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using System;
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namespace ClassicAssist.UO.Data
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{
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[Flags]
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public enum TileFlags : ulong
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{
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Background = 0x00000001,
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Weapon = 0x00000002,
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Transparent = 0x00000004,
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Translucent = 0x00000008,
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Wall = 0x00000010,
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Damaging = 0x00000020,
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Impassable = 0x00000040,
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Wet = 0x00000080,
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Unknown = 0x00000100,
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Surface = 0x00000200,
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Bridge = 0x00000400,
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Stackable = 0x00000800,
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Window = 0x00001000,
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NoShoot = 0x00002000,
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PrefixA = 0x00004000,
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PrefixAn = 0x00008000,
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Internal = 0x00010000,
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Foliage = 0x00020000,
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PartialHue = 0x00040000,
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Unknown1 = 0x00080000,
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Map = 0x00100000,
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Container = 0x00200000,
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Wearable = 0x00400000,
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LightSource = 0x00800000,
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Animated = 0x01000000,
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NoDiagonal = 0x02000000,
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Unknown2 = 0x04000000,
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Armor = 0x08000000,
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Roof = 0x10000000,
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Door = 0x20000000,
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StairBack = 0x40000000,
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StairRight = 0x80000000
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}
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}
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