namespace ClassicAssist.UO.Data { public class PlayerStatus { public int ColdResist { get; set; } public int DamageIncrease { get; set; } public int DefenseChanceIncrease { get; set; } public int Dex { get; set; } public int EnergyResist { get; set; } public int FasterCasting { get; set; } public int FasterCastRecovery { get; set; } public int Features { get; set; } public int FireResist { get; set; } public int Followers { get; set; } public int Gold { get; set; } public int Health { get; set; } public int HitChanceIncrease { get; set; } public int Int { get; set; } public int LowerManaCost { get; set; } public int LowerReagentCost { get; set; } public int Luck { get; set; } public int Mana { get; set; } public int MaxColdResist { get; set; } public int MaxDamage { get; set; } public int MaxEnergyResist { get; set; } public int MaxFireResist { get; set; } public int MaxFollowers { get; set; } public int MaxHealth { get; set; } public int MaxMana { get; set; } public int MaxPhysicalResist { get; set; } public int MaxPoisonResist { get; set; } public int MaxStamina { get; set; } public int MaxWeight { get; set; } public int MinDamage { get; set; } public string Name { get; set; } public int PhysicalResist { get; set; } public int PoisonResist { get; set; } public int Race { get; set; } public int Sex { get; set; } public int SpellDamageIncrease { get; set; } public int Stamina { get; set; } public int StatCap { get; set; } public int Str { get; set; } public int SwingSpeedIncrease { get; set; } public int TithingPoints { get; set; } public int Weight { get; set; } } }