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using System.Text;
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using ClassicAssist.Data.Abilities;
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using ClassicAssist.Data.Macros.Commands;
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using ClassicAssist.Misc;
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using ClassicAssist.UO.Data;
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namespace ClassicAssist.UO.Objects
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{
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public class PlayerMobile : Mobile
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{
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public delegate void dLastTargetChanged( int serial );
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public delegate void dLayerChanged( Layer layer, int serial );
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private int _enemyTargetSerial;
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private int _friendTargetSerial;
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private int _lastTargetSerial;
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public PlayerMobile( int serial ) : base( serial )
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{
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}
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public int ColdResistance { get; set; }
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public int ColdResistanceMax { get; set; }
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public int Damage { get; set; }
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public int DamageIncrease { get; set; }
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public int DamageMax { get; set; }
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public int DefenseChanceIncrease { get; set; }
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public int DefenseChanceIncreaseMax { get; set; }
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public int Dex { get; set; }
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[DisplayFormat( typeof( HexFormatProvider ) )]
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public int EnemyTargetSerial
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{
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get => _enemyTargetSerial;
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set
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{
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_enemyTargetSerial = value;
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AliasCommands.SetAlias( "enemy", value );
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}
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}
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public int EnergyResistance { get; set; }
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public int EnergyResistanceMax { get; set; }
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public int FasterCasting { get; set; }
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public int FasterCastRecovery { get; set; }
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public int FireResistance { get; set; }
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public int FireResistanceMax { get; set; }
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public int Followers { get; set; }
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public int FollowersMax { get; set; }
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[DisplayFormat( typeof( HexFormatProvider ) )]
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public int FriendTargetSerial
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{
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get => _friendTargetSerial;
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set
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{
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_friendTargetSerial = value;
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AliasCommands.SetAlias( "friend", value );
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}
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}
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public int Gold { get; set; }
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public int HitChanceIncrease { get; set; }
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public int Holding { get; set; }
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public int HoldingAmount { get; set; }
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public int Int { get; set; }
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[DisplayFormat( typeof( HexFormatProvider ) )]
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public int LastObjectSerial { get; set; }
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[DisplayFormat( typeof( HexFormatProvider ) )]
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public int LastTargetSerial
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{
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get => _lastTargetSerial;
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set
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{
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if ( value == Serial )
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{
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return;
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}
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_lastTargetSerial = value;
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AliasCommands.SetAlias( "last", value );
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LastTargetChangedEvent?.Invoke( value );
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}
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}
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public TargetType LastTargetType { get; set; }
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public int LowerManaCost { get; set; }
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public int LowerReagentCost { get; set; }
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public int Luck { get; set; }
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public Map Map { get; set; }
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public int[] Party { get; set; }
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public int PhysicalResistance { get; set; }
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public int PhysicalResistanceMax { get; set; }
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public int PoisonResistance { get; set; }
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public int PoisonResistanceMax { get; set; }
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public MobileRace Race { get; set; }
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public int SpellDamageIncrease { get; set; }
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public int StatCap { get; set; }
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public int Strength { get; set; }
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public int SwingSpeedIncrease { get; set; }
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public int TithingPoints { get; set; }
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public int Weight { get; set; }
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public int WeightMax { get; set; }
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public static event dLayerChanged LayerChangedEvent;
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public event dLastTargetChanged LastTargetChangedEvent;
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internal override void SetLayer( Layer layer, int serial )
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{
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base.SetLayer( layer, serial );
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LayerChangedEvent?.Invoke( layer, serial );
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if ( layer != Layer.Bank )
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{
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return;
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}
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AliasCommands.SetAlias( "bank", serial );
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}
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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sb.AppendLine( $"Name: {Name}" );
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sb.AppendLine( $"Serial: 0x{Serial:x}" );
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return sb.ToString();
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}
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}
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}
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