized string similar to Topmost. /// public static string Topmost { get { return ResourceManager.GetString("Topmost", resourceCulture); } } /// /// Looks up a localized string similar to Total base:. /// public static string Total_base_ { get { return ResourceManager.GetString("Total base:", resourceCulture); } } /// /// Looks up a localized string similar to Trinsic Rose Petal. /// public static string Trinsic_Rose_Petal { get { return ResourceManager.GetString("Trinsic Rose Petal", resourceCulture); } } /// /// Looks up a localized string similar to Type. /// public static string Type { get { return ResourceManager.GetString("Type", resourceCulture); } } /// /// Looks up a localized string similar to Undisableable. /// public static string Undisableable { get { return ResourceManager.GetString("Undisableable", resourceCulture); } } /// /// Looks up a localized string similar to Undress. /// public static string Undress { get { return ResourceManager.GetString("Undress", resourceCulture); } } /// /// Looks up a localized string similar to Undress All. /// public static string Undress_All { get { return ResourceManager.GetString("Undress All", resourceCulture); } } /// /// Looks up a localized string similar to Unknown alias "{0}".. /// public static string Unknown_alias___0___ { get { return ResourceManager.GetString("Unknown alias \"{0}\".", resourceCulture); } } /// /// Looks up a localized string similar to Unknown buff name.... /// public static string Unknown_buff_name___ { get { return ResourceManager.GetString("Unknown buff name...", resourceCulture); } } /// /// Looks up a localized string similar to Unknown dress agent "{0}".. /// public static string Unknown_dress_agent___0___ { get { return ResourceManager.GetString("Unknown dress agent \"{0}\".", resourceCulture); } } /// /// Looks up a localized string similar to Unknown macro.... /// public static string Unknown_macro___ { get { return ResourceManager.GetString("Unknown macro...", resourceCulture); } } /// /// Looks up a localized string similar to Unknown spell.... /// public static string Unknown_spell___ { get { return ResourceManager.GetString("Unknown spell...", resourceCulture); } } /// /// Looks up a localized string similar to Unknown timer.... /// public static string Unknown_timer___ { get { return ResourceManager.GetString("Unknown timer...", resourceCulture); } } /// /// Looks up a localized string similar to Unset Primary Ability. /// public static string Unset_Primary_Ability { get { return ResourceManager.GetString("Unset Primary Ability", resourceCulture); } } /// /// Looks up a localized string similar to Unset Secondary Ability. /// public static string Unset_Secondary_Ability { get { return ResourceManager.GetString("Unset Secondary Ability", resourceCulture); } } /// /// Looks up a localized string similar to ENU. /// public static string UO_LOCALE { get { return ResourceManager.GetString("UO_LOCALE", resourceCulture); } } /// /// Looks up a localized string similar to Up. /// public static string Up { get { return ResourceManager.GetString("Up", resourceCulture); } } /// /// Looks up a localized string similar to Use death screen whilst hidden (Chuckles Mode). /// public static string Use_death_screen_whilst_hidden { get { return ResourceManager.GetString("Use death screen whilst hidden", resourceCulture); } } /// /// Looks up a localized string similar to Use experimental fizzle detection. /// public static string Use_experimental_fizzle_detection { get { return ResourceManager.GetString("Use experimental fizzle detection", resourceCulture); } } /// /// Looks up a localized string similar to Use item. /// public static string Use_item { get { return ResourceManager.GetString("Use item", resourceCulture); } } /// /// Looks up a localized string similar to Use Last Object. /// public static string Use_Last_Object { get { return ResourceManager.GetString("Use Last Object", resourceCulture); } } /// /// Looks up a localized string similar to Use Left Hand. /// public static string Use_Left_Hand { get { return ResourceManager.GetString("Use Left Hand", resourceCulture); } } /// /// Looks up a localized string similar to Use object queue. /// public static string Use_object_queue { get { return ResourceManager.GetString("Use object queue", resourceCulture); } } /// /// Looks up a localized string similar to Use Right Hand. /// public static string Use_Right_Hand { get { return ResourceManager.GetString("Use Right Hand", resourceCulture); } } /// /// Looks up a localized string similar to Use skill. /// public static string Use_skill { get { return ResourceManager.GetString("Use skill", resourceCulture); } } /// /// Looks up a localized string similar to Use UO3D Packets. /// public static string Use_UO3D_Packets { get { return ResourceManager.GetString("Use UO3D Packets", resourceCulture); } } /// /// Looks up a localized string similar to UseOnce: Cannot find type.... /// public static string UseOnce__Cannot_find_type___ { get { return ResourceManager.GetString("UseOnce: Cannot find type...", resourceCulture); } } /// /// Looks up a localized string similar to UseOnce cleared.... /// public static string UseOnce_cleared___ { get { return ResourceManager.GetString("UseOnce cleared...", resourceCulture); } } /// /// Looks up a localized string similar to Value. /// public static string Value { get { return ResourceManager.GetString("Value", resourceCulture); } } /// /// Looks up a localized string similar to Vendor Buy. /// public static string Vendor_Buy { get { return ResourceManager.GetString("Vendor Buy", resourceCulture); } } /// /// Looks up a localized string similar to Vendor Sell. /// public static string Vendor_Sell { get { return ResourceManager.GetString("Vendor Sell", resourceCulture); } } /// /// Looks up a localized string similar to Version:. /// public static string Version_ { get { return ResourceManager.GetString("Version:", resourceCulture); } } /// /// Looks up a localized string similar to Waiting for ClassicAssist to initialize.... /// public static string Waiting_for_ClassicAssist_to_initialize___ { get { return ResourceManager.GetString("Waiting for ClassicAssist to initialize...", resourceCulture); } } /// /// Looks up a localized string similar to WarMode Off. /// public static string WarMode_Off { get { return ResourceManager.GetString("WarMode Off", resourceCulture); } } /// /// Looks up a localized string similar to WarMode On. /// public static string WarMode_On { get { return ResourceManager.GetString("WarMode On", resourceCulture); } } /// /// Looks up a localized string similar to WarMode Toggle. /// public static string WarMode_Toggle { get { return ResourceManager.GetString("WarMode Toggle", resourceCulture); } } /// /// Looks up a localized string similar to Warn when counter amount below:. /// public static string Warn_when_counter_amount_below_ { get { return ResourceManager.GetString("Warn when counter amount below:", resourceCulture); } } /// /// Looks up a localized string similar to Warning. /// public static string Warning { get { return ResourceManager.GetString("Warning", resourceCulture); } } /// /// Looks up a localized string similar to Weather. /// public static string Weather { get { return ResourceManager.GetString("Weather", resourceCulture); } } /// /// Looks up a localized string similar to When checked macro will execute automatically after login.. /// public static string When_checked_macro_will_execute_automatically_after_login_ { get { return ResourceManager.GetString("When checked macro will execute automatically after login.", resourceCulture); } } /// /// Looks up a localized string similar to World Status. /// public static string World_Status { get { return ResourceManager.GetString("World_Status", resourceCulture); } } /// /// Looks up a localized string similar to X:. /// public static string X_ { get { return ResourceManager.GetString("X:", resourceCulture); } } /// /// Looks up a localized string similar to Y:. /// public static string Y_ { get { return ResourceManager.GetString("Y:", resourceCulture); } } } }