first commit

This commit is contained in:
Beyhan Oğur
2026-09-03 04:45:36 +03:00
commit d5f52cc3d3
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Method Signature" xml:space="preserve">
<value>Sintassi del comando</value>
</data>
<data name="Example" xml:space="preserve">
<value>Esempio</value>
</data>
<data name="Description" xml:space="preserve">
<value>Descrizione</value>
</data>
<data name="TRANSLATE_CREDIT" xml:space="preserve">
<value>Tradotto da riin4</value>
</data>
<data name="Version" xml:space="preserve">
<value>Versione</value>
</data>
<data name="Generated on" xml:space="preserve">
<value>Generato il</value>
</data>
<data name="ClassicAssist Macro Commands" xml:space="preserve">
<value>Lista Comandi per gli Script di ClassicAssist</value>
</data>
<data name="Optional" xml:space="preserve">
<value>Opzionale</value>
</data>
<data name="Parameters" xml:space="preserve">
<value>Parametri</value>
</data>
<data name="PARAMETER_DESCRIPTION_ABILITY" xml:space="preserve">
<value>Il nome della abilità, "primary", "secondary", "stun" o "disarm"</value>
</data>
<data name="PARAMETER_DESCRIPTION_AMOUNT" xml:space="preserve">
<value>Numero intero che rappresenta un importo, ovvero 10</value>
</data>
<data name="PARAMETER_DESCRIPTION_CONTEXTMENUINDEX" xml:space="preserve">
<value>Numero indice del menu contestuale</value>
</data>
<data name="PARAMETER_DESCRIPTION_HUE" xml:space="preserve">
<value>ID colore oggetto o -1 per tutti</value>
</data>
<data name="PARAMETER_DESCRIPTION_ITEMID" xml:space="preserve">
<value>ID oggetto o ID grafico tipo 0x3db</value>
</data>
<data name="PARAMETER_DESCRIPTION_LAYER" xml:space="preserve">
<value>Stringa che rappresenta un layer, tipo "OneHanded" o "Talisman" etc</value>
</data>
<data name="PARAMETER_DESCRIPTION_LEFTRIGHTBOTH" xml:space="preserve">
<value>Equippa - "left", "right", o "both"</value>
</data>
<data name="PARAMETER_DESCRIPTION_NAME" xml:space="preserve">
<value>Stringa che rappresenta un nome. Tipo "Snoopy"</value>
</data>
<data name="PARAMETER_DESCRIPTION_ONOFF" xml:space="preserve">
<value>"on" oppure "off"</value>
</data>
<data name="PARAMETER_DESCRIPTION_SERIALORALIAS" xml:space="preserve">
<value>Un'entità seriale in formato intero o esadecimale o una stringa alias come "self"</value>
</data>
<data name="PARAMETER_DESCRIPTION_SHOWTYPE" xml:space="preserve">
<value>Mostra type - "mobiles" o "corpses"</value>
</data>
<data name="PARAMETER_DESCRIPTION_TIMEOUT" xml:space="preserve">
<value>Timeout specificato in millisecondi</value>
</data>
<data name="Unknown" xml:space="preserve">
<value>Sconosciuto</value>
</data>
<data name="PARAMETER_DESCRIPTION_AGENTENTRYNAME" xml:space="preserve">
<value>Nome Agent</value>
</data>
<data name="PARAMETER_DESCRIPTION_ALIASNAME" xml:space="preserve">
<value>Nome Alias</value>
</data>
<data name="PARAMETER_DESCRIPTION_BENEFICIALHARMFULNEUTRAL" xml:space="preserve">
<value>Tipo Target - "harmful", "beneficial", o "neutral"</value>
</data>
<data name="PARAMETER_DESCRIPTION_BUFFNAME" xml:space="preserve">
<value>Nome Vuff</value>
</data>
<data name="PARAMETER_DESCRIPTION_DIRECTION" xml:space="preserve">
<value>Direzione. Per esempio "West"</value>
</data>
<data name="PARAMETER_DESCRIPTION_DISTANCE" xml:space="preserve">
<value>Distanza</value>
</data>
<data name="PARAMETER_DESCRIPTION_GUMPBUTTONINDEX" xml:space="preserve">
<value>ID tasto Gump</value>
</data>
<data name="PARAMETER_DESCRIPTION_INTEGERVALUE" xml:space="preserve">
<value>Valore intero: vedere la descrizione per l'utilizzo</value>
</data>
<data name="PARAMETER_DESCRIPTION_LISTNAME" xml:space="preserve">
<value>Nome Lista</value>
</data>
<data name="PARAMETER_DESCRIPTION_MACRONAME" xml:space="preserve">
<value>Nome Script</value>
</data>
<data name="PARAMETER_DESCRIPTION_RANGE" xml:space="preserve">
<value>Raggio, per esempio 10</value>
</data>
<data name="PARAMETER_DESCRIPTION_SERIAL" xml:space="preserve">
<value>Un Seriale, per esempio 0xgfoijhd</value>
</data>
<data name="PARAMETER_DESCRIPTION_SKILLNAME" xml:space="preserve">
<value>Nome Skill</value>
</data>
<data name="PARAMETER_DESCRIPTION_SPECIALMOVENAME" xml:space="preserve">
<value>Nome Special Ability</value>
</data>
<data name="PARAMETER_DESCRIPTION_SPELLNAME" xml:space="preserve">
<value>Nome Spell</value>
</data>
<data name="PARAMETER_DESCRIPTION_STRING" xml:space="preserve">
<value>Valore stringa: vedere la descrizione per l'utilizzo</value>
</data>
<data name="PARAMETER_DESCRIPTION_TIMERNAME" xml:space="preserve">
<value>Nome Timer</value>
</data>
<data name="PARAMETER_DESCRIPTION_UNKNOWN" xml:space="preserve">
<value>Non specificato: vedere la descrizione per l'utilizzo</value>
</data>
<data name="PARAMETER_DESCRIPTION_UPDOWNLOCKED" xml:space="preserve">
<value>Lock Status - "up", "down", o "locked"</value>
</data>
<data name="PARAMETER_DESCRIPTION_WANDNAME" xml:space="preserve">
<value>Nome Wand</value>
</data>
<data name="PARAMETER_DESCRIPTION_XCOORDINATE" xml:space="preserve">
<value>X Coordinate</value>
</data>
<data name="PARAMETER_DESCRIPTION_XCOORDINATEOFFSET" xml:space="preserve">
<value>X Coordinate offset</value>
</data>
<data name="PARAMETER_DESCRIPTION_YCOORDINATE" xml:space="preserve">
<value>Y Coordinate</value>
</data>
<data name="PARAMETER_DESCRIPTION_YCOORDINATEOFFSET" xml:space="preserve">
<value>Y Coordinate offset</value>
</data>
<data name="PARAMETER_DESCRIPTION_ZCOORDINATE" xml:space="preserve">
<value>Z Coordinate</value>
</data>
<data name="PARAMETER_DESCRIPTION_ZCOORDINATEOFFSET" xml:space="preserve">
<value>Z Coordinate offset</value>
</data>
<data name="See Also: {0}" xml:space="preserve">
<value>Guarda anche: {0}</value>
</data>
<data name="Types" xml:space="preserve">
<value>Tipi</value>
</data>
<data name="PARAMETER_DESCRIPTION_BOOLEAN" xml:space="preserve">
<value>Valore True/False, vedere la descrizione per l'uso</value>
</data>
</root>