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using ClassicAssist.Shared;
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using ClassicAssist.Data.Macros.Commands;
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using ClassicAssist.UO.Network.Packets;
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namespace ClassicAssist.Data.Hotkeys.Commands
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{
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[HotkeyCommand( Category = "Abilities", Name = "Set Primary Ability" )]
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public class SetPrimaryAbility : HotkeyCommand
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{
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public override void Execute()
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{
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AbilitiesCommands.SetAbility( "primary", "on" );
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}
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}
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[HotkeyCommand( Category = "Abilities", Name = "Unset Primary Ability" )]
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public class UnsetPrimaryAbility : HotkeyCommand
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{
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public override void Execute()
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{
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AbilitiesCommands.SetAbility( "primary", "off" );
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}
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}
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[HotkeyCommand( Category = "Abilities", Name = "Set Secondary Ability" )]
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public class SetSecondaryAbility : HotkeyCommand
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{
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public override void Execute()
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{
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AbilitiesCommands.SetAbility( "secondary", "on" );
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}
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}
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[HotkeyCommand( Category = "Abilities", Name = "Unset Secondary Ability" )]
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public class UnsetSecondaryAbility : HotkeyCommand
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{
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public override void Execute()
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{
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AbilitiesCommands.SetAbility( "secondary", "off" );
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}
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}
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[HotkeyCommand( Category = "Abilities", Name = "Toggle Primary Ability" )]
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public class TogglePrimaryAbility : HotkeyCommand
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{
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public override void Execute()
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{
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AbilitiesCommands.SetAbility( "primary" );
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}
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}
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[HotkeyCommand( Category = "Abilities", Name = "Toggle Secondary Ability" )]
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public class ToggleSecondaryAbility : HotkeyCommand
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{
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public override void Execute()
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{
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AbilitiesCommands.SetAbility( "secondary" );
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}
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}
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[HotkeyCommand( Category = "Abilities", Name = "Clear Weapon Ability" )]
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public class ClearWeaponAbility : HotkeyCommand
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{
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public override void Execute()
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{
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AbilitiesCommands.ClearAbility();
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}
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}
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[HotkeyCommand( Category = "Abilities", Name = "Stun" )]
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public class StunAbility : HotkeyCommand
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{
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public override void Execute()
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{
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Engine.SendPacketToServer( new StunRequest() );
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}
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}
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[HotkeyCommand( Category = "Abilities", Name = "Disarm" )]
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public class DisarmAbility : HotkeyCommand
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{
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public override void Execute()
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{
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Engine.SendPacketToServer( new DisarmRequest() );
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}
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}
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}
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