using System; namespace ClassicAssist.Data.Targeting { public enum TargetFriendType { Include, Only, None } public enum TargetBodyType { Any, Humanoid, Transformation, Both } [Flags] public enum TargetNotoriety { None = 0b0, Innocent = 0b1, Criminal = 0b10, Enemy = 0b100, Murderer = 0b1000, Friend = 0b10000, Gray = 0b100000, Any = 0b111111 } public enum TargetDistance { Next, Nearest, Closest, Previous } public enum TargetInfliction { Any, Lowest, Poisoned, Mortaled, Paralyzed, Dead, Unmounted } }