using ClassicAssist.UO.Data; namespace ClassicAssist.UO.Network.Packets { public class WarMode : BasePacket { public WarMode( bool onOff ) { _writer = new PacketWriter( 5 ); _writer.Write( (byte) 0x72 ); _writer.Write( onOff ); _writer.Write( (byte) 0x00 ); _writer.Write( (byte) 0x32 ); _writer.Write( (byte) 0x00 ); } } }