using ClassicAssist.Shared; using ClassicAssist.UO.Data; namespace ClassicAssist.UO.Network.Packets { public class SetWeaponAbility : BasePacket { public SetWeaponAbility( int abilityIndex ) { _writer = new PacketWriter( 15 ); _writer.Write( (byte) 0xD7 ); _writer.Write( (short) 15 ); _writer.Write( Engine.Player?.Serial ?? 0 ); _writer.Write( (short) 0x19 ); _writer.Write( (byte) 0 ); _writer.Write( abilityIndex ); _writer.Write( (byte) 0x0A ); } } }