using ClassicAssist.Shared; using ClassicAssist.UO.Data; using ClassicAssist.UO.Objects; namespace ClassicAssist.UO.Network.Packets { public class DragItem : BasePacket { public DragItem( int serial, int amount, bool checkAmount = false ) { if ( checkAmount && amount == -1 ) { Item item = Engine.Items.GetItem( serial ); if ( item != null ) { amount = item.Count; } } _writer = new PacketWriter( 7 ); _writer.Write( (byte) 0x07 ); _writer.Write( serial ); _writer.Write( (short) amount ); } } }