first commit

This commit is contained in:
Beyhan Oğur
2026-09-03 04:45:36 +03:00
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#region License
// Copyright (C) 2020 Reetus
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#endregion
using ClassicAssist.Data.Targeting;
namespace ClassicAssist.Data.Hotkeys.Commands
{
public class TargetAcquisitionEnemy
{
[HotkeyCommand( Name = "Get Next Friend", Category = "Target Acquisition - Enemy" )]
public class GetNextFriend : HotkeyCommand
{
public override void Execute()
{
TargetManager.GetInstance().GetEnemy( TargetNotoriety.Friend, TargetBodyType.Any, TargetDistance.Next );
}
}
[HotkeyCommand( Name = "Get Next Innocent", Category = "Target Acquisition - Enemy" )]
public class GetNextInnocent : HotkeyCommand
{
public override void Execute()
{
TargetManager.GetInstance()
.GetEnemy( TargetNotoriety.Innocent, TargetBodyType.Any, TargetDistance.Closest );
}
}
[HotkeyCommand( Name = "Get Next Gray", Category = "Target Acquisition - Enemy" )]
public class GetNextGray : HotkeyCommand
{
public override void Execute()
{
TargetManager.GetInstance().GetEnemy( TargetNotoriety.Gray, TargetBodyType.Any, TargetDistance.Next );
}
}
[HotkeyCommand( Name = "Get Next Criminal", Category = "Target Acquisition - Enemy" )]
public class GetNextCriminal : HotkeyCommand
{
public override void Execute()
{
TargetManager.GetInstance()
.GetEnemy( TargetNotoriety.Criminal, TargetBodyType.Any, TargetDistance.Next );
}
}
[HotkeyCommand( Name = "Get Next Gray / Criminal", Category = "Target Acquisition - Enemy" )]
public class GetNextGrayCriminal : HotkeyCommand
{
public override void Execute()
{
TargetManager.GetInstance().GetEnemy( TargetNotoriety.Gray | TargetNotoriety.Criminal,
TargetBodyType.Any, TargetDistance.Next );
}
}
[HotkeyCommand( Name = "Get Next Enemy", Category = "Target Acquisition - Enemy" )]
public class GetNextEnemy : HotkeyCommand
{
public override void Execute()
{
TargetManager.GetInstance().GetEnemy( TargetNotoriety.Enemy, TargetBodyType.Any, TargetDistance.Next );
}
}
[HotkeyCommand( Name = "Get Next Murderer", Category = "Target Acquisition - Enemy" )]
public class GetNextMurderer : HotkeyCommand
{
public override void Execute()
{
TargetManager.GetInstance()
.GetEnemy( TargetNotoriety.Murderer, TargetBodyType.Any, TargetDistance.Next );
}
}
[HotkeyCommand( Name = "Get Next Any", Category = "Target Acquisition - Enemy" )]
public class GetNextAny : HotkeyCommand
{
public override void Execute()
{
TargetManager.GetInstance().GetEnemy( TargetNotoriety.Any, TargetBodyType.Any, TargetDistance.Next );
}
}
}
}