using ClassicAssist.Data.Skills; using ClassicAssist.UO.Data; namespace ClassicAssist.UO.Network.Packets { public class ChangeSkillLock : BasePacket { public ChangeSkillLock( SkillEntry skill, LockStatus lockStatus ) { _writer = new PacketWriter( 6 ); _writer.Write( (byte) 0x3A ); _writer.Write( (short) 6 ); _writer.Write( (byte) 0 ); _writer.Write( (byte) skill.Skill.ID ); _writer.Write( (byte) lockStatus ); } } }