first commit

This commit is contained in:
Beyhan Oğur
2026-09-03 04:45:36 +03:00
commit d5f52cc3d3
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ClassicAssist.Launcher.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ClassicAssist.Launcher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Add.
/// </summary>
public static string Add {
get {
return ResourceManager.GetString("Add", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Additional Plugins.
/// </summary>
public static string Additional_Plugins_ {
get {
return ResourceManager.GetString("Additional Plugins:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Address.
/// </summary>
public static string Address {
get {
return ResourceManager.GetString("Address", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto Reconnect.
/// </summary>
public static string Auto_Reconnect {
get {
return ResourceManager.GetString("Auto Reconnect", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Autologin.
/// </summary>
public static string Autologin {
get {
return ResourceManager.GetString("Autologin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
public static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot remove preset shard.
/// </summary>
public static string Cannot_remove_preset_shard {
get {
return ResourceManager.GetString("Cannot remove preset shard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Check for update.
/// </summary>
public static string Check_for_update {
get {
return ResourceManager.GetString("Check for update", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ClassicAssist Launcher.
/// </summary>
public static string ClassicAssist_Launcher {
get {
return ResourceManager.GetString("ClassicAssist Launcher", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Client Options.
/// </summary>
public static string Client_Options {
get {
return ResourceManager.GetString("Client Options", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Client Version.
/// </summary>
public static string Client_Version {
get {
return ResourceManager.GetString("Client Version", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Debug.
/// </summary>
public static string Debug {
get {
return ResourceManager.GetString("Debug", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Encryption.
/// </summary>
public static string Encryption {
get {
return ResourceManager.GetString("Encryption", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
public static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
public static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open a GitHub issue to have your shard added to the list..
/// </summary>
public static string Open_a_GitHub_issue_to_have_your_shard_added_to_the_list_ {
get {
return ResourceManager.GetString("Open a GitHub issue to have your shard added to the list.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Options.
/// </summary>
public static string Options {
get {
return ResourceManager.GetString("Options", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Override Client Version.
/// </summary>
public static string Override_Client_Version {
get {
return ResourceManager.GetString("Override Client Version", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ping.
/// </summary>
public static string Ping {
get {
return ResourceManager.GetString("Ping", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Players.
/// </summary>
public static string Players {
get {
return ResourceManager.GetString("Players", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Port.
/// </summary>
public static string Port {
get {
return ResourceManager.GetString("Port", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reconnect Time:.
/// </summary>
public static string Reconnect_Time {
get {
return ResourceManager.GetString("Reconnect Time", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reconnect Time (milliseconds).
/// </summary>
public static string Reconnect_Time__milliseconds_ {
get {
return ResourceManager.GetString("Reconnect Time (milliseconds)", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Refresh.
/// </summary>
public static string Refresh {
get {
return ResourceManager.GetString("Refresh", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remove.
/// </summary>
public static string Remove {
get {
return ResourceManager.GetString("Remove", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select a client.
/// </summary>
public static string Select_a_client {
get {
return ResourceManager.GetString("Select a client", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select your Ultima Online directory.
/// </summary>
public static string Select_your_Ultima_Online_directory {
get {
return ResourceManager.GetString("Select your Ultima Online directory", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shard.
/// </summary>
public static string Shard {
get {
return ResourceManager.GetString("Shard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shards.
/// </summary>
public static string Shards {
get {
return ResourceManager.GetString("Shards", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Skip Login Screen.
/// </summary>
public static string Skip_Login_Screen {
get {
return ResourceManager.GetString("Skip Login Screen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
public static string Start {
get {
return ResourceManager.GetString("Start", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ultima Online.
/// </summary>
public static string Ultima_Online {
get {
return ResourceManager.GetString("Ultima Online", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to resolve shard hostname..
/// </summary>
public static string Unable_to_resolve_shard_hostname_ {
get {
return ResourceManager.GetString("Unable to resolve shard hostname.", resourceCulture);
}
}
}
}
@@ -0,0 +1,219 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ClassicAssist Launcher" xml:space="preserve">
<value>ClassicAssist Launcher</value>
</data>
<data name="Client Options" xml:space="preserve">
<value>Client Options</value>
</data>
<data name="Ultima Online" xml:space="preserve">
<value>Ultima Online</value>
</data>
<data name="Check for update" xml:space="preserve">
<value>Check for update</value>
</data>
<data name="Shard" xml:space="preserve">
<value>Shard</value>
</data>
<data name="Port" xml:space="preserve">
<value>Port</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="Select a client" xml:space="preserve">
<value>Select a client</value>
</data>
<data name="Select your Ultima Online directory" xml:space="preserve">
<value>Select your Ultima Online directory</value>
</data>
<data name="Unable to resolve shard hostname." xml:space="preserve">
<value>Unable to resolve shard hostname.</value>
</data>
<data name="Error" xml:space="preserve">
<value>Error</value>
</data>
<data name="Shards" xml:space="preserve">
<value>Shards</value>
</data>
<data name="Address" xml:space="preserve">
<value>Address</value>
</data>
<data name="Players" xml:space="preserve">
<value>Players</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancel</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Add" xml:space="preserve">
<value>Add</value>
</data>
<data name="Cannot remove preset shard" xml:space="preserve">
<value>Cannot remove preset shard</value>
</data>
<data name="Refresh" xml:space="preserve">
<value>Refresh</value>
</data>
<data name="Remove" xml:space="preserve">
<value>Remove</value>
</data>
<data name="Ping" xml:space="preserve">
<value>Ping</value>
</data>
<data name="Options" xml:space="preserve">
<value>Options</value>
</data>
<data name="Additional Plugins:" xml:space="preserve">
<value>Additional Plugins</value>
</data>
<data name="Debug" xml:space="preserve">
<value>Debug</value>
</data>
<data name="Autologin" xml:space="preserve">
<value>Autologin</value>
</data>
<data name="Auto Reconnect" xml:space="preserve">
<value>Auto Reconnect</value>
</data>
<data name="Reconnect Time (milliseconds)" xml:space="preserve">
<value>Reconnect Time (milliseconds)</value>
</data>
<data name="Skip Login Screen" xml:space="preserve">
<value>Skip Login Screen</value>
</data>
<data name="Reconnect Time" xml:space="preserve">
<value>Reconnect Time:</value>
</data>
<data name="Override Client Version" xml:space="preserve">
<value>Override Client Version</value>
</data>
<data name="Client Version" xml:space="preserve">
<value>Client Version</value>
</data>
<data name="Encryption" xml:space="preserve">
<value>Encryption</value>
</data>
<data name="Open a GitHub issue to have your shard added to the list." xml:space="preserve">
<value>Open a GitHub issue to have your shard added to the list.</value>
</data>
</root>
@@ -0,0 +1,219 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ClassicAssist Launcher" xml:space="preserve">
<value>ClassicAssist Launcher</value>
</data>
<data name="Client Options" xml:space="preserve">
<value>Client Options</value>
</data>
<data name="Ultima Online" xml:space="preserve">
<value>Ultima Online</value>
</data>
<data name="Check for update" xml:space="preserve">
<value>Check for update</value>
</data>
<data name="Shard" xml:space="preserve">
<value>Shard</value>
</data>
<data name="Port" xml:space="preserve">
<value>Port</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="Select a client" xml:space="preserve">
<value>Select a client</value>
</data>
<data name="Select your Ultima Online directory" xml:space="preserve">
<value>Select your Ultima Online directory</value>
</data>
<data name="Unable to resolve shard hostname." xml:space="preserve">
<value>Unable to resolve shard hostname.</value>
</data>
<data name="Error" xml:space="preserve">
<value>Error</value>
</data>
<data name="Shards" xml:space="preserve">
<value>Shards</value>
</data>
<data name="Address" xml:space="preserve">
<value>Address</value>
</data>
<data name="Players" xml:space="preserve">
<value>Players</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancel</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Add" xml:space="preserve">
<value>Add</value>
</data>
<data name="Cannot remove preset shard" xml:space="preserve">
<value>Cannot remove preset shard</value>
</data>
<data name="Refresh" xml:space="preserve">
<value>Refresh</value>
</data>
<data name="Remove" xml:space="preserve">
<value>Remove</value>
</data>
<data name="Ping" xml:space="preserve">
<value>Ping</value>
</data>
<data name="Options" xml:space="preserve">
<value>Options</value>
</data>
<data name="Additional Plugins:" xml:space="preserve">
<value>Additional Plugins</value>
</data>
<data name="Debug" xml:space="preserve">
<value>Debug</value>
</data>
<data name="Autologin" xml:space="preserve">
<value>Autologin</value>
</data>
<data name="Auto Reconnect" xml:space="preserve">
<value>Auto Reconnect</value>
</data>
<data name="Reconnect Time (milliseconds)" xml:space="preserve">
<value>Reconnect Time (milliseconds)</value>
</data>
<data name="Skip Login Screen" xml:space="preserve">
<value>Skip Login Screen</value>
</data>
<data name="Reconnect Time" xml:space="preserve">
<value>Reconnect Time:</value>
</data>
<data name="Override Client Version" xml:space="preserve">
<value>Override Client Version</value>
</data>
<data name="Client Version" xml:space="preserve">
<value>Client Version</value>
</data>
<data name="Encryption" xml:space="preserve">
<value>Encryption</value>
</data>
<data name="Open a GitHub issue to have your shard added to the list." xml:space="preserve">
<value>Open a GitHub issue to have your shard added to the list.</value>
</data>
</root>
@@ -0,0 +1,219 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ClassicAssist Launcher" xml:space="preserve">
<value>ClassicAssist Launcher</value>
</data>
<data name="Client Options" xml:space="preserve">
<value>Seleziona Client</value>
</data>
<data name="Ultima Online" xml:space="preserve">
<value>Seleziona cartella di Ultima Online</value>
</data>
<data name="Check for update" xml:space="preserve">
<value>Verifica Aggiornamenti</value>
</data>
<data name="Shard" xml:space="preserve">
<value>Seleziona Shard</value>
</data>
<data name="Port" xml:space="preserve">
<value>Porta</value>
</data>
<data name="Start" xml:space="preserve">
<value>Avvia</value>
</data>
<data name="Select a client" xml:space="preserve">
<value>Seleziona il Client</value>
</data>
<data name="Select your Ultima Online directory" xml:space="preserve">
<value>Seleziona la cartella di Ultima Online</value>
</data>
<data name="Unable to resolve shard hostname." xml:space="preserve">
<value>Hostname/IP dello Shard non raggiunto.</value>
</data>
<data name="Error" xml:space="preserve">
<value>Errore</value>
</data>
<data name="Shards" xml:space="preserve">
<value>Shards</value>
</data>
<data name="Address" xml:space="preserve">
<value>Indirizzo</value>
</data>
<data name="Players" xml:space="preserve">
<value>Giocatori</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Annulla</value>
</data>
<data name="OK" xml:space="preserve">
<value>Ok</value>
</data>
<data name="Add" xml:space="preserve">
<value>Aggiungi</value>
</data>
<data name="Cannot remove preset shard" xml:space="preserve">
<value>Impossibile rimuovere lo Shard predefinito</value>
</data>
<data name="Refresh" xml:space="preserve">
<value>Aggiorna</value>
</data>
<data name="Remove" xml:space="preserve">
<value>Rimuovi</value>
</data>
<data name="Ping" xml:space="preserve">
<value>Ping</value>
</data>
<data name="Options" xml:space="preserve">
<value>Opzioni</value>
</data>
<data name="Additional Plugins:" xml:space="preserve">
<value>Plug-in aggiuntivi</value>
</data>
<data name="Debug" xml:space="preserve">
<value>Debug</value>
</data>
<data name="Autologin" xml:space="preserve">
<value>Autologin</value>
</data>
<data name="Auto Reconnect" xml:space="preserve">
<value>Autoriconnetti</value>
</data>
<data name="Reconnect Time (milliseconds)" xml:space="preserve">
<value>Autoriconnetti dopo (millisecondi)</value>
</data>
<data name="Skip Login Screen" xml:space="preserve">
<value>Salta la schermata di accesso</value>
</data>
<data name="Reconnect Time" xml:space="preserve">
<value>Autoriconnetti dopo:</value>
</data>
<data name="Override Client Version" xml:space="preserve">
<value>Sovrascrivi versione Client</value>
</data>
<data name="Client Version" xml:space="preserve">
<value>Versione Client</value>
</data>
<data name="Encryption" xml:space="preserve">
<value>Crittografia</value>
</data>
<data name="Open a GitHub issue to have your shard added to the list." xml:space="preserve">
<value>Aprire un problema di GitHub per aggiungere la partizione all'elenco.</value>
</data>
</root>
@@ -0,0 +1,219 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ClassicAssist Launcher" xml:space="preserve">
<value>클래식어시스트 런처</value>
</data>
<data name="Client Options" xml:space="preserve">
<value>클라이언트 옵션</value>
</data>
<data name="Ultima Online" xml:space="preserve">
<value>Ultima Online</value>
</data>
<data name="Check for update" xml:space="preserve">
<value>업데이트 확인</value>
</data>
<data name="Shard" xml:space="preserve">
<value>파편</value>
</data>
<data name="Port" xml:space="preserve">
<value>포트</value>
</data>
<data name="Start" xml:space="preserve">
<value>시작</value>
</data>
<data name="Select a client" xml:space="preserve">
<value>클라이언트 선택</value>
</data>
<data name="Select your Ultima Online directory" xml:space="preserve">
<value>울티마 온라인 디렉토리 선택</value>
</data>
<data name="Unable to resolve shard hostname." xml:space="preserve">
<value>샤드 호스트 이름을 확인할 수 없습니다.</value>
</data>
<data name="Error" xml:space="preserve">
<value>오류</value>
</data>
<data name="Shards" xml:space="preserve">
<value>파편</value>
</data>
<data name="Address" xml:space="preserve">
<value>주소</value>
</data>
<data name="Players" xml:space="preserve">
<value>플레이어</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>취소</value>
</data>
<data name="OK" xml:space="preserve">
<value>그래</value>
</data>
<data name="Add" xml:space="preserve">
<value>추가</value>
</data>
<data name="Cannot remove preset shard" xml:space="preserve">
<value>사전 설정 샤드를 제거할 수 없음</value>
</data>
<data name="Refresh" xml:space="preserve">
<value>새로 고침</value>
</data>
<data name="Remove" xml:space="preserve">
<value>제거</value>
</data>
<data name="Ping" xml:space="preserve">
<value>Ping</value>
</data>
<data name="Options" xml:space="preserve">
<value>옵션</value>
</data>
<data name="Additional Plugins:" xml:space="preserve">
<value>추가 플러그인</value>
</data>
<data name="Debug" xml:space="preserve">
<value>디버그</value>
</data>
<data name="Autologin" xml:space="preserve">
<value>자동 로그인</value>
</data>
<data name="Auto Reconnect" xml:space="preserve">
<value>자동 다시 연결</value>
</data>
<data name="Reconnect Time (milliseconds)" xml:space="preserve">
<value>다시 연결 시간(밀리초)</value>
</data>
<data name="Skip Login Screen" xml:space="preserve">
<value>로그인 화면 건너뛰기</value>
</data>
<data name="Reconnect Time" xml:space="preserve">
<value>다시 연결 시간:</value>
</data>
<data name="Override Client Version" xml:space="preserve">
<value>클라이언트 버전 재정의</value>
</data>
<data name="Client Version" xml:space="preserve">
<value>클라이언트 버전</value>
</data>
<data name="Encryption" xml:space="preserve">
<value>암호화</value>
</data>
<data name="Open a GitHub issue to have your shard added to the list." xml:space="preserve">
<value>GitHub 문제를 열어 샤드를 목록에 추가합니다.</value>
</data>
</root>
@@ -0,0 +1,219 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ClassicAssist Launcher" xml:space="preserve">
<value>ClassicAssist Launcher</value>
</data>
<data name="Client Options" xml:space="preserve">
<value>Opcje klienta</value>
</data>
<data name="Ultima Online" xml:space="preserve">
<value>Ultima Online</value>
</data>
<data name="Check for update" xml:space="preserve">
<value>Sprawdź aktualizacje</value>
</data>
<data name="Shard" xml:space="preserve">
<value>Shard</value>
</data>
<data name="Port" xml:space="preserve">
<value>Port</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="Select a client" xml:space="preserve">
<value>Wybierz klienta</value>
</data>
<data name="Select your Ultima Online directory" xml:space="preserve">
<value>Wybierz katalog z instalacją Ultima Online</value>
</data>
<data name="Unable to resolve shard hostname." xml:space="preserve">
<value>Nie można rozwiązać nazwy shardu</value>
</data>
<data name="Error" xml:space="preserve">
<value>Błąd</value>
</data>
<data name="Shards" xml:space="preserve">
<value>Shardy</value>
</data>
<data name="Address" xml:space="preserve">
<value>Adres</value>
</data>
<data name="Players" xml:space="preserve">
<value>Gracze</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Anuluj</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Add" xml:space="preserve">
<value>Dodaj</value>
</data>
<data name="Cannot remove preset shard" xml:space="preserve">
<value>Nie można usunąć obecnego shardu</value>
</data>
<data name="Refresh" xml:space="preserve">
<value>Odśwież</value>
</data>
<data name="Remove" xml:space="preserve">
<value>Usuń</value>
</data>
<data name="Ping" xml:space="preserve">
<value>Ping</value>
</data>
<data name="Options" xml:space="preserve">
<value>Opcje</value>
</data>
<data name="Additional Plugins:" xml:space="preserve">
<value>Dodatkowe wtyczki</value>
</data>
<data name="Debug" xml:space="preserve">
<value>Debug</value>
</data>
<data name="Autologin" xml:space="preserve">
<value>Autologowanie</value>
</data>
<data name="Auto Reconnect" xml:space="preserve">
<value>Automatyczne odnawianie połączenia</value>
</data>
<data name="Reconnect Time (milliseconds)" xml:space="preserve">
<value>Czas automatycznego odnawiania połączenia (milisekundy)</value>
</data>
<data name="Skip Login Screen" xml:space="preserve">
<value>Pomiń ekran logowania</value>
</data>
<data name="Reconnect Time" xml:space="preserve">
<value>Czas ponownego połączenia:</value>
</data>
<data name="Override Client Version" xml:space="preserve">
<value>Nadpisz wersję klienta</value>
</data>
<data name="Client Version" xml:space="preserve">
<value>Wersja klienta</value>
</data>
<data name="Encryption" xml:space="preserve">
<value>Enkrypcja</value>
</data>
<data name="Open a GitHub issue to have your shard added to the list." xml:space="preserve">
<value>Otwórz zgłoszenie na GitHub aby dodać swój shard do listy na stałe.</value>
</data>
</root>
@@ -0,0 +1,219 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ClassicAssist Launcher" xml:space="preserve">
<value>ClassicAssist Launcher</value>
</data>
<data name="Client Options" xml:space="preserve">
<value>Client Options</value>
</data>
<data name="Ultima Online" xml:space="preserve">
<value>Ultima Online</value>
</data>
<data name="Check for update" xml:space="preserve">
<value>Check for update</value>
</data>
<data name="Shard" xml:space="preserve">
<value>Shard</value>
</data>
<data name="Port" xml:space="preserve">
<value>Port</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="Select a client" xml:space="preserve">
<value>Select a client</value>
</data>
<data name="Select your Ultima Online directory" xml:space="preserve">
<value>Select your Ultima Online directory</value>
</data>
<data name="Unable to resolve shard hostname." xml:space="preserve">
<value>Unable to resolve shard hostname.</value>
</data>
<data name="Error" xml:space="preserve">
<value>Error</value>
</data>
<data name="Shards" xml:space="preserve">
<value>Shards</value>
</data>
<data name="Address" xml:space="preserve">
<value>Address</value>
</data>
<data name="Players" xml:space="preserve">
<value>Players</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancel</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Add" xml:space="preserve">
<value>Add</value>
</data>
<data name="Cannot remove preset shard" xml:space="preserve">
<value>Cannot remove preset shard</value>
</data>
<data name="Refresh" xml:space="preserve">
<value>Refresh</value>
</data>
<data name="Remove" xml:space="preserve">
<value>Remove</value>
</data>
<data name="Ping" xml:space="preserve">
<value>Ping</value>
</data>
<data name="Options" xml:space="preserve">
<value>Options</value>
</data>
<data name="Additional Plugins:" xml:space="preserve">
<value>Additional Plugins</value>
</data>
<data name="Debug" xml:space="preserve">
<value>Debug</value>
</data>
<data name="Autologin" xml:space="preserve">
<value>Autologin</value>
</data>
<data name="Auto Reconnect" xml:space="preserve">
<value>Auto Reconnect</value>
</data>
<data name="Reconnect Time (milliseconds)" xml:space="preserve">
<value>Reconnect Time (milliseconds)</value>
</data>
<data name="Skip Login Screen" xml:space="preserve">
<value>Skip Login Screen</value>
</data>
<data name="Reconnect Time" xml:space="preserve">
<value>Reconnect Time:</value>
</data>
<data name="Override Client Version" xml:space="preserve">
<value>Override Client Version</value>
</data>
<data name="Client Version" xml:space="preserve">
<value>Client Version</value>
</data>
<data name="Encryption" xml:space="preserve">
<value>Encryption</value>
</data>
<data name="Open a GitHub issue to have your shard added to the list." xml:space="preserve">
<value>Open a GitHub issue to have your shard added to the list.</value>
</data>
</root>
@@ -0,0 +1,219 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ClassicAssist Launcher" xml:space="preserve">
<value>经典辅助启动器</value>
</data>
<data name="Client Options" xml:space="preserve">
<value>客户端选项</value>
</data>
<data name="Ultima Online" xml:space="preserve">
<value>Ultima Online</value>
</data>
<data name="Check for update" xml:space="preserve">
<value>检查更新</value>
</data>
<data name="Shard" xml:space="preserve">
<value>碎片</value>
</data>
<data name="Port" xml:space="preserve">
<value>港口</value>
</data>
<data name="Start" xml:space="preserve">
<value>开始</value>
</data>
<data name="Select a client" xml:space="preserve">
<value>选择客户端</value>
</data>
<data name="Select your Ultima Online directory" xml:space="preserve">
<value>选择您的 Ultima 在线目录</value>
</data>
<data name="Unable to resolve shard hostname." xml:space="preserve">
<value>无法解析分片主机名。</value>
</data>
<data name="Error" xml:space="preserve">
<value>错误</value>
</data>
<data name="Shards" xml:space="preserve">
<value>碎片</value>
</data>
<data name="Address" xml:space="preserve">
<value>地址</value>
</data>
<data name="Players" xml:space="preserve">
<value>球员</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>取消</value>
</data>
<data name="OK" xml:space="preserve">
<value>还行</value>
</data>
<data name="Add" xml:space="preserve">
<value>添加</value>
</data>
<data name="Cannot remove preset shard" xml:space="preserve">
<value>无法删除预设分片</value>
</data>
<data name="Refresh" xml:space="preserve">
<value>刷新</value>
</data>
<data name="Remove" xml:space="preserve">
<value>删除</value>
</data>
<data name="Ping" xml:space="preserve">
<value>坪</value>
</data>
<data name="Options" xml:space="preserve">
<value>选件</value>
</data>
<data name="Additional Plugins:" xml:space="preserve">
<value>其他插件</value>
</data>
<data name="Debug" xml:space="preserve">
<value>调试</value>
</data>
<data name="Autologin" xml:space="preserve">
<value>自动登录</value>
</data>
<data name="Auto Reconnect" xml:space="preserve">
<value>自动重新连接</value>
</data>
<data name="Reconnect Time (milliseconds)" xml:space="preserve">
<value>重新连接时间(毫秒)</value>
</data>
<data name="Skip Login Screen" xml:space="preserve">
<value>跳过登录屏幕</value>
</data>
<data name="Reconnect Time" xml:space="preserve">
<value>重新连接时间:</value>
</data>
<data name="Override Client Version" xml:space="preserve">
<value>覆盖客户端版本</value>
</data>
<data name="Client Version" xml:space="preserve">
<value>客户端版本</value>
</data>
<data name="Encryption" xml:space="preserve">
<value>加密</value>
</data>
<data name="Open a GitHub issue to have your shard added to the list." xml:space="preserve">
<value>打开 GitHub 问题,将分片添加到列表中。</value>
</data>
</root>
+26
View File
@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ClassicAssist.Launcher.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.4.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}
@@ -0,0 +1,8 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
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